UI: minor layout tweaks to 3D viewport gizmo menu

This commit is contained in:
Brecht Van Lommel 2019-04-19 12:26:11 +02:00
parent a277804c25
commit 98e2713e94

@ -409,7 +409,6 @@ class _draw_tool_settings_context_mode:
else:
txt_ma = ""
row.label(text="Material:")
sub = row.row()
sub.ui_units_x = 8
sub.popover(
@ -5129,24 +5128,29 @@ class VIEW3D_PT_gizmo_display(Panel):
colsub.prop(view, "show_gizmo_tool", text="Active Tools")
colsub.prop(view, "show_gizmo_context", text="Active Object")
colsub = col.column()
colsub.active = view.show_gizmo_context
colsub.label(text="Object Gizmos")
colsub.prop(scene.transform_orientation_slots[1], "type", text="")
colsub.prop(view, "show_gizmo_object_translate", text="Move")
colsub.prop(view, "show_gizmo_object_rotate", text="Rotate")
colsub.prop(view, "show_gizmo_object_scale", text="Scale")
layout.separator()
col = layout.column()
col.active = view.show_gizmo_context
col.label(text="Object Gizmos")
col.prop(scene.transform_orientation_slots[1], "type", text="")
col.prop(view, "show_gizmo_object_translate", text="Move")
col.prop(view, "show_gizmo_object_rotate", text="Rotate")
col.prop(view, "show_gizmo_object_scale", text="Scale")
layout.separator()
# Match order of object type visibility
colsub.label(text="Empty")
colsub.prop(view, "show_gizmo_empty_image", text="Image")
colsub.prop(view, "show_gizmo_empty_force_field", text="Force Field")
colsub.label(text="Light")
colsub.prop(view, "show_gizmo_light_size", text="Size")
colsub.prop(view, "show_gizmo_light_look_at", text="Look At")
colsub.label(text="Camera")
colsub.prop(view, "show_gizmo_camera_lens", text="Lens")
colsub.prop(view, "show_gizmo_camera_dof_distance", text="Focus Distance")
col = layout.column()
col.label(text="Empty")
col.prop(view, "show_gizmo_empty_image", text="Image")
col.prop(view, "show_gizmo_empty_force_field", text="Force Field")
col.label(text="Light")
col.prop(view, "show_gizmo_light_size", text="Size")
col.prop(view, "show_gizmo_light_look_at", text="Look At")
col.label(text="Camera")
col.prop(view, "show_gizmo_camera_lens", text="Lens")
col.prop(view, "show_gizmo_camera_dof_distance", text="Focus Distance")
class VIEW3D_PT_overlay(Panel):