Fix #36298 and #36359: timeline no longer did redraw during animation render.

This got broken in 58217, but before that it only worked by accident because
of a missing break statement in a switch.
This commit is contained in:
Brecht Van Lommel 2013-08-08 19:04:28 +00:00
parent f07fda5a85
commit 9a04785243

@ -420,6 +420,9 @@ static void time_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn)
case NC_SCENE:
{
switch (wmn->data) {
case ND_RENDER_RESULT:
ED_area_tag_redraw(sa);
break;
case ND_OB_ACTIVE:
case ND_FRAME:
ED_area_tag_refresh(sa);
@ -588,6 +591,7 @@ static void time_header_area_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa),
case NC_SCENE:
{
switch (wmn->data) {
case ND_RENDER_RESULT:
case ND_OB_SELECT:
case ND_FRAME:
case ND_FRAME_RANGE: