forked from bartvdbraak/blender
Fix minor typo - Was m[3][4] instead of m[4][4] for a 4x4 matrix
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@ -273,7 +273,7 @@ void BLI_space_transform_invert_normal(const struct SpaceTransform *data, float
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/*********************************** Other ***********************************/
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void print_m3(const char *str, float M[3][3]);
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void print_m4(const char *str, float M[3][4]);
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void print_m4(const char *str, float M[4][4]);
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#define print_m3_id(M) print_m3(STRINGIFY(M), M)
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#define print_m4_id(M) print_m4(STRINGIFY(M), M)
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