forked from bartvdbraak/blender
2.4x Bugfix - #18188: "Clear user transform" does not work as described
For the record, "Clear user transform" is supposed to restore selected bones to the transforms defined by Actions/NLA, not back to rest position.
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@ -80,6 +80,7 @@ void pose_activate_flipped_bone(void);
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void pose_movetolayer(void);
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void pose_relax(void);
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void pose_flipquats(void);
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void pose_clear_user_transforms(void);
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#endif
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@ -4123,8 +4123,6 @@ static uiBlock *view3d_edit_armaturemenu(void *arg_unused)
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static void do_view3d_pose_armature_transformmenu(void *arg, int event)
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{
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Object *ob= OBACT;
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switch(event) {
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case 0: /* clear origin */
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clear_object('o');
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@ -4139,9 +4137,7 @@ static void do_view3d_pose_armature_transformmenu(void *arg, int event)
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clear_object('g');
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break;
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case 4: /* clear user transform */
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rest_pose(ob->pose);
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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BIF_undo_push("Pose, Clear User Transform");
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pose_clear_user_transforms();
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break;
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}
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allqueue(REDRAWVIEW3D, 0);
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@ -568,9 +568,7 @@ void pose_special_editmenu(void)
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pose_clear_paths(ob);
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}
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else if(nr==5) {
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rest_pose(ob->pose);
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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BIF_undo_push("Clear User Transform Pose");
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pose_clear_user_transforms();
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}
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else if(nr==6) {
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pose_relax();
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@ -1740,4 +1738,30 @@ void pose_flipquats(void)
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autokeyframe_pose_cb_func(ob, TFM_ROTATION, 0);
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}
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/* Restore selected pose-bones to 'action'-defined pose */
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void pose_clear_user_transforms (void)
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{
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Object *ob = OBACT;
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bArmature *arm= ob->data;
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bPoseChannel *pchan;
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if (ob->pose == NULL)
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return;
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/* find selected bones */
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for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
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if (pchan->bone && (pchan->bone->flag & BONE_SELECTED) && (pchan->bone->layer & arm->layer)) {
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/* just clear the BONE_UNKEYED flag, allowing this bone to get overwritten by actions again */
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pchan->bone->flag &= ~BONE_UNKEYED;
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}
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}
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/* clear pose locking flag
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* - this will only clear the user-defined pose in the selected bones, where BONE_UNKEYED has been cleared
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*/
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ob->pose->flag |= POSE_DO_UNLOCK;
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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BIF_undo_push("Clear User Transform");
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}
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