Cleanup: indentation

This commit is contained in:
Campbell Barton 2015-09-22 15:02:11 +10:00
parent 98807ca751
commit 9a62164d94
5 changed files with 10 additions and 16 deletions

@ -1773,8 +1773,8 @@ static DerivedMesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd,
}
else {
col[l_index].r =
col[l_index].g =
col[l_index].b = FTOCHAR(pPoint[v_index].wetness);
col[l_index].g =
col[l_index].b = FTOCHAR(pPoint[v_index].wetness);
col[l_index].a = 255;
}
}

@ -2174,8 +2174,8 @@ bool BKE_scene_use_new_shading_nodes(const Scene *scene)
bool BKE_scene_use_shading_nodes_custom(Scene *scene)
{
RenderEngineType *type = RE_engines_find(scene->r.engine);
return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
RenderEngineType *type = RE_engines_find(scene->r.engine);
return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
}
bool BKE_scene_uses_blender_internal(const Scene *scene)

@ -3570,8 +3570,8 @@ void perspective_m4(float mat[4][4], const float left, const float right, const
mat[2][3] = -1.0f;
mat[3][2] = (-2.0f * nearClip * farClip) / Zdelta;
mat[0][1] = mat[0][2] = mat[0][3] =
mat[1][0] = mat[1][2] = mat[1][3] =
mat[3][0] = mat[3][1] = mat[3][3] = 0.0f;
mat[1][0] = mat[1][2] = mat[1][3] =
mat[3][0] = mat[3][1] = mat[3][3] = 0.0f;
}

@ -929,7 +929,7 @@ static int armature_select_hierarchy_exec(bContext *C, wmOperator *op)
ob = obedit;
arm = (bArmature *)ob->data;
ebone_active = arm->act_edbone;
ebone_active = arm->act_edbone;
if (ebone_active == NULL) {
return OPERATOR_CANCELLED;
}

@ -855,21 +855,15 @@ void getConstraintMatrix(TransInfo *t)
unit_m3(t->con.pmtx);
if (!(t->con.mode & CON_AXIS0)) {
t->con.pmtx[0][0] =
t->con.pmtx[0][1] =
t->con.pmtx[0][2] = 0.0f;
zero_v3(t->con.pmtx[0]);
}
if (!(t->con.mode & CON_AXIS1)) {
t->con.pmtx[1][0] =
t->con.pmtx[1][1] =
t->con.pmtx[1][2] = 0.0f;
zero_v3(t->con.pmtx[1]);
}
if (!(t->con.mode & CON_AXIS2)) {
t->con.pmtx[2][0] =
t->con.pmtx[2][1] =
t->con.pmtx[2][2] = 0.0f;
zero_v3(t->con.pmtx[2]);
}
mul_m3_m3m3(mat, t->con.pmtx, t->con.imtx);