forked from bartvdbraak/blender
fix for align objects with non mesh objects.
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8c229c060d
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9a51266f35
@ -140,7 +140,7 @@ def align_objects(align_x,
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for obj, bb_world in objs:
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if bb_quality:
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if bb_quality and obj.type == 'MESH':
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GBB = GlobalBB_HQ(obj)
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else:
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GBB = GlobalBB_LQ(bb_world)
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@ -204,7 +204,7 @@ def align_objects(align_x,
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matrix_world = obj.matrix_world.copy()
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bb_world = [matrix_world * Vector(v[:]) for v in obj.bound_box]
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if bb_quality:
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if bb_quality and obj.type == 'MESH':
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GBB = GlobalBB_HQ(obj)
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else:
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GBB = GlobalBB_LQ(bb_world)
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