own error from changes to this script.

need to call random.uniform() even if its not used to give pradictable randomization.
This commit is contained in:
Campbell Barton 2010-01-19 09:24:39 +00:00
parent 5b78e80fef
commit 98312235b0

@ -29,17 +29,20 @@ def randomize_selected(seed, loc, rot, scale, scale_even, scale_min):
def rand_vec(vec_range):
return Vector([uniform(-val, val) for val in vec_range])
for obj in bpy.context.selected_objects:
if loc:
obj.location += rand_vec(loc)
else: # otherwise the values change under us
uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0)
if rot: # TODO, non euler's
vec = rand_vec(rot)
obj.rotation_euler[0] += vec[0]
obj.rotation_euler[1] += vec[1]
obj.rotation_euler[2] += vec[2]
else:
uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0)
if scale:
org_sca_x, org_sca_y, org_sca_z = obj.scale
@ -63,6 +66,8 @@ def randomize_selected(seed, loc, rot, scale, scale_even, scale_min):
if aZ < bZ: aZ = bZ
obj.scale = aX, aY, aZ
else:
uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0)
from bpy.props import *