forked from bartvdbraak/blender
This makes the windows-gcc build finish (only link to libsolid.a)
... might not be the best way, but it works.
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1620a9199e
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@ -109,7 +109,12 @@ ifneq ($(NAN_NO_KETSJI),true)
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COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
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COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
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COMLIB += $(NAN_SOLID)/lib/libsolid.a $(NAN_SOLID)/lib/libsolid_broad.a $(NAN_SOLID)/lib/libsolid_complex.a $(NAN_SOLID)/lib/libsolid_convex.a
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COMLIB += $(NAN_SOLID)/lib/libsolid.a
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ifneq ($(FREE_WINDOWS), true)
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COMLIB += $(NAN_SOLID)/lib/libsolid_broad.a
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COMLIB += $(NAN_SOLID)/lib/libsolid_complex.a
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COMLIB += $(NAN_SOLID)/lib/libsolid_convex.a
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endif
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COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/fuzzics/$(DEBUG_DIR)libfuzzics.a
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COMLIB += $(OCGDIR)/gameengine/blphys/fuzzics/$(DEBUG_DIR)libfuzzics.a
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COMLIB += $(NAN_QHULL)/lib/libqhull.a
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COMLIB += $(NAN_QHULL)/lib/libqhull.a
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