style cleanup

This commit is contained in:
Campbell Barton 2012-05-24 13:18:53 +00:00
parent 39ff86eb32
commit 9abd6e7651
9 changed files with 787 additions and 742 deletions

@ -46,22 +46,22 @@
#include "GHOST_C-api.h"
#if defined(WIN32) || defined(__APPLE__)
#ifdef WIN32
#include <windows.h>
#include <GL/gl.h>
#else /* WIN32 */
/* __APPLE__ is defined */
#include <AGL/gl.h>
#endif /* WIN32 */
# ifdef WIN32
# include <windows.h>
# include <GL/gl.h>
# else /* WIN32 */
/* __APPLE__ is defined */
# include <AGL/gl.h>
# endif /* WIN32 */
#else /* defined(WIN32) || defined(__APPLE__) */
#include <GL/gl.h>
# include <GL/gl.h>
#endif /* defined(WIN32) || defined(__APPLE__) */
static void gearsTimerProc(GHOST_TimerTaskHandle task, GHOST_TUns64 time);
int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData);
static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0;
static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
static GLfloat fAngle = 0.0;
static int sExitRequested = 0;
static GHOST_SystemHandle shSystem = NULL;
@ -87,34 +87,34 @@ static void gearGL(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, GL
const double pi = 3.14159264;
r0 = inner_radius;
r1 = (float)(outer_radius - tooth_depth/2.0);
r2 = (float)(outer_radius + tooth_depth/2.0);
r1 = (float)(outer_radius - tooth_depth / 2.0);
r2 = (float)(outer_radius + tooth_depth / 2.0);
da = (float)(2.0*pi / teeth / 4.0);
da = (float)(2.0 * pi / teeth / 4.0);
glShadeModel(GL_FLAT);
glNormal3f(0.0, 0.0, 1.0);
/* draw front face */
glBegin(GL_QUAD_STRIP);
for (i=0;i<=teeth;i++) {
angle = (float)(i * 2.0*pi / teeth);
glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5));
glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5));
glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5));
glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5));
for (i = 0; i <= teeth; i++) {
angle = (float)(i * 2.0 * pi / teeth);
glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(width * 0.5));
glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(width * 0.5));
glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(width * 0.5));
glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(width * 0.5));
}
glEnd();
/* draw front sides of teeth */
glBegin(GL_QUADS);
da = (float)(2.0*pi / teeth / 4.0);
for (i=0;i<teeth;i++) {
angle = (float)(i * 2.0*pi / teeth);
glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5));
glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(width*0.5));
glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(width*0.5));
glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5));
da = (float)(2.0 * pi / teeth / 4.0);
for (i = 0; i < teeth; i++) {
angle = (float)(i * 2.0 * pi / teeth);
glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(width * 0.5));
glVertex3f((float)(r2 * cos(angle + da)), (float)(r2 * sin(angle + da)), (float)(width * 0.5));
glVertex3f((float)(r2 * cos(angle + 2 * da)), (float)(r2 * sin(angle + 2 * da)), (float)(width * 0.5));
glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(width * 0.5));
}
glEnd();
@ -122,64 +122,64 @@ static void gearGL(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, GL
/* draw back face */
glBegin(GL_QUAD_STRIP);
for (i=0;i<=teeth;i++) {
angle = (float)(i * 2.0*pi / teeth);
glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5));
glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5));
glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5));
glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5));
for (i = 0; i <= teeth; i++) {
angle = (float)(i * 2.0 * pi / teeth);
glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(-width * 0.5));
glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(-width * 0.5));
glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(-width * 0.5));
glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(-width * 0.5));
}
glEnd();
/* draw back sides of teeth */
glBegin(GL_QUADS);
da = (float)(2.0*pi / teeth / 4.0);
for (i=0;i<teeth;i++) {
angle = (float)(i * 2.0*pi / teeth);
glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5));
glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(-width*0.5));
glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(-width*0.5));
glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5));
da = (float)(2.0 * pi / teeth / 4.0);
for (i = 0; i < teeth; i++) {
angle = (float)(i * 2.0 * pi / teeth);
glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(-width * 0.5));
glVertex3f((float)(r2 * cos(angle + 2 * da)), (float)(r2 * sin(angle + 2 * da)), (float)(-width * 0.5));
glVertex3f((float)(r2 * cos(angle + da)), (float)(r2 * sin(angle + da)), (float)(-width * 0.5));
glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(-width * 0.5));
}
glEnd();
/* draw outward faces of teeth */
glBegin(GL_QUAD_STRIP);
for (i=0;i<teeth;i++) {
angle = (float)(i * 2.0*pi / teeth);
glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5));
glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5));
u = (float)(r2*cos(angle+da) - r1*cos(angle));
v = (float)(r2*sin(angle+da) - r1*sin(angle));
len = (float)(sqrt(u*u + v*v));
for (i = 0; i < teeth; i++) {
angle = (float)(i * 2.0 * pi / teeth);
glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(width * 0.5));
glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(-width * 0.5));
u = (float)(r2 * cos(angle + da) - r1 * cos(angle));
v = (float)(r2 * sin(angle + da) - r1 * sin(angle));
len = (float)(sqrt(u * u + v * v));
u /= len;
v /= len;
glNormal3f(v, -u, 0.0);
glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(width*0.5));
glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(-width*0.5));
glVertex3f((float)(r2 * cos(angle + da)), (float)(r2 * sin(angle + da)), (float)(width * 0.5));
glVertex3f((float)(r2 * cos(angle + da)), (float)(r2 * sin(angle + da)), (float)(-width * 0.5));
glNormal3f((float)(cos(angle)), (float)(sin(angle)), 0.0);
glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(width*0.5));
glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(-width*0.5));
u = (float)(r1*cos(angle+3*da) - r2*cos(angle+2*da));
v = (float)(r1*sin(angle+3*da) - r2*sin(angle+2*da));
glVertex3f((float)(r2 * cos(angle + 2 * da)), (float)(r2 * sin(angle + 2 * da)), (float)(width * 0.5));
glVertex3f((float)(r2 * cos(angle + 2 * da)), (float)(r2 * sin(angle + 2 * da)), (float)(-width * 0.5));
u = (float)(r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da));
v = (float)(r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da));
glNormal3f(v, -u, 0.0);
glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5));
glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5));
glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(width * 0.5));
glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(-width * 0.5));
glNormal3f((float)(cos(angle)), (float)(sin(angle)), 0.0);
}
glVertex3f((float)(r1*cos(0.0)), (float)(r1*sin(0.0)), (float)(width*0.5));
glVertex3f((float)(r1*cos(0.0)), (float)(r1*sin(0.0)), (float)(-width*0.5));
glVertex3f((float)(r1 * cos(0.0)), (float)(r1 * sin(0.0)), (float)(width * 0.5));
glVertex3f((float)(r1 * cos(0.0)), (float)(r1 * sin(0.0)), (float)(-width * 0.5));
glEnd();
glShadeModel(GL_SMOOTH);
/* draw inside radius cylinder */
glBegin(GL_QUAD_STRIP);
for (i=0;i<=teeth;i++) {
angle = (float)(i * 2.0*pi / teeth);
for (i = 0; i <= teeth; i++) {
angle = (float)(i * 2.0 * pi / teeth);
glNormal3f((float)(-cos(angle)), (float)(-sin(angle)), 0.0);
glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5));
glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5));
glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(-width * 0.5));
glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(width * 0.5));
}
glEnd();
}
@ -201,20 +201,20 @@ static void drawGearGL(int id)
switch (id)
{
case 1:
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ared);
gearGL(1.0f, 4.0f, 1.0f, 20, 0.7f);
break;
case 2:
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, agreen);
gearGL(0.5f, 2.0f, 2.0f, 10, 0.7f);
break;
case 3:
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ablue);
gearGL(1.3f, 2.0f, 0.5f, 10, 0.7f);
break;
default:
break;
case 1:
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ared);
gearGL(1.0f, 4.0f, 1.0f, 20, 0.7f);
break;
case 2:
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, agreen);
gearGL(0.5f, 2.0f, 2.0f, 10, 0.7f);
break;
case 3:
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ablue);
gearGL(1.3f, 2.0f, 0.5f, 10, 0.7f);
break;
default:
break;
}
glEnable(GL_NORMALIZE);
}
@ -238,14 +238,14 @@ static void drawGL(void)
glPushMatrix();
glTranslatef(3.1f, -2.0f, 0.0f);
glRotatef((float)(-2.0*fAngle-9.0), 0.0, 0.0, 1.0);
glRotatef((float)(-2.0 * fAngle - 9.0), 0.0, 0.0, 1.0);
drawGearGL(2);
glPopMatrix();
glPushMatrix();
glTranslatef(-3.1f, 2.2f, -1.8f);
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glRotatef((float)(2.0*fAngle-2.0), 0.0, 0.0, 1.0);
glRotatef((float)(2.0 * fAngle - 2.0), 0.0, 0.0, 1.0);
drawGearGL(3);
glPopMatrix();
@ -274,7 +274,7 @@ static void setViewPortGL(GHOST_WindowHandle hWindow)
glLoadIdentity();
glTranslatef(0.0, 0.0, -40.0);
glClearColor(.2f,0.0f,0.0f,0.0f);
glClearColor(.2f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
GHOST_DisposeRectangle(hRect);
@ -287,44 +287,43 @@ int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
int handled = 1;
int cursor;
int visibility;
GHOST_TEventKeyData* keyData = NULL;
GHOST_TEventWheelData* wheelData = NULL;
GHOST_TEventKeyData *keyData = NULL;
GHOST_TEventWheelData *wheelData = NULL;
GHOST_DisplaySetting setting;
GHOST_WindowHandle window = GHOST_GetEventWindow(hEvent);
switch (GHOST_GetEventType(hEvent))
{
/*
case GHOST_kEventUnknown:
break;
case GHOST_kEventCursorButton:
break;
case GHOST_kEventCursorMove:
break;
*/
case GHOST_kEventWheel:
/*
case GHOST_kEventUnknown:
break;
case GHOST_kEventCursorButton:
break;
case GHOST_kEventCursorMove:
break;
*/
case GHOST_kEventWheel:
{
wheelData = (GHOST_TEventWheelData*)GHOST_GetEventData(hEvent);
if (wheelData->z > 0)
{
view_rotz += 5.f;
}
else
{
view_rotz -= 5.f;
}
wheelData = (GHOST_TEventWheelData *)GHOST_GetEventData(hEvent);
if (wheelData->z > 0)
{
view_rotz += 5.f;
}
else {
view_rotz -= 5.f;
}
}
break;
case GHOST_kEventKeyUp:
break;
case GHOST_kEventKeyUp:
break;
case GHOST_kEventKeyDown:
case GHOST_kEventKeyDown:
{
keyData = (GHOST_TEventKeyData*)GHOST_GetEventData(hEvent);
keyData = (GHOST_TEventKeyData *)GHOST_GetEventData(hEvent);
switch (keyData->key)
{
case GHOST_kKeyC:
case GHOST_kKeyC:
{
cursor = sCursor;
cursor++;
@ -336,62 +335,60 @@ int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
GHOST_SetCursorShape(window, sCursor);
}
break;
case GHOST_kKeyF:
if (!GHOST_GetFullScreen(shSystem))
{
/* Begin fullscreen mode */
setting.bpp = 24;
setting.frequency = 85;
setting.xPixels = 640;
setting.yPixels = 480;
/*
setting.bpp = 16;
setting.frequency = 75;
setting.xPixels = 640;
setting.yPixels = 480;
*/
case GHOST_kKeyF:
if (!GHOST_GetFullScreen(shSystem))
{
/* Begin fullscreen mode */
setting.bpp = 24;
setting.frequency = 85;
setting.xPixels = 640;
setting.yPixels = 480;
sFullScreenWindow = GHOST_BeginFullScreen(shSystem, &setting,
/*
setting.bpp = 16;
setting.frequency = 75;
setting.xPixels = 640;
setting.yPixels = 480;
*/
FALSE /* stereo flag */);
}
else
{
GHOST_EndFullScreen(shSystem);
sFullScreenWindow = 0;
}
break;
case GHOST_kKeyH:
sFullScreenWindow = GHOST_BeginFullScreen(shSystem, &setting,
FALSE /* stereo flag */);
}
else {
GHOST_EndFullScreen(shSystem);
sFullScreenWindow = 0;
}
break;
case GHOST_kKeyH:
{
visibility = GHOST_GetCursorVisibility(window);
GHOST_SetCursorVisibility(window, !visibility);
}
break;
case GHOST_kKeyQ:
if (GHOST_GetFullScreen(shSystem))
{
GHOST_EndFullScreen(shSystem);
sFullScreenWindow = 0;
}
sExitRequested = 1;
case GHOST_kKeyT:
if (!sTestTimer)
{
sTestTimer = GHOST_InstallTimer(shSystem, 0, 1000, testTimerProc, NULL);
}
else
{
GHOST_RemoveTimer(shSystem, sTestTimer);
sTestTimer = 0;
}
break;
case GHOST_kKeyW:
case GHOST_kKeyQ:
if (GHOST_GetFullScreen(shSystem))
{
GHOST_EndFullScreen(shSystem);
sFullScreenWindow = 0;
}
sExitRequested = 1;
case GHOST_kKeyT:
if (!sTestTimer)
{
sTestTimer = GHOST_InstallTimer(shSystem, 0, 1000, testTimerProc, NULL);
}
else {
GHOST_RemoveTimer(shSystem, sTestTimer);
sTestTimer = 0;
}
break;
case GHOST_kKeyW:
{
if (sMainWindow)
{
char *title = GHOST_GetTitle(sMainWindow);
char *ntitle = malloc(strlen(title)+2);
char *ntitle = malloc(strlen(title) + 2);
sprintf(ntitle, "%s-", title);
GHOST_SetTitle(sMainWindow, ntitle);
@ -401,21 +398,20 @@ int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
}
}
break;
default:
break;
default:
break;
}
}
break;
case GHOST_kEventWindowClose:
case GHOST_kEventWindowClose:
{
GHOST_WindowHandle window2 = GHOST_GetEventWindow(hEvent);
if (window2 == sMainWindow)
{
sExitRequested = 1;
}
else
{
else {
if (sGearsTimer)
{
GHOST_RemoveTimer(shSystem, sGearsTimer);
@ -426,13 +422,13 @@ int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
}
break;
case GHOST_kEventWindowActivate:
handled = 0;
break;
case GHOST_kEventWindowDeactivate:
handled = 0;
break;
case GHOST_kEventWindowUpdate:
case GHOST_kEventWindowActivate:
handled = 0;
break;
case GHOST_kEventWindowDeactivate:
handled = 0;
break;
case GHOST_kEventWindowUpdate:
{
GHOST_WindowHandle window2 = GHOST_GetEventWindow(hEvent);
if (!GHOST_ValidWindow(shSystem, window2))
@ -443,18 +439,18 @@ int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
}
break;
default:
handled = 0;
break;
default:
handled = 0;
break;
}
return handled;
}
int main(int argc, char** argv)
int main(int argc, char **argv)
{
char* title1 = "gears - main window";
char* title2 = "gears - secondary window";
char *title1 = "gears - main window";
char *title2 = "gears - secondary window";
GHOST_EventConsumerHandle consumer = GHOST_CreateEventConsumer(processEvent, NULL);
/* Create the system */
@ -465,15 +461,15 @@ int main(int argc, char** argv)
{
/* Create the main window */
sMainWindow = GHOST_CreateWindow(shSystem,
title1,
10,
64,
320,
200,
GHOST_kWindowStateNormal,
GHOST_kDrawingContextTypeOpenGL,
FALSE,
FALSE);
title1,
10,
64,
320,
200,
GHOST_kWindowStateNormal,
GHOST_kDrawingContextTypeOpenGL,
FALSE,
FALSE);
if (!sMainWindow)
{
printf("could not create main window\n");
@ -482,15 +478,15 @@ int main(int argc, char** argv)
/* Create a secondary window */
sSecondaryWindow = GHOST_CreateWindow(shSystem,
title2,
340,
64,
320,
200,
GHOST_kWindowStateNormal,
GHOST_kDrawingContextTypeOpenGL,
FALSE,
FALSE);
title2,
340,
64,
320,
200,
GHOST_kWindowStateNormal,
GHOST_kDrawingContextTypeOpenGL,
FALSE,
FALSE);
if (!sSecondaryWindow)
{
printf("could not create secondary window\n");
@ -498,11 +494,11 @@ int main(int argc, char** argv)
}
/* Install a timer to have the gears running */
sGearsTimer = GHOST_InstallTimer(shSystem,
0,
10,
gearsTimerProc,
sMainWindow);
sGearsTimer = GHOST_InstallTimer(shSystem,
0,
10,
gearsTimerProc,
sMainWindow);
/* Enter main loop */
while (!sExitRequested)
@ -547,8 +543,7 @@ static void gearsTimerProc(GHOST_TimerTaskHandle hTask, GHOST_TUns64 time)
/* Running full screen */
GHOST_InvalidateWindow(sFullScreenWindow);
}
else
{
else {
if (GHOST_ValidWindow(shSystem, hWindow))
{
GHOST_InvalidateWindow(hWindow);

@ -40,17 +40,17 @@
#include <math.h>
#if defined(WIN32) || defined(__APPLE__)
#ifdef WIN32
#include <windows.h>
#include <atlbase.h>
# ifdef WIN32
# include <windows.h>
# include <atlbase.h>
#include <GL/gl.h>
#else // WIN32
# include <GL/gl.h>
# else // WIN32
// __APPLE__ is defined
#include <AGL/gl.h>
#endif // WIN32
# include <AGL/gl.h>
# endif // WIN32
#else // defined(WIN32) || defined(__APPLE__)
#include <GL/gl.h>
# include <GL/gl.h>
#endif // defined(WIN32) || defined(__APPLE__)
#include "STR_String.h"

@ -27,37 +27,47 @@
#include "Basic.h"
int min_i(int a, int b) {
return (a<b)?a:b;
int min_i(int a, int b)
{
return (a < b) ? a : b;
}
int max_i(int a, int b) {
return (b<a)?a:b;
int max_i(int a, int b)
{
return (b < a) ? a : b;
}
int clamp_i(int val, int min, int max) {
int clamp_i(int val, int min, int max)
{
return min_i(max_i(val, min), max);
}
float min_f(float a, float b) {
return (a<b)?a:b;
float min_f(float a, float b)
{
return (a < b) ? a : b;
}
float max_f(float a, float b) {
return (b<a)?a:b;
float max_f(float a, float b)
{
return (b < a) ? a : b;
}
float clamp_f(float val, float min, float max) {
float clamp_f(float val, float min, float max)
{
return min_f(max_f(val, min), max);
}
void rect_copy(int dst[2][2], int src[2][2]) {
dst[0][0]= src[0][0], dst[0][1]= src[0][1];
dst[1][0]= src[1][0], dst[1][1]= src[1][1];
void rect_copy(int dst[2][2], int src[2][2])
{
dst[0][0] = src[0][0], dst[0][1] = src[0][1];
dst[1][0] = src[1][0], dst[1][1] = src[1][1];
}
int rect_contains_pt(int rect[2][2], int pt[2]){
int rect_contains_pt(int rect[2][2], int pt[2])
{
return ((rect[0][0] <= pt[0] && pt[0] <= rect[1][0]) &&
(rect[0][1] <= pt[1] && pt[1] <= rect[1][1]));
(rect[0][1] <= pt[1] && pt[1] <= rect[1][1]));
}
int rect_width(int rect[2][2]) {
return (rect[1][0]-rect[0][0]);
int rect_width(int rect[2][2])
{
return (rect[1][0] - rect[0][0]);
}
int rect_height(int rect[2][2]) {
return (rect[1][1]-rect[0][1]);
int rect_height(int rect[2][2])
{
return (rect[1][1] - rect[0][1]);
}

File diff suppressed because it is too large Load Diff

@ -35,107 +35,124 @@
#include "ScrollBar.h"
struct _ScrollBar {
int rect[2][2];
float thumbpos, thumbpct;
int rect[2][2];
float thumbpos, thumbpct;
int inset;
int minthumb;
int inset;
int minthumb;
int scrolling;
float scrolloffs;
int scrolling;
float scrolloffs;
};
static int scrollbar_get_thumbH(ScrollBar *sb) {
int scrollable_h= rect_height(sb->rect) - 2*sb->inset;
static int scrollbar_get_thumbH(ScrollBar *sb)
{
int scrollable_h = rect_height(sb->rect) - 2 * sb->inset;
return clamp_i(sb->thumbpct*scrollable_h, sb->minthumb, scrollable_h);
return clamp_i(sb->thumbpct * scrollable_h, sb->minthumb, scrollable_h);
}
static int scrollbar_get_thumbableH(ScrollBar *sb) {
int scrollable_h= rect_height(sb->rect) - 2*sb->inset;
int thumb_h= scrollbar_get_thumbH(sb);
static int scrollbar_get_thumbableH(ScrollBar *sb)
{
int scrollable_h = rect_height(sb->rect) - 2 * sb->inset;
int thumb_h = scrollbar_get_thumbH(sb);
return scrollable_h - thumb_h;
}
static float scrollbar_co_to_pos(ScrollBar *sb, int yco) {
int thumb_h= scrollbar_get_thumbH(sb);
int thumbable_h= scrollbar_get_thumbableH(sb);
int thumbable_y= (sb->rect[0][1]+sb->inset) + thumb_h/2;
static float scrollbar_co_to_pos(ScrollBar *sb, int yco)
{
int thumb_h = scrollbar_get_thumbH(sb);
int thumbable_h = scrollbar_get_thumbableH(sb);
int thumbable_y = (sb->rect[0][1] + sb->inset) + thumb_h / 2;
return (float) (yco-thumbable_y)/thumbable_h;
return (float) (yco - thumbable_y) / thumbable_h;
}
/**/
ScrollBar *scrollbar_new(int inset, int minthumb) {
ScrollBar *sb= MEM_callocN(sizeof(*sb), "scrollbar_new");
sb->inset= inset;
sb->minthumb= minthumb;
ScrollBar *scrollbar_new(int inset, int minthumb)
{
ScrollBar *sb = MEM_callocN(sizeof(*sb), "scrollbar_new");
sb->inset = inset;
sb->minthumb = minthumb;
return sb;
}
void scrollbar_get_thumb(ScrollBar *sb, int thumb_r[2][2]) {
int thumb_h= scrollbar_get_thumbH(sb);
int thumbable_h= scrollbar_get_thumbableH(sb);
void scrollbar_get_thumb(ScrollBar *sb, int thumb_r[2][2])
{
int thumb_h = scrollbar_get_thumbH(sb);
int thumbable_h = scrollbar_get_thumbableH(sb);
thumb_r[0][0]= sb->rect[0][0]+sb->inset;
thumb_r[1][0]= sb->rect[1][0]-sb->inset;
thumb_r[0][0] = sb->rect[0][0] + sb->inset;
thumb_r[1][0] = sb->rect[1][0] - sb->inset;
thumb_r[0][1]= sb->rect[0][1]+sb->inset + sb->thumbpos*thumbable_h;
thumb_r[1][1]= thumb_r[0][1] + thumb_h;
thumb_r[0][1] = sb->rect[0][1] + sb->inset + sb->thumbpos * thumbable_h;
thumb_r[1][1] = thumb_r[0][1] + thumb_h;
}
int scrollbar_is_scrolling(ScrollBar *sb) {
int scrollbar_is_scrolling(ScrollBar *sb)
{
return sb->scrolling;
}
int scrollbar_contains_pt(ScrollBar *sb, int pt[2]) {
return rect_contains_pt(sb->rect, pt);
}
void scrollbar_start_scrolling(ScrollBar *sb, int yco) {
int thumb_h_2= scrollbar_get_thumbH(sb)/2;
int thumbable_h= scrollbar_get_thumbableH(sb);
float npos= scrollbar_co_to_pos(sb, yco);
void scrollbar_start_scrolling(ScrollBar *sb, int yco)
{
int thumb_h_2 = scrollbar_get_thumbH(sb) / 2;
int thumbable_h = scrollbar_get_thumbableH(sb);
float npos = scrollbar_co_to_pos(sb, yco);
sb->scrolloffs= sb->thumbpos - npos;
if (fabs(sb->scrolloffs) >= (float) thumb_h_2/thumbable_h) {
sb->scrolloffs= 0.0;
sb->scrolloffs = sb->thumbpos - npos;
if (fabs(sb->scrolloffs) >= (float) thumb_h_2 / thumbable_h) {
sb->scrolloffs = 0.0;
}
sb->scrolling= 1;
sb->thumbpos= clamp_f(npos + sb->scrolloffs, 0.0, 1.0);
sb->scrolling = 1;
sb->thumbpos = clamp_f(npos + sb->scrolloffs, 0.0, 1.0);
}
void scrollbar_keep_scrolling(ScrollBar *sb, int yco) {
float npos= scrollbar_co_to_pos(sb, yco);
void scrollbar_keep_scrolling(ScrollBar *sb, int yco)
{
float npos = scrollbar_co_to_pos(sb, yco);
sb->thumbpos= clamp_f(npos + sb->scrolloffs, 0.0, 1.0);
sb->thumbpos = clamp_f(npos + sb->scrolloffs, 0.0, 1.0);
}
void scrollbar_stop_scrolling(ScrollBar *sb) {
sb->scrolling= 0;
sb->scrolloffs= 0.0;
void scrollbar_stop_scrolling(ScrollBar *sb)
{
sb->scrolling = 0;
sb->scrolloffs = 0.0;
}
void scrollbar_set_thumbpct(ScrollBar *sb, float pct) {
sb->thumbpct= pct;
void scrollbar_set_thumbpct(ScrollBar *sb, float pct)
{
sb->thumbpct = pct;
}
void scrollbar_set_thumbpos(ScrollBar *sb, float pos) {
sb->thumbpos= clamp_f(pos, 0.0, 1.0);
void scrollbar_set_thumbpos(ScrollBar *sb, float pos)
{
sb->thumbpos = clamp_f(pos, 0.0, 1.0);
}
void scrollbar_set_rect(ScrollBar *sb, int rect[2][2]) {
void scrollbar_set_rect(ScrollBar *sb, int rect[2][2])
{
rect_copy(sb->rect, rect);
}
float scrollbar_get_thumbpct(ScrollBar *sb) {
float scrollbar_get_thumbpct(ScrollBar *sb)
{
return sb->thumbpct;
}
float scrollbar_get_thumbpos(ScrollBar *sb) {
float scrollbar_get_thumbpos(ScrollBar *sb)
{
return sb->thumbpos;
}
void scrollbar_get_rect(ScrollBar *sb, int rect_r[2][2]) {
void scrollbar_get_rect(ScrollBar *sb, int rect_r[2][2])
{
rect_copy(rect_r, sb->rect);
}
void scrollbar_free(ScrollBar *sb) {
void scrollbar_free(ScrollBar *sb)
{
MEM_freeN(sb);
}

@ -35,28 +35,31 @@
#include "Util.h"
void* memdbl(void *mem, int *size_pr, int item_size) {
int cur_size= *size_pr;
int new_size= cur_size?(cur_size*2):1;
void *nmem= MEM_mallocN(new_size*item_size, "memdbl");
void *memdbl(void *mem, int *size_pr, int item_size)
{
int cur_size = *size_pr;
int new_size = cur_size ? (cur_size * 2) : 1;
void *nmem = MEM_mallocN(new_size * item_size, "memdbl");
memcpy(nmem, mem, cur_size*item_size);
memcpy(nmem, mem, cur_size * item_size);
MEM_freeN(mem);
*size_pr= new_size;
*size_pr = new_size;
return nmem;
}
char* string_dup(char *str) {
int len= strlen(str);
char *nstr= MEM_mallocN(len + 1, "string_dup");
char *string_dup(char *str)
{
int len = strlen(str);
char *nstr = MEM_mallocN(len + 1, "string_dup");
memcpy(nstr, str, len+1);
memcpy(nstr, str, len + 1);
return nstr;
}
void fatal(char *fmt, ...) {
void fatal(char *fmt, ...)
{
va_list ap;
fprintf(stderr, "FATAL: ");

@ -34,22 +34,25 @@
#include "WindowData.h"
struct _WindowData {
void *data;
WindowDataHandler handler;
void *data;
WindowDataHandler handler;
};
WindowData *windowdata_new(void *data, WindowDataHandler handler) {
WindowData *wb= MEM_mallocN(sizeof(*wb), "windowdata_new");
wb->data= data;
wb->handler= handler;
WindowData *windowdata_new(void *data, WindowDataHandler handler)
{
WindowData *wb = MEM_mallocN(sizeof(*wb), "windowdata_new");
wb->data = data;
wb->handler = handler;
return wb;
}
void windowdata_handle(WindowData *wb, GHOST_EventHandle evt) {
void windowdata_handle(WindowData *wb, GHOST_EventHandle evt)
{
wb->handler(wb->data, evt);
}
void windowdata_free(WindowData *wb) {
void windowdata_free(WindowData *wb)
{
MEM_freeN(wb);
}

@ -32,19 +32,19 @@
/* ******************** GLOBAL VARIABLES ***************** */
char name[24]= "Blur";
char name[24] = "Blur";
/* structure for buttons,
* butcode name default min max 0
*/
VarStruct varstr[]= {
LABEL, "Input: 1 strip", 0.0, 0.0, 0.0, "",
NUMSLI|FLO, "Blur", 0.5, 0.0, 10.0, "Maximum filtersize",
NUMSLI|FLO, "Gamma", 1.0, 0.4, 2.0, "Gamma correction",
TOG|INT, "Animated", 0.0, 0.0, 1.0, "For (Ipo) animated blur",
NUM|INT, "debug", 0.0, 0.0, 2.0,
"0:off 1: show primary blur buffer 2: show 2nd blur buffer",
VarStruct varstr[] = {
LABEL, "Input: 1 strip", 0.0, 0.0, 0.0, "",
NUMSLI | FLO, "Blur", 0.5, 0.0, 10.0, "Maximum filtersize",
NUMSLI | FLO, "Gamma", 1.0, 0.4, 2.0, "Gamma correction",
TOG | INT, "Animated", 0.0, 0.0, 1.0, "For (Ipo) animated blur",
NUM | INT, "debug", 0.0, 0.0, 2.0,
"0:off 1: show primary blur buffer 2: show 2nd blur buffer",
};
@ -52,7 +52,7 @@ VarStruct varstr[]= {
Varstr and Cast must have the same variables in the same order */
typedef struct Cast {
int dummy; /* because of the 'label' button */
int dummy; /* because of the 'label' button */
float blur;
float gamma;
float use_ipo;
@ -83,15 +83,15 @@ void plugin_init(void)
void plugin_getinfo(PluginInfo *info)
{
info->name= name;
info->nvars= sizeof(varstr)/sizeof(VarStruct);
info->cfra= &cfra;
info->name = name;
info->nvars = sizeof(varstr) / sizeof(VarStruct);
info->cfra = &cfra;
info->varstr= varstr;
info->varstr = varstr;
info->init= plugin_init;
info->seq_doit= (SeqDoit) plugin_seq_doit;
info->callback= plugin_but_changed;
info->init = plugin_init;
info->seq_doit = (SeqDoit) plugin_seq_doit;
info->callback = plugin_but_changed;
}
@ -102,24 +102,24 @@ void blurbuf(struct ImBuf *ibuf, int nr, Cast *cast)
struct ImBuf *tbuf, *ttbuf;
int i, x4;
tbuf= dupImBuf(ibuf);
x4= ibuf->x/4;
tbuf = dupImBuf(ibuf);
x4 = ibuf->x / 4;
/* This doesn't seem to work... paprmh */
if (cast->gamma != 1.0) gamwarp(tbuf, cast->gamma);
/* reduce */
for (i=0; i<nr; i++) {
for (i = 0; i < nr; i++) {
ttbuf = onehalf(tbuf);
if (ttbuf) {
freeImBuf(tbuf);
tbuf = ttbuf;
}
if (tbuf->x<4 || tbuf->y<4) break;
if (tbuf->x < 4 || tbuf->y < 4) break;
}
/* enlarge */
for (i=0; i<nr; i++) {
for (i = 0; i < nr; i++) {
ttbuf = double_x(tbuf);
if (ttbuf) {
freeImBuf(tbuf);
@ -139,10 +139,10 @@ void blurbuf(struct ImBuf *ibuf, int nr, Cast *cast)
/* this doesn't seem to work...paprmh*/
if (cast->gamma != 1.0) gamwarp(tbuf, 1.0 / cast->gamma);
if (ibuf->rect)memcpy(ibuf->rect, tbuf->rect, 4*ibuf->x*ibuf->y);
if (ibuf->rect) memcpy(ibuf->rect, tbuf->rect, 4 * ibuf->x * ibuf->y);
if (ibuf->rect_float)
memcpy(ibuf->rect_float, tbuf->rect_float, 4*ibuf->x*ibuf->y*sizeof(float));
memcpy(ibuf->rect_float, tbuf->rect_float, 4 * ibuf->x * ibuf->y * sizeof(float));
freeImBuf(tbuf);
@ -161,79 +161,79 @@ void doblur(struct ImBuf *mbuf, float fac, Cast *cast)
/* which buffers ? */
if (fac>7.0) fac= 7.0;
if (fac<=1.0) return;
if (fac > 7.0) fac = 7.0;
if (fac <= 1.0) return;
pfac= 2.0;
pbuf= dupImBuf(mbuf);
n= 1;
pfac = 2.0;
pbuf = dupImBuf(mbuf);
n = 1;
while (pfac < fac) {
blurbuf(pbuf, n, cast);
blurbuf(pbuf, n, cast);
n++;
pfac+= 1.0;
pfac += 1.0;
}
ifac= pfac;
pfac-= 1.0;
ifac = pfac;
pfac -= 1.0;
ibuf= dupImBuf(pbuf);
ibuf = dupImBuf(pbuf);
blurbuf(ibuf, n, cast);
blurbuf(ibuf, n, cast);
fac= (fac-pfac)/(ifac-pfac);
n= mbuf->x*mbuf->y;
fac = (fac - pfac) / (ifac - pfac);
n = mbuf->x * mbuf->y;
if (cast->show) fac=cast->show-1;
if (cast->show) fac = cast->show - 1;
if (mbuf->rect_float){
if (fac>=1) {
memcpy(mbuf->rect_float, ibuf->rect_float, 4*n*sizeof(float));
if (mbuf->rect_float) {
if (fac >= 1) {
memcpy(mbuf->rect_float, ibuf->rect_float, 4 * n * sizeof(float));
}
else if(fac<=0) {
memcpy(mbuf->rect_float, pbuf->rect_float, 4*n*sizeof(float));
else if (fac <= 0) {
memcpy(mbuf->rect_float, pbuf->rect_float, 4 * n * sizeof(float));
}
else { /* interpolate */
infac= 1-fac;
else { /* interpolate */
infac = 1 - fac;
irectf= (float *)ibuf->rect_float;
prectf= (float *)pbuf->rect_float;
mrectf= (float *)mbuf->rect_float;
irectf = (float *)ibuf->rect_float;
prectf = (float *)pbuf->rect_float;
mrectf = (float *)mbuf->rect_float;
while (n--) {
mrectf[0]= irectf[0]*fac+ prectf[0]*infac;
mrectf[1]= irectf[1]*fac+ prectf[1]*infac;
mrectf[2]= irectf[2]*fac+ prectf[2]*infac;
mrectf[3]= irectf[3]*fac+ prectf[3]*infac;
mrectf+= 4;
irectf+= 4;
prectf+= 4;
mrectf[0] = irectf[0] * fac + prectf[0] * infac;
mrectf[1] = irectf[1] * fac + prectf[1] * infac;
mrectf[2] = irectf[2] * fac + prectf[2] * infac;
mrectf[3] = irectf[3] * fac + prectf[3] * infac;
mrectf += 4;
irectf += 4;
prectf += 4;
}
}
}
else if(mbuf->rect){
b1= (int)fac*255.0;
if (b1>255) b1= 255;
b2= 255-b1;
if (b1==255) {
memcpy(mbuf->rect, ibuf->rect, 4*n);
else if (mbuf->rect) {
b1 = (int)fac * 255.0;
if (b1 > 255) b1 = 255;
b2 = 255 - b1;
if (b1 == 255) {
memcpy(mbuf->rect, ibuf->rect, 4 * n);
}
else if(b1==0) {
memcpy(mbuf->rect, pbuf->rect, 4*n);
else if (b1 == 0) {
memcpy(mbuf->rect, pbuf->rect, 4 * n);
}
else { /* interpolate */
irect= (char *)ibuf->rect;
prect= (char *)pbuf->rect;
mrect= (char *)mbuf->rect;
else { /* interpolate */
irect = (char *)ibuf->rect;
prect = (char *)pbuf->rect;
mrect = (char *)mbuf->rect;
while (n--) {
mrect[0]= (irect[0]*b1+ prect[0]*b2)>>8;
mrect[1]= (irect[1]*b1+ prect[1]*b2)>>8;
mrect[2]= (irect[2]*b1+ prect[2]*b2)>>8;
mrect[3]= (irect[3]*b1+ prect[3]*b2)>>8;
mrect+= 4;
irect+= 4;
prect+= 4;
mrect[0] = (irect[0] * b1 + prect[0] * b2) >> 8;
mrect[1] = (irect[1] * b1 + prect[1] * b2) >> 8;
mrect[2] = (irect[2] * b1 + prect[2] * b2) >> 8;
mrect[3] = (irect[3] * b1 + prect[3] * b2) >> 8;
mrect += 4;
irect += 4;
prect += 4;
}
}
}
@ -245,18 +245,18 @@ void doblur(struct ImBuf *mbuf, float fac, Cast *cast)
void plugin_seq_doit(Cast *cast, float facf0, float facf1, int x, int y, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *out, ImBuf *use)
{
float bfacf0, bfacf1;
float bfacf0, bfacf1;
if (cast->use_ipo==0) {
bfacf0= bfacf1= cast->blur+1.0;
if (cast->use_ipo == 0) {
bfacf0 = bfacf1 = cast->blur + 1.0;
}
else {
bfacf0 = (facf0 * 6.0) + 1.0;
bfacf1 = (facf1 * 6.0) + 1.0;
}
if (out->rect) memcpy(out->rect, ibuf1->rect, 4*out->x*out->y);
if (out->rect_float) memcpy(out->rect_float, ibuf1->rect_float, 4*out->x*out->y*sizeof(float));
if (out->rect) memcpy(out->rect, ibuf1->rect, 4 * out->x * out->y);
if (out->rect_float) memcpy(out->rect_float, ibuf1->rect_float, 4 * out->x * out->y * sizeof(float));
/****************I can't get this field code to work... works ok without...paprmh****************/
@ -270,15 +270,15 @@ void plugin_seq_doit(Cast *cast, float facf0, float facf1, int x, int y, ImBuf *
doblur(out, bfacf0, cast); /*fieldA*/
/* if (out->rect)out->rect += out->x * out->y;
if (out->rect_float)out->rect_float += out->x * out->y;
if (out->rect_float)out->rect_float += out->x * out->y;
doblur(out, bfacf1, cast);*/ /*fieldB*/
doblur(out, bfacf1, cast);*/ /*fieldB*/
/* if (out->rect)out->rect -= out->x * out->y;
if (out->rect_float)out->rect_float -= out->x * out->y;
out->flags |= IB_fields;
if (out->rect_float)out->rect_float -= out->x * out->y;
out->flags |= IB_fields;
interlace(out);*/
interlace(out);*/
}

@ -31,25 +31,25 @@
/* ******************** GLOBAL VARIABLES ***************** */
char name[24]= "scatter";
char name[24] = "scatter";
/* structure for buttons,
* butcode name default min max 0
*/
VarStruct varstr[]= {
LABEL, "Input: 1 strip", 0.0, 0.0, 0.0, "",
NUM|INT, "seed: ", 1.0, 0.0, 10.0, "Offset in random table",
NUMSLI|FLO, "swing: ", 1.0, 0.0, 3.0, "The amplitude, width of the effect",
TOG|INT, "wrap", 0.0, 0.0, 1.0, "Cyclic wrap around the left/right edges",
NUM|INT, "type: ", 1.0, 0.0, 1.0, "Type 1 is random for each frame",
VarStruct varstr[] = {
LABEL, "Input: 1 strip", 0.0, 0.0, 0.0, "",
NUM | INT, "seed: ", 1.0, 0.0, 10.0, "Offset in random table",
NUMSLI | FLO, "swing: ", 1.0, 0.0, 3.0, "The amplitude, width of the effect",
TOG | INT, "wrap", 0.0, 0.0, 1.0, "Cyclic wrap around the left/right edges",
NUM | INT, "type: ", 1.0, 0.0, 1.0, "Type 1 is random for each frame",
};
/* The cast struct is for input in the main doit function
Varstr and Cast must have the same variables in the same order */
typedef struct Cast {
int dummy; /* because of the 'label' button */
int dummy; /* because of the 'label' button */
int seed;
float swing;
int wrap;
@ -80,57 +80,57 @@ void plugin_init()
void plugin_getinfo(PluginInfo *info)
{
info->name= name;
info->nvars= sizeof(varstr)/sizeof(VarStruct);
info->cfra= &cfra;
info->name = name;
info->nvars = sizeof(varstr) / sizeof(VarStruct);
info->cfra = &cfra;
info->varstr= varstr;
info->varstr = varstr;
info->init= plugin_init;
info->seq_doit= (SeqDoit) plugin_seq_doit;
info->callback= plugin_but_changed;
info->init = plugin_init;
info->seq_doit = (SeqDoit) plugin_seq_doit;
info->callback = plugin_but_changed;
}
/* ************************************************************
Scatter
Scatter
************************************************************ */
************************************************************ */
static void rectcpy(ImBuf *dbuf, ImBuf *sbuf,
int destx, int desty,
int srcx, int srcy, int width, int height)
int destx, int desty,
int srcx, int srcy, int width, int height)
{
uint *drect,*srect;
uint *drect, *srect;
float *dfrect, *sfrect;
int tmp;
if (dbuf == 0) return;
if (destx < 0){
srcx -= destx ;
width += destx ;
if (destx < 0) {
srcx -= destx;
width += destx;
destx = 0;
}
if (srcx < 0){
destx -= srcx ;
width += destx ;
if (srcx < 0) {
destx -= srcx;
width += destx;
srcx = 0;
}
if (desty < 0){
srcy -= desty ;
height += desty ;
if (desty < 0) {
srcy -= desty;
height += desty;
desty = 0;
}
if (srcy < 0){
desty -= srcy ;
height += desty ;
if (srcy < 0) {
desty -= srcy;
height += desty;
srcy = 0;
}
if (width > dbuf->x - destx) width = dbuf->x - destx;
if (height > dbuf->y - desty) height = dbuf->y - desty;
if (sbuf){
if (sbuf) {
if (width > sbuf->x - srcx) width = sbuf->x - srcx;
if (height > sbuf->y - srcy) height = sbuf->y - srcy;
srect = sbuf->rect;
@ -151,23 +151,25 @@ static void rectcpy(ImBuf *dbuf, ImBuf *sbuf,
destx = dbuf->x;
if (sbuf) {
tmp = (srcy * sbuf->x + srcx );
tmp = (srcy * sbuf->x + srcx);
if (dbuf->rect_float) sfrect += 4 * tmp;
else srect += tmp;
srcx = sbuf->x;
} else{
}
else {
if (dbuf->rect_float) sfrect = dfrect;
else srect = drect;
srcx = destx;
}
for (;height > 0; height--){
for (; height > 0; height--) {
if (dbuf->rect_float) {
memcpy(dfrect,sfrect, 4 * width * sizeof(float));
memcpy(dfrect, sfrect, 4 * width * sizeof(float));
dfrect += destx;
sfrect += srcx;
} else {
memcpy(drect,srect, width * sizeof(int));
}
else {
memcpy(drect, srect, width * sizeof(int));
drect += destx;
srect += srcx;
}
@ -176,21 +178,22 @@ static void rectcpy(ImBuf *dbuf, ImBuf *sbuf,
static void fill_out(ImBuf *out, float r, float g, float b, float a)
{
int tot,x;
int tot, x;
float *rectf = out->rect_float;
unsigned char *rect = (unsigned char *)out->rect;
tot = out->x * out->y;
if (out->rect_float) {
for (x = 0;x < tot; x++) {
for (x = 0; x < tot; x++) {
rectf[0] = r;
rectf[1] = g;
rectf[2] = b;
rectf[3] = a;
rectf += 4;
}
} else {
for (x=0;x < tot;x++) {
}
else {
for (x = 0; x < tot; x++) {
rect[0] = (int)(r * 255);
rect[1] = (int)(g * 255);
rect[2] = (int)(b * 255);
@ -207,7 +210,7 @@ void plugin_seq_doit(Cast *cast, float facf0, float facf1, int sx, int sy, ImBuf
int x, y, lr;
/* fill imbuf 'out' with black */
fill_out(out, 0,0,0,0);
fill_out(out, 0, 0, 0, 0);
switch (cast->type) {
@ -228,9 +231,10 @@ void plugin_seq_doit(Cast *cast, float facf0, float facf1, int sx, int sy, ImBuf
f1 = cast->swing * f1;
f2 = cast->swing * f2;
if (cast->wrap) f2 += 1.0;
lr = drand48()>0.5;
lr = drand48() > 0.5;
t1 = facf0;
} else t1 = facf1;
}
else t1 = facf1;
t2 = 1.0 - t1;
t3 = 3.0 * (f1 * t1 * t1 * t2 + f2 * t1 * t2 * t2);