This makes the windows-gcc build finish (only link to libsolid.a)

... might not be the best way, but it works.
This commit is contained in:
Chris Want 2004-07-18 18:42:36 +00:00
parent 1620a9199e
commit 98b86b55fa

@ -109,7 +109,12 @@ ifneq ($(NAN_NO_KETSJI),true)
COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
COMLIB += $(NAN_SOLID)/lib/libsolid.a $(NAN_SOLID)/lib/libsolid_broad.a $(NAN_SOLID)/lib/libsolid_complex.a $(NAN_SOLID)/lib/libsolid_convex.a COMLIB += $(NAN_SOLID)/lib/libsolid.a
ifneq ($(FREE_WINDOWS), true)
COMLIB += $(NAN_SOLID)/lib/libsolid_broad.a
COMLIB += $(NAN_SOLID)/lib/libsolid_complex.a
COMLIB += $(NAN_SOLID)/lib/libsolid_convex.a
endif
COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/fuzzics/$(DEBUG_DIR)libfuzzics.a COMLIB += $(OCGDIR)/gameengine/blphys/fuzzics/$(DEBUG_DIR)libfuzzics.a
COMLIB += $(NAN_QHULL)/lib/libqhull.a COMLIB += $(NAN_QHULL)/lib/libqhull.a