add assert for bone renaming, to check if the chanhash is still valid.

This commit is contained in:
Campbell Barton 2013-10-01 13:28:59 +00:00
parent 4c3d9e358b
commit 9883641f46
3 changed files with 22 additions and 0 deletions

@ -188,6 +188,10 @@ struct bPoseChannel *BKE_pose_channel_active(struct Object *ob);
*/
struct bPoseChannel *BKE_pose_channel_verify(struct bPose *pose, const char *name);
#ifndef NDEBUG
bool BKE_pose_channels_is_valid(const struct bPose *pose);
#endif
/* Copy the data from the action-pose (src) into the pose */
void extract_pose_from_pose(struct bPose *pose, const struct bPose *src);

@ -489,6 +489,22 @@ bPoseChannel *BKE_pose_channel_verify(bPose *pose, const char *name)
return chan;
}
#ifndef NDEBUG
bool BKE_pose_channels_is_valid(const bPose *pose)
{
if (pose->chanhash) {
bPoseChannel *pchan;
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
if (BLI_ghash_lookup(pose->chanhash, pchan->name) != pchan) {
return false;
}
}
}
return true;
}
#endif
/* Find the active posechannel for an object (we can't just use pose, as layer info is in armature) */
bPoseChannel *BKE_pose_channel_active(Object *ob)
{

@ -192,6 +192,8 @@ void ED_armature_bone_rename(bArmature *arm, const char *oldnamep, const char *n
BLI_ghash_insert(gh, pchan->name, pchan);
}
}
BLI_assert(BKE_pose_channels_is_valid(ob->pose) == true);
}
/* Update any object constraints to use the new bone name */