forked from bartvdbraak/blender
Cleanup: indentation
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98807ca751
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9a62164d94
@ -1773,8 +1773,8 @@ static DerivedMesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd,
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}
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else {
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col[l_index].r =
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col[l_index].g =
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col[l_index].b = FTOCHAR(pPoint[v_index].wetness);
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col[l_index].g =
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col[l_index].b = FTOCHAR(pPoint[v_index].wetness);
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col[l_index].a = 255;
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}
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}
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@ -2174,8 +2174,8 @@ bool BKE_scene_use_new_shading_nodes(const Scene *scene)
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bool BKE_scene_use_shading_nodes_custom(Scene *scene)
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{
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RenderEngineType *type = RE_engines_find(scene->r.engine);
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return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
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RenderEngineType *type = RE_engines_find(scene->r.engine);
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return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
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}
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bool BKE_scene_uses_blender_internal(const Scene *scene)
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@ -3570,8 +3570,8 @@ void perspective_m4(float mat[4][4], const float left, const float right, const
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mat[2][3] = -1.0f;
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mat[3][2] = (-2.0f * nearClip * farClip) / Zdelta;
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mat[0][1] = mat[0][2] = mat[0][3] =
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mat[1][0] = mat[1][2] = mat[1][3] =
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mat[3][0] = mat[3][1] = mat[3][3] = 0.0f;
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mat[1][0] = mat[1][2] = mat[1][3] =
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mat[3][0] = mat[3][1] = mat[3][3] = 0.0f;
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}
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@ -929,7 +929,7 @@ static int armature_select_hierarchy_exec(bContext *C, wmOperator *op)
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ob = obedit;
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arm = (bArmature *)ob->data;
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ebone_active = arm->act_edbone;
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ebone_active = arm->act_edbone;
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if (ebone_active == NULL) {
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return OPERATOR_CANCELLED;
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}
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@ -855,21 +855,15 @@ void getConstraintMatrix(TransInfo *t)
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unit_m3(t->con.pmtx);
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if (!(t->con.mode & CON_AXIS0)) {
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t->con.pmtx[0][0] =
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t->con.pmtx[0][1] =
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t->con.pmtx[0][2] = 0.0f;
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zero_v3(t->con.pmtx[0]);
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}
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if (!(t->con.mode & CON_AXIS1)) {
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t->con.pmtx[1][0] =
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t->con.pmtx[1][1] =
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t->con.pmtx[1][2] = 0.0f;
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zero_v3(t->con.pmtx[1]);
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}
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if (!(t->con.mode & CON_AXIS2)) {
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t->con.pmtx[2][0] =
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t->con.pmtx[2][1] =
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t->con.pmtx[2][2] = 0.0f;
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zero_v3(t->con.pmtx[2]);
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}
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mul_m3_m3m3(mat, t->con.pmtx, t->con.imtx);
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