Merge -c 31610 (<instance_node> support) from COLLADA branch into trunk.

This commit is contained in:
Arystanbek Dyussenov 2010-09-04 19:27:04 +00:00
parent 916a466e15
commit 979b06f739

@ -56,6 +56,7 @@
#include "COLLADAFWVisualScene.h" #include "COLLADAFWVisualScene.h"
#include "COLLADAFWFileInfo.h" #include "COLLADAFWFileInfo.h"
#include "COLLADAFWArrayPrimitiveType.h" #include "COLLADAFWArrayPrimitiveType.h"
#include "COLLADAFWLibraryNodes.h"
#include "COLLADASaxFWLLoader.h" #include "COLLADASaxFWLLoader.h"
@ -1627,6 +1628,13 @@ private:
// } // }
// } // }
for (i = 0; i < totuvset; i++) {
if (mesh->getUVCoords().getLength(i) == 0) {
totuvset = 0;
break;
}
}
for (i = 0; i < totuvset; i++) { for (i = 0; i < totuvset; i++) {
CustomData_add_layer(&me->fdata, CD_MTFACE, CD_CALLOC, NULL, me->totface); CustomData_add_layer(&me->fdata, CD_MTFACE, CD_CALLOC, NULL, me->totface);
//this->set_layername_map[i] = CustomData_get_layer_name(&me->fdata, CD_MTFACE, i); //this->set_layername_map[i] = CustomData_get_layer_name(&me->fdata, CD_MTFACE, i);
@ -3240,7 +3248,9 @@ private:
std::map<COLLADAFW::UniqueId, Lamp*> uid_lamp_map; std::map<COLLADAFW::UniqueId, Lamp*> uid_lamp_map;
std::map<Material*, TexIndexTextureArrayMap> material_texture_mapping_map; std::map<Material*, TexIndexTextureArrayMap> material_texture_mapping_map;
std::map<COLLADAFW::UniqueId, Object*> object_map; std::map<COLLADAFW::UniqueId, Object*> object_map;
std::map<COLLADAFW::UniqueId, COLLADAFW::Node*> node_map;
std::vector<const COLLADAFW::VisualScene*> vscenes; std::vector<const COLLADAFW::VisualScene*> vscenes;
std::vector<Object*> libnode_ob;
std::map<COLLADAFW::UniqueId, COLLADAFW::Node*> root_map; // find root joint by child joint uid, for bone tree evaluation during resampling std::map<COLLADAFW::UniqueId, COLLADAFW::Node*> root_map; // find root joint by child joint uid, for bone tree evaluation during resampling
@ -3294,6 +3304,19 @@ public:
/** This method is called after the last write* method. No other methods will be called after this.*/ /** This method is called after the last write* method. No other methods will be called after this.*/
virtual void finish() virtual void finish()
{ {
std::vector<const COLLADAFW::VisualScene*>::iterator it;
for (it = vscenes.begin(); it != vscenes.end(); it++) {
// TODO: create a new scene except the selected <visual_scene> - use current blender scene for it
Scene *sce = CTX_data_scene(mContext);
const COLLADAFW::NodePointerArray& roots = (*it)->getRootNodes();
for (unsigned int i = 0; i < roots.getCount(); i++) {
write_node(roots[i], NULL, sce, NULL, false);
}
}
armature_importer.make_armatures(mContext);
#if 0 #if 0
armature_importer.fix_animation(); armature_importer.fix_animation();
#endif #endif
@ -3305,6 +3328,29 @@ public:
translate_anim_recursive(roots[i]); translate_anim_recursive(roots[i]);
} }
if (libnode_ob.size()) {
Scene *sce = CTX_data_scene(mContext);
fprintf(stderr, "got %u library nodes to free\n", libnode_ob.size());
// free all library_nodes
std::vector<Object*>::iterator it;
for (it = libnode_ob.begin(); it != libnode_ob.end(); it++) {
Object *ob = *it;
Base *base = object_in_scene(ob, sce);
if (base) {
BLI_remlink(&sce->base, base);
free_libblock_us(&G.main->object, base->object);
if (sce->basact==base)
sce->basact= NULL;
MEM_freeN(base);
}
}
libnode_ob.clear();
DAG_scene_sort(CTX_data_main(mContext), sce);
DAG_ids_flush_update(CTX_data_main(mContext), 0);
}
} }
@ -3356,39 +3402,81 @@ public:
// XXX could store the scene id, but do nothing for now // XXX could store the scene id, but do nothing for now
return true; return true;
} }
Object *create_camera_object(COLLADAFW::InstanceCamera *camera, Object *ob, Scene *sce) Object *create_camera_object(COLLADAFW::InstanceCamera *camera, Scene *sce)
{ {
const COLLADAFW::UniqueId& cam_uid = camera->getInstanciatedObjectId(); const COLLADAFW::UniqueId& cam_uid = camera->getInstanciatedObjectId();
if (uid_camera_map.find(cam_uid) == uid_camera_map.end()) { if (uid_camera_map.find(cam_uid) == uid_camera_map.end()) {
fprintf(stderr, "Couldn't find camera by UID.\n"); fprintf(stderr, "Couldn't find camera by UID.\n");
return NULL; return NULL;
} }
ob = add_object(sce, OB_CAMERA); Object *ob = add_object(sce, OB_CAMERA);
Camera *cam = uid_camera_map[cam_uid]; Camera *cam = uid_camera_map[cam_uid];
Camera *old_cam = (Camera*)ob->data; Camera *old_cam = (Camera*)ob->data;
old_cam->id.us--;
ob->data = cam; ob->data = cam;
if (old_cam->id.us == 0) free_libblock(&G.main->camera, old_cam); old_cam->id.us--;
if (old_cam->id.us == 0)
free_libblock(&G.main->camera, old_cam);
return ob; return ob;
} }
Object *create_lamp_object(COLLADAFW::InstanceLight *lamp, Object *ob, Scene *sce) Object *create_lamp_object(COLLADAFW::InstanceLight *lamp, Scene *sce)
{ {
const COLLADAFW::UniqueId& lamp_uid = lamp->getInstanciatedObjectId(); const COLLADAFW::UniqueId& lamp_uid = lamp->getInstanciatedObjectId();
if (uid_lamp_map.find(lamp_uid) == uid_lamp_map.end()) { if (uid_lamp_map.find(lamp_uid) == uid_lamp_map.end()) {
fprintf(stderr, "Couldn't find lamp by UID. \n"); fprintf(stderr, "Couldn't find lamp by UID. \n");
return NULL; return NULL;
} }
ob = add_object(sce, OB_LAMP); Object *ob = add_object(sce, OB_LAMP);
Lamp *la = uid_lamp_map[lamp_uid]; Lamp *la = uid_lamp_map[lamp_uid];
Lamp *old_lamp = (Lamp*)ob->data; Lamp *old_lamp = (Lamp*)ob->data;
old_lamp->id.us--;
ob->data = la; ob->data = la;
if (old_lamp->id.us == 0) free_libblock(&G.main->lamp, old_lamp); old_lamp->id.us--;
if (old_lamp->id.us == 0)
free_libblock(&G.main->lamp, old_lamp);
return ob; return ob;
} }
void write_node (COLLADAFW::Node *node, COLLADAFW::Node *parent_node, Scene *sce, Object *par) Object *create_instance_node(Object *source_ob, COLLADAFW::Node *source_node, COLLADAFW::Node *instance_node, Scene *sce, bool is_library_node)
{
Object *obn = copy_object(source_ob);
obn->recalc |= OB_RECALC_ALL;
scene_add_base(sce, obn);
if (instance_node)
anim_importer.read_node_transform(instance_node, obn);
else
anim_importer.read_node_transform(source_node, obn);
DAG_scene_sort(CTX_data_main(mContext), sce);
DAG_ids_flush_update(CTX_data_main(mContext), 0);
COLLADAFW::NodePointerArray &children = source_node->getChildNodes();
if (children.getCount()) {
for (unsigned int i = 0; i < children.getCount(); i++) {
COLLADAFW::Node *child_node = children[i];
const COLLADAFW::UniqueId& child_id = child_node->getUniqueId();
if (object_map.find(child_id) == object_map.end())
continue;
COLLADAFW::InstanceNodePointerArray &inodes = child_node->getInstanceNodes();
Object *new_child = NULL;
if (inodes.getCount()) {
const COLLADAFW::UniqueId& id = inodes[0]->getInstanciatedObjectId();
new_child = create_instance_node(object_map[id], node_map[id], child_node, sce, is_library_node);
}
else {
new_child = create_instance_node(object_map[child_id], child_node, NULL, sce, is_library_node);
}
set_parent(new_child, obn, mContext, true);
if (is_library_node)
libnode_ob.push_back(new_child);
}
}
return obn;
}
void write_node (COLLADAFW::Node *node, COLLADAFW::Node *parent_node, Scene *sce, Object *par, bool is_library_node)
{ {
Object *ob = NULL; Object *ob = NULL;
bool is_joint = node->getType() == COLLADAFW::Node::JOINT; bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
@ -3411,10 +3499,10 @@ public:
material_texture_mapping_map); material_texture_mapping_map);
} }
else if (camera.getCount() != 0) { else if (camera.getCount() != 0) {
ob = create_camera_object(camera[0], ob, sce); ob = create_camera_object(camera[0], sce);
} }
else if (lamp.getCount() != 0) { else if (lamp.getCount() != 0) {
ob = create_lamp_object(lamp[0], ob, sce); ob = create_lamp_object(lamp[0], sce);
} }
else if (controller.getCount() != 0) { else if (controller.getCount() != 0) {
COLLADAFW::InstanceGeometry *geom = (COLLADAFW::InstanceGeometry*)controller[0]; COLLADAFW::InstanceGeometry *geom = (COLLADAFW::InstanceGeometry*)controller[0];
@ -3422,7 +3510,17 @@ public:
} }
// XXX instance_node is not supported yet // XXX instance_node is not supported yet
else if (inst_node.getCount() != 0) { else if (inst_node.getCount() != 0) {
return; const COLLADAFW::UniqueId& node_id = inst_node[0]->getInstanciatedObjectId();
if (object_map.find(node_id) == object_map.end()) {
fprintf(stderr, "Cannot find node to instanciate.\n");
ob = NULL;
}
else {
Object *source_ob = object_map[node_id];
COLLADAFW::Node *source_node = node_map[node_id];
ob = create_instance_node(source_ob, source_node, node, sce, is_library_node);
}
} }
// if node is empty - create empty object // if node is empty - create empty object
// XXX empty node may not mean it is empty object, not sure about this // XXX empty node may not mean it is empty object, not sure about this
@ -3435,6 +3533,10 @@ public:
if (!ob) return; if (!ob) return;
object_map[node->getUniqueId()] = ob; object_map[node->getUniqueId()] = ob;
node_map[node->getUniqueId()] = node;
if (is_library_node)
libnode_ob.push_back(ob);
} }
anim_importer.read_node_transform(node, ob); anim_importer.read_node_transform(node, ob);
@ -3448,7 +3550,7 @@ public:
// if node has child nodes write them // if node has child nodes write them
COLLADAFW::NodePointerArray &child_nodes = node->getChildNodes(); COLLADAFW::NodePointerArray &child_nodes = node->getChildNodes();
for (unsigned int i = 0; i < child_nodes.getCount(); i++) { for (unsigned int i = 0; i < child_nodes.getCount(); i++) {
write_node(child_nodes[i], node, sce, ob); write_node(child_nodes[i], node, sce, ob, is_library_node);
} }
} }
@ -3468,17 +3570,6 @@ public:
vscenes.push_back(visualScene); vscenes.push_back(visualScene);
// TODO: create a new scene except the selected <visual_scene> - use current blender
// scene for it
Scene *sce = CTX_data_scene(mContext);
const COLLADAFW::NodePointerArray& roots = visualScene->getRootNodes();
for (unsigned int i = 0; i < roots.getCount(); i++) {
write_node(roots[i], NULL, sce, NULL);
}
armature_importer.make_armatures(mContext);
return true; return true;
} }
@ -3487,6 +3578,14 @@ public:
@return The writer should return true, if writing succeeded, false otherwise.*/ @return The writer should return true, if writing succeeded, false otherwise.*/
virtual bool writeLibraryNodes ( const COLLADAFW::LibraryNodes* libraryNodes ) virtual bool writeLibraryNodes ( const COLLADAFW::LibraryNodes* libraryNodes )
{ {
Scene *sce = CTX_data_scene(mContext);
const COLLADAFW::NodePointerArray& nodes = libraryNodes->getNodes();
for (unsigned int i = 0; i < nodes.getCount(); i++) {
write_node(nodes[i], NULL, sce, NULL, true);
}
return true; return true;
} }