bge.texture doc, needed whitespace to format correctly.

This commit is contained in:
Campbell Barton 2011-07-07 19:35:55 +00:00
parent af27622a87
commit 9a0de18a52

@ -45,61 +45,77 @@ When the texture object is deleted, the new texture is deleted and the old textu
FFmpeg video source
.. attribute:: status
video status
.. attribute:: range
.. attribute:: range
replay range
.. attribute:: repeat
repeat count, -1 for infinite repeat
:type: int
.. attribute:: framerate
frame rate
:type: float
.. attribute:: valid
Tells if an image is available
:type: bool
.. attribute:: image
image data
.. attribute:: size
image size
.. attribute:: scale
fast scale of image (near neighbour)
.. attribute:: flip
flip image vertically
.. attribute:: filter
pixel filter
.. attribute:: preseek
number of frames of preseek
:type: int
.. attribute:: deinterlace
deinterlace image
:type: bool
.. method:: play()
Play (restart) video
.. method:: pause()
pause video
.. method:: stop()
stop video (play will replay it from start)
.. method:: refresh()
Refresh video - get its status
.. class:: ImageFFmpeg(file)
@ -107,32 +123,41 @@ When the texture object is deleted, the new texture is deleted and the old textu
FFmpeg image source
.. attribute:: status
video status
.. attribute:: valid
Tells if an image is available
:type: bool
.. attribute:: image
image data
.. attribute:: size
image size
.. attribute:: scale
fast scale of image (near neighbour)
.. attribute:: flip
flip image vertically
.. attribute:: filter
pixel filter
.. method:: refresh()
Refresh image, i.e. load it
.. method:: reload([newname])
Reload image, i.e. reopen it
.. class:: ImageBuff()
@ -140,27 +165,35 @@ When the texture object is deleted, the new texture is deleted and the old textu
Image source from image buffer
.. attribute:: filter
pixel filter
.. attribute:: flip
flip image vertically
.. attribute:: image
image data
.. method:: load(imageBuffer, width, height)
Load image from buffer
.. method:: plot(imageBuffer, width, height, positionX, positionY)
update image buffer
.. attribute:: scale
fast scale of image (near neighbour)
.. attribute:: size
image size
.. attribute:: valid
bool to tell if an image is available
.. class:: ImageMirror(scene)
@ -168,39 +201,51 @@ When the texture object is deleted, the new texture is deleted and the old textu
Image source from mirror
.. attribute:: alpha
use alpha in texture
.. attribute:: background
background color
.. attribute:: capsize
size of render area
.. attribute:: clip
clipping distance
.. attribute:: filter
pixel filter
.. attribute:: flip
flip image vertically
.. attribute:: image
image data
.. method:: refresh(imageMirror)
Refresh image - invalidate its current content
.. attribute:: scale
fast scale of image (near neighbour)
.. attribute:: size
image size
.. attribute:: valid
bool to tell if an image is available
.. attribute:: whole
use whole viewport to render
.. class:: ImageMix()
@ -208,33 +253,44 @@ When the texture object is deleted, the new texture is deleted and the old textu
Image mixer
.. attribute:: filter
pixel filter
.. attribute:: flip
flip image vertically
.. method:: getSource(imageMix)
get image source
.. method:: getWeight(imageMix)
get image source weight
.. attribute:: image
image data
.. method:: refresh(imageMix)
Refresh image - invalidate its current content
.. attribute:: scale
fast scale of image (near neighbour)
.. method:: setSource(imageMix)
set image source
.. method:: setWeight(imageMix)
set image source weight
.. attribute:: valid
bool to tell if an image is available
.. class:: ImageRender(scene, camera)
@ -242,36 +298,47 @@ When the texture object is deleted, the new texture is deleted and the old textu
Image source from render
.. attribute:: alpha
use alpha in texture
.. attribute:: background
background color
.. attribute:: capsize
size of render area
.. attribute:: filter
pixel filter
.. attribute:: flip
flip image vertically
.. attribute:: image
image data
.. method:: refresh(imageRender)
Refresh image - invalidate its current content
.. attribute:: scale
fast scale of image (near neighbour)
.. attribute:: size
image size
.. attribute:: valid
bool to tell if an image is available
.. attribute:: whole
use whole viewport to render
.. class:: ImageViewport()
@ -279,36 +346,47 @@ When the texture object is deleted, the new texture is deleted and the old textu
Image source from viewport
.. attribute:: alpha
use alpha in texture
.. attribute:: capsize
size of viewport area being captured
.. attribute:: filter
pixel filter
.. attribute:: flip
flip image vertically
.. attribute:: image
image data
.. attribute:: position
upper left corner of captured area
.. method:: refresh(imageViewport)
Refresh image - invalidate its current content
.. attribute:: scale
fast scale of image (near neighbour)
.. attribute:: size
image size
.. attribute:: valid
bool to tell if an image is available
.. attribute:: whole
use whole viewport to capture
.. class:: Texture(gameObj)
@ -316,18 +394,23 @@ When the texture object is deleted, the new texture is deleted and the old textu
Texture objects
.. attribute:: bindId
OpenGL Bind Name
.. method:: close(texture)
Close dynamic texture and restore original
.. attribute:: mipmap
mipmap texture
.. method:: refresh(texture)
Refresh texture from source
.. attribute:: source
source of texture
.. class:: FilterBGR24()
@ -339,12 +422,15 @@ When the texture object is deleted, the new texture is deleted and the old textu
Filter for Blue Screen objects
.. attribute:: color
blue screen color
.. attribute:: limits
blue screen color limits
.. attribute:: previous
previous pixel filter
.. class:: FilterColor()
@ -352,9 +438,11 @@ When the texture object is deleted, the new texture is deleted and the old textu
Filter for color calculations
.. attribute:: matrix
matrix [4][5] for color calculation
.. attribute:: previous
previous pixel filter
.. class:: FilterGray()
@ -362,6 +450,7 @@ When the texture object is deleted, the new texture is deleted and the old textu
Filter for gray scale effect
.. attribute:: previous
previous pixel filter
.. class:: FilterLevel()
@ -369,9 +458,11 @@ When the texture object is deleted, the new texture is deleted and the old textu
Filter for levels calculations
.. attribute:: levels
levels matrix [4] (min, max)
.. attribute:: previous
previous pixel filter
.. class:: FilterNormal()
@ -379,12 +470,15 @@ When the texture object is deleted, the new texture is deleted and the old textu
Filter for Blue Screen objects
.. attribute:: colorIdx
index of color used to calculate normal (0 - red, 1 - green, 2 - blue)
.. attribute:: depth
depth of relief
.. attribute:: previous
previous pixel filter
.. class:: FilterRGB24()
@ -397,12 +491,14 @@ When the texture object is deleted, the new texture is deleted and the old textu
Source filter RGBA32 objects
.. function:: getLastError()
Last error that occurred in a bge.texture function.
:return: the description of the last error occurred in a bge.texture function.
:rtype: string
.. function:: imageToArray(image,mode)
Returns a :class:`~bgl.buffer` corresponding to the current image stored in a texture source object.
:arg image: Image source object.
@ -421,6 +517,7 @@ When the texture object is deleted, the new texture is deleted and the old textu
parameter.
.. function materialID(object,name)
Returns a numeric value that can be used in :class:`Texture` to create a dynamic texture.
The value corresponds to an internal material number that uses the texture identified
@ -442,6 +539,7 @@ When the texture object is deleted, the new texture is deleted and the old textu
:rtype: integer
.. function setLogFile(filename)
Sets the name of a text file in which runtime error messages will be written, in addition to the printing
of the messages on the Python console. Only the runtime errors specific to the VideoTexture module
are written in that file, ordinary runtime time errors are not written.