style cleanup

This commit is contained in:
Campbell Barton 2012-05-24 13:18:53 +00:00
parent 39ff86eb32
commit 9abd6e7651
9 changed files with 787 additions and 742 deletions

@ -46,22 +46,22 @@
#include "GHOST_C-api.h" #include "GHOST_C-api.h"
#if defined(WIN32) || defined(__APPLE__) #if defined(WIN32) || defined(__APPLE__)
#ifdef WIN32 # ifdef WIN32
#include <windows.h> # include <windows.h>
#include <GL/gl.h> # include <GL/gl.h>
#else /* WIN32 */ # else /* WIN32 */
/* __APPLE__ is defined */ /* __APPLE__ is defined */
#include <AGL/gl.h> # include <AGL/gl.h>
#endif /* WIN32 */ # endif /* WIN32 */
#else /* defined(WIN32) || defined(__APPLE__) */ #else /* defined(WIN32) || defined(__APPLE__) */
#include <GL/gl.h> # include <GL/gl.h>
#endif /* defined(WIN32) || defined(__APPLE__) */ #endif /* defined(WIN32) || defined(__APPLE__) */
static void gearsTimerProc(GHOST_TimerTaskHandle task, GHOST_TUns64 time); static void gearsTimerProc(GHOST_TimerTaskHandle task, GHOST_TUns64 time);
int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData); int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData);
static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0; static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
static GLfloat fAngle = 0.0; static GLfloat fAngle = 0.0;
static int sExitRequested = 0; static int sExitRequested = 0;
static GHOST_SystemHandle shSystem = NULL; static GHOST_SystemHandle shSystem = NULL;
@ -87,34 +87,34 @@ static void gearGL(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, GL
const double pi = 3.14159264; const double pi = 3.14159264;
r0 = inner_radius; r0 = inner_radius;
r1 = (float)(outer_radius - tooth_depth/2.0); r1 = (float)(outer_radius - tooth_depth / 2.0);
r2 = (float)(outer_radius + tooth_depth/2.0); r2 = (float)(outer_radius + tooth_depth / 2.0);
da = (float)(2.0*pi / teeth / 4.0); da = (float)(2.0 * pi / teeth / 4.0);
glShadeModel(GL_FLAT); glShadeModel(GL_FLAT);
glNormal3f(0.0, 0.0, 1.0); glNormal3f(0.0, 0.0, 1.0);
/* draw front face */ /* draw front face */
glBegin(GL_QUAD_STRIP); glBegin(GL_QUAD_STRIP);
for (i=0;i<=teeth;i++) { for (i = 0; i <= teeth; i++) {
angle = (float)(i * 2.0*pi / teeth); angle = (float)(i * 2.0 * pi / teeth);
glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5)); glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(width * 0.5));
glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5)); glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(width * 0.5));
glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5)); glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(width * 0.5));
glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5)); glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(width * 0.5));
} }
glEnd(); glEnd();
/* draw front sides of teeth */ /* draw front sides of teeth */
glBegin(GL_QUADS); glBegin(GL_QUADS);
da = (float)(2.0*pi / teeth / 4.0); da = (float)(2.0 * pi / teeth / 4.0);
for (i=0;i<teeth;i++) { for (i = 0; i < teeth; i++) {
angle = (float)(i * 2.0*pi / teeth); angle = (float)(i * 2.0 * pi / teeth);
glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5)); glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(width * 0.5));
glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(width*0.5)); glVertex3f((float)(r2 * cos(angle + da)), (float)(r2 * sin(angle + da)), (float)(width * 0.5));
glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(width*0.5)); glVertex3f((float)(r2 * cos(angle + 2 * da)), (float)(r2 * sin(angle + 2 * da)), (float)(width * 0.5));
glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5)); glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(width * 0.5));
} }
glEnd(); glEnd();
@ -122,64 +122,64 @@ static void gearGL(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, GL
/* draw back face */ /* draw back face */
glBegin(GL_QUAD_STRIP); glBegin(GL_QUAD_STRIP);
for (i=0;i<=teeth;i++) { for (i = 0; i <= teeth; i++) {
angle = (float)(i * 2.0*pi / teeth); angle = (float)(i * 2.0 * pi / teeth);
glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5)); glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(-width * 0.5));
glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5)); glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(-width * 0.5));
glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5)); glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(-width * 0.5));
glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5)); glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(-width * 0.5));
} }
glEnd(); glEnd();
/* draw back sides of teeth */ /* draw back sides of teeth */
glBegin(GL_QUADS); glBegin(GL_QUADS);
da = (float)(2.0*pi / teeth / 4.0); da = (float)(2.0 * pi / teeth / 4.0);
for (i=0;i<teeth;i++) { for (i = 0; i < teeth; i++) {
angle = (float)(i * 2.0*pi / teeth); angle = (float)(i * 2.0 * pi / teeth);
glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5)); glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(-width * 0.5));
glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(-width*0.5)); glVertex3f((float)(r2 * cos(angle + 2 * da)), (float)(r2 * sin(angle + 2 * da)), (float)(-width * 0.5));
glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(-width*0.5)); glVertex3f((float)(r2 * cos(angle + da)), (float)(r2 * sin(angle + da)), (float)(-width * 0.5));
glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5)); glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(-width * 0.5));
} }
glEnd(); glEnd();
/* draw outward faces of teeth */ /* draw outward faces of teeth */
glBegin(GL_QUAD_STRIP); glBegin(GL_QUAD_STRIP);
for (i=0;i<teeth;i++) { for (i = 0; i < teeth; i++) {
angle = (float)(i * 2.0*pi / teeth); angle = (float)(i * 2.0 * pi / teeth);
glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5)); glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(width * 0.5));
glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5)); glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(-width * 0.5));
u = (float)(r2*cos(angle+da) - r1*cos(angle)); u = (float)(r2 * cos(angle + da) - r1 * cos(angle));
v = (float)(r2*sin(angle+da) - r1*sin(angle)); v = (float)(r2 * sin(angle + da) - r1 * sin(angle));
len = (float)(sqrt(u*u + v*v)); len = (float)(sqrt(u * u + v * v));
u /= len; u /= len;
v /= len; v /= len;
glNormal3f(v, -u, 0.0); glNormal3f(v, -u, 0.0);
glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(width*0.5)); glVertex3f((float)(r2 * cos(angle + da)), (float)(r2 * sin(angle + da)), (float)(width * 0.5));
glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(-width*0.5)); glVertex3f((float)(r2 * cos(angle + da)), (float)(r2 * sin(angle + da)), (float)(-width * 0.5));
glNormal3f((float)(cos(angle)), (float)(sin(angle)), 0.0); glNormal3f((float)(cos(angle)), (float)(sin(angle)), 0.0);
glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(width*0.5)); glVertex3f((float)(r2 * cos(angle + 2 * da)), (float)(r2 * sin(angle + 2 * da)), (float)(width * 0.5));
glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(-width*0.5)); glVertex3f((float)(r2 * cos(angle + 2 * da)), (float)(r2 * sin(angle + 2 * da)), (float)(-width * 0.5));
u = (float)(r1*cos(angle+3*da) - r2*cos(angle+2*da)); u = (float)(r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da));
v = (float)(r1*sin(angle+3*da) - r2*sin(angle+2*da)); v = (float)(r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da));
glNormal3f(v, -u, 0.0); glNormal3f(v, -u, 0.0);
glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5)); glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(width * 0.5));
glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5)); glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(-width * 0.5));
glNormal3f((float)(cos(angle)), (float)(sin(angle)), 0.0); glNormal3f((float)(cos(angle)), (float)(sin(angle)), 0.0);
} }
glVertex3f((float)(r1*cos(0.0)), (float)(r1*sin(0.0)), (float)(width*0.5)); glVertex3f((float)(r1 * cos(0.0)), (float)(r1 * sin(0.0)), (float)(width * 0.5));
glVertex3f((float)(r1*cos(0.0)), (float)(r1*sin(0.0)), (float)(-width*0.5)); glVertex3f((float)(r1 * cos(0.0)), (float)(r1 * sin(0.0)), (float)(-width * 0.5));
glEnd(); glEnd();
glShadeModel(GL_SMOOTH); glShadeModel(GL_SMOOTH);
/* draw inside radius cylinder */ /* draw inside radius cylinder */
glBegin(GL_QUAD_STRIP); glBegin(GL_QUAD_STRIP);
for (i=0;i<=teeth;i++) { for (i = 0; i <= teeth; i++) {
angle = (float)(i * 2.0*pi / teeth); angle = (float)(i * 2.0 * pi / teeth);
glNormal3f((float)(-cos(angle)), (float)(-sin(angle)), 0.0); glNormal3f((float)(-cos(angle)), (float)(-sin(angle)), 0.0);
glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5)); glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(-width * 0.5));
glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5)); glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(width * 0.5));
} }
glEnd(); glEnd();
} }
@ -201,20 +201,20 @@ static void drawGearGL(int id)
switch (id) switch (id)
{ {
case 1: case 1:
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ared); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ared);
gearGL(1.0f, 4.0f, 1.0f, 20, 0.7f); gearGL(1.0f, 4.0f, 1.0f, 20, 0.7f);
break; break;
case 2: case 2:
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, agreen); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, agreen);
gearGL(0.5f, 2.0f, 2.0f, 10, 0.7f); gearGL(0.5f, 2.0f, 2.0f, 10, 0.7f);
break; break;
case 3: case 3:
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ablue); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ablue);
gearGL(1.3f, 2.0f, 0.5f, 10, 0.7f); gearGL(1.3f, 2.0f, 0.5f, 10, 0.7f);
break; break;
default: default:
break; break;
} }
glEnable(GL_NORMALIZE); glEnable(GL_NORMALIZE);
} }
@ -238,14 +238,14 @@ static void drawGL(void)
glPushMatrix(); glPushMatrix();
glTranslatef(3.1f, -2.0f, 0.0f); glTranslatef(3.1f, -2.0f, 0.0f);
glRotatef((float)(-2.0*fAngle-9.0), 0.0, 0.0, 1.0); glRotatef((float)(-2.0 * fAngle - 9.0), 0.0, 0.0, 1.0);
drawGearGL(2); drawGearGL(2);
glPopMatrix(); glPopMatrix();
glPushMatrix(); glPushMatrix();
glTranslatef(-3.1f, 2.2f, -1.8f); glTranslatef(-3.1f, 2.2f, -1.8f);
glRotatef(90.0f, 1.0f, 0.0f, 0.0f); glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glRotatef((float)(2.0*fAngle-2.0), 0.0, 0.0, 1.0); glRotatef((float)(2.0 * fAngle - 2.0), 0.0, 0.0, 1.0);
drawGearGL(3); drawGearGL(3);
glPopMatrix(); glPopMatrix();
@ -274,7 +274,7 @@ static void setViewPortGL(GHOST_WindowHandle hWindow)
glLoadIdentity(); glLoadIdentity();
glTranslatef(0.0, 0.0, -40.0); glTranslatef(0.0, 0.0, -40.0);
glClearColor(.2f,0.0f,0.0f,0.0f); glClearColor(.2f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
GHOST_DisposeRectangle(hRect); GHOST_DisposeRectangle(hRect);
@ -287,44 +287,43 @@ int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
int handled = 1; int handled = 1;
int cursor; int cursor;
int visibility; int visibility;
GHOST_TEventKeyData* keyData = NULL; GHOST_TEventKeyData *keyData = NULL;
GHOST_TEventWheelData* wheelData = NULL; GHOST_TEventWheelData *wheelData = NULL;
GHOST_DisplaySetting setting; GHOST_DisplaySetting setting;
GHOST_WindowHandle window = GHOST_GetEventWindow(hEvent); GHOST_WindowHandle window = GHOST_GetEventWindow(hEvent);
switch (GHOST_GetEventType(hEvent)) switch (GHOST_GetEventType(hEvent))
{ {
/* /*
case GHOST_kEventUnknown: case GHOST_kEventUnknown:
break; break;
case GHOST_kEventCursorButton: case GHOST_kEventCursorButton:
break; break;
case GHOST_kEventCursorMove: case GHOST_kEventCursorMove:
break; break;
*/ */
case GHOST_kEventWheel: case GHOST_kEventWheel:
{ {
wheelData = (GHOST_TEventWheelData*)GHOST_GetEventData(hEvent); wheelData = (GHOST_TEventWheelData *)GHOST_GetEventData(hEvent);
if (wheelData->z > 0) if (wheelData->z > 0)
{ {
view_rotz += 5.f; view_rotz += 5.f;
} }
else else {
{ view_rotz -= 5.f;
view_rotz -= 5.f; }
}
} }
break; break;
case GHOST_kEventKeyUp: case GHOST_kEventKeyUp:
break; break;
case GHOST_kEventKeyDown: case GHOST_kEventKeyDown:
{ {
keyData = (GHOST_TEventKeyData*)GHOST_GetEventData(hEvent); keyData = (GHOST_TEventKeyData *)GHOST_GetEventData(hEvent);
switch (keyData->key) switch (keyData->key)
{ {
case GHOST_kKeyC: case GHOST_kKeyC:
{ {
cursor = sCursor; cursor = sCursor;
cursor++; cursor++;
@ -336,62 +335,60 @@ int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
GHOST_SetCursorShape(window, sCursor); GHOST_SetCursorShape(window, sCursor);
} }
break; break;
case GHOST_kKeyF: case GHOST_kKeyF:
if (!GHOST_GetFullScreen(shSystem)) if (!GHOST_GetFullScreen(shSystem))
{ {
/* Begin fullscreen mode */ /* Begin fullscreen mode */
setting.bpp = 24; setting.bpp = 24;
setting.frequency = 85; setting.frequency = 85;
setting.xPixels = 640; setting.xPixels = 640;
setting.yPixels = 480; setting.yPixels = 480;
/*
setting.bpp = 16;
setting.frequency = 75;
setting.xPixels = 640;
setting.yPixels = 480;
*/
sFullScreenWindow = GHOST_BeginFullScreen(shSystem, &setting, /*
setting.bpp = 16;
setting.frequency = 75;
setting.xPixels = 640;
setting.yPixels = 480;
*/
FALSE /* stereo flag */); sFullScreenWindow = GHOST_BeginFullScreen(shSystem, &setting,
}
else FALSE /* stereo flag */);
{ }
GHOST_EndFullScreen(shSystem); else {
sFullScreenWindow = 0; GHOST_EndFullScreen(shSystem);
} sFullScreenWindow = 0;
break; }
case GHOST_kKeyH: break;
case GHOST_kKeyH:
{ {
visibility = GHOST_GetCursorVisibility(window); visibility = GHOST_GetCursorVisibility(window);
GHOST_SetCursorVisibility(window, !visibility); GHOST_SetCursorVisibility(window, !visibility);
} }
break; break;
case GHOST_kKeyQ: case GHOST_kKeyQ:
if (GHOST_GetFullScreen(shSystem)) if (GHOST_GetFullScreen(shSystem))
{ {
GHOST_EndFullScreen(shSystem); GHOST_EndFullScreen(shSystem);
sFullScreenWindow = 0; sFullScreenWindow = 0;
} }
sExitRequested = 1; sExitRequested = 1;
case GHOST_kKeyT: case GHOST_kKeyT:
if (!sTestTimer) if (!sTestTimer)
{ {
sTestTimer = GHOST_InstallTimer(shSystem, 0, 1000, testTimerProc, NULL); sTestTimer = GHOST_InstallTimer(shSystem, 0, 1000, testTimerProc, NULL);
} }
else else {
{ GHOST_RemoveTimer(shSystem, sTestTimer);
GHOST_RemoveTimer(shSystem, sTestTimer); sTestTimer = 0;
sTestTimer = 0; }
} break;
break; case GHOST_kKeyW:
case GHOST_kKeyW:
{ {
if (sMainWindow) if (sMainWindow)
{ {
char *title = GHOST_GetTitle(sMainWindow); char *title = GHOST_GetTitle(sMainWindow);
char *ntitle = malloc(strlen(title)+2); char *ntitle = malloc(strlen(title) + 2);
sprintf(ntitle, "%s-", title); sprintf(ntitle, "%s-", title);
GHOST_SetTitle(sMainWindow, ntitle); GHOST_SetTitle(sMainWindow, ntitle);
@ -401,21 +398,20 @@ int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
} }
} }
break; break;
default: default:
break; break;
} }
} }
break; break;
case GHOST_kEventWindowClose: case GHOST_kEventWindowClose:
{ {
GHOST_WindowHandle window2 = GHOST_GetEventWindow(hEvent); GHOST_WindowHandle window2 = GHOST_GetEventWindow(hEvent);
if (window2 == sMainWindow) if (window2 == sMainWindow)
{ {
sExitRequested = 1; sExitRequested = 1;
} }
else else {
{
if (sGearsTimer) if (sGearsTimer)
{ {
GHOST_RemoveTimer(shSystem, sGearsTimer); GHOST_RemoveTimer(shSystem, sGearsTimer);
@ -426,13 +422,13 @@ int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
} }
break; break;
case GHOST_kEventWindowActivate: case GHOST_kEventWindowActivate:
handled = 0; handled = 0;
break; break;
case GHOST_kEventWindowDeactivate: case GHOST_kEventWindowDeactivate:
handled = 0; handled = 0;
break; break;
case GHOST_kEventWindowUpdate: case GHOST_kEventWindowUpdate:
{ {
GHOST_WindowHandle window2 = GHOST_GetEventWindow(hEvent); GHOST_WindowHandle window2 = GHOST_GetEventWindow(hEvent);
if (!GHOST_ValidWindow(shSystem, window2)) if (!GHOST_ValidWindow(shSystem, window2))
@ -443,18 +439,18 @@ int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
} }
break; break;
default: default:
handled = 0; handled = 0;
break; break;
} }
return handled; return handled;
} }
int main(int argc, char** argv) int main(int argc, char **argv)
{ {
char* title1 = "gears - main window"; char *title1 = "gears - main window";
char* title2 = "gears - secondary window"; char *title2 = "gears - secondary window";
GHOST_EventConsumerHandle consumer = GHOST_CreateEventConsumer(processEvent, NULL); GHOST_EventConsumerHandle consumer = GHOST_CreateEventConsumer(processEvent, NULL);
/* Create the system */ /* Create the system */
@ -465,15 +461,15 @@ int main(int argc, char** argv)
{ {
/* Create the main window */ /* Create the main window */
sMainWindow = GHOST_CreateWindow(shSystem, sMainWindow = GHOST_CreateWindow(shSystem,
title1, title1,
10, 10,
64, 64,
320, 320,
200, 200,
GHOST_kWindowStateNormal, GHOST_kWindowStateNormal,
GHOST_kDrawingContextTypeOpenGL, GHOST_kDrawingContextTypeOpenGL,
FALSE, FALSE,
FALSE); FALSE);
if (!sMainWindow) if (!sMainWindow)
{ {
printf("could not create main window\n"); printf("could not create main window\n");
@ -482,15 +478,15 @@ int main(int argc, char** argv)
/* Create a secondary window */ /* Create a secondary window */
sSecondaryWindow = GHOST_CreateWindow(shSystem, sSecondaryWindow = GHOST_CreateWindow(shSystem,
title2, title2,
340, 340,
64, 64,
320, 320,
200, 200,
GHOST_kWindowStateNormal, GHOST_kWindowStateNormal,
GHOST_kDrawingContextTypeOpenGL, GHOST_kDrawingContextTypeOpenGL,
FALSE, FALSE,
FALSE); FALSE);
if (!sSecondaryWindow) if (!sSecondaryWindow)
{ {
printf("could not create secondary window\n"); printf("could not create secondary window\n");
@ -498,11 +494,11 @@ int main(int argc, char** argv)
} }
/* Install a timer to have the gears running */ /* Install a timer to have the gears running */
sGearsTimer = GHOST_InstallTimer(shSystem, sGearsTimer = GHOST_InstallTimer(shSystem,
0, 0,
10, 10,
gearsTimerProc, gearsTimerProc,
sMainWindow); sMainWindow);
/* Enter main loop */ /* Enter main loop */
while (!sExitRequested) while (!sExitRequested)
@ -547,8 +543,7 @@ static void gearsTimerProc(GHOST_TimerTaskHandle hTask, GHOST_TUns64 time)
/* Running full screen */ /* Running full screen */
GHOST_InvalidateWindow(sFullScreenWindow); GHOST_InvalidateWindow(sFullScreenWindow);
} }
else else {
{
if (GHOST_ValidWindow(shSystem, hWindow)) if (GHOST_ValidWindow(shSystem, hWindow))
{ {
GHOST_InvalidateWindow(hWindow); GHOST_InvalidateWindow(hWindow);

@ -40,17 +40,17 @@
#include <math.h> #include <math.h>
#if defined(WIN32) || defined(__APPLE__) #if defined(WIN32) || defined(__APPLE__)
#ifdef WIN32 # ifdef WIN32
#include <windows.h> # include <windows.h>
#include <atlbase.h> # include <atlbase.h>
#include <GL/gl.h> # include <GL/gl.h>
#else // WIN32 # else // WIN32
// __APPLE__ is defined // __APPLE__ is defined
#include <AGL/gl.h> # include <AGL/gl.h>
#endif // WIN32 # endif // WIN32
#else // defined(WIN32) || defined(__APPLE__) #else // defined(WIN32) || defined(__APPLE__)
#include <GL/gl.h> # include <GL/gl.h>
#endif // defined(WIN32) || defined(__APPLE__) #endif // defined(WIN32) || defined(__APPLE__)
#include "STR_String.h" #include "STR_String.h"

@ -27,37 +27,47 @@
#include "Basic.h" #include "Basic.h"
int min_i(int a, int b) { int min_i(int a, int b)
return (a<b)?a:b; {
return (a < b) ? a : b;
} }
int max_i(int a, int b) { int max_i(int a, int b)
return (b<a)?a:b; {
return (b < a) ? a : b;
} }
int clamp_i(int val, int min, int max) { int clamp_i(int val, int min, int max)
{
return min_i(max_i(val, min), max); return min_i(max_i(val, min), max);
} }
float min_f(float a, float b) { float min_f(float a, float b)
return (a<b)?a:b; {
return (a < b) ? a : b;
} }
float max_f(float a, float b) { float max_f(float a, float b)
return (b<a)?a:b; {
return (b < a) ? a : b;
} }
float clamp_f(float val, float min, float max) { float clamp_f(float val, float min, float max)
{
return min_f(max_f(val, min), max); return min_f(max_f(val, min), max);
} }
void rect_copy(int dst[2][2], int src[2][2]) { void rect_copy(int dst[2][2], int src[2][2])
dst[0][0]= src[0][0], dst[0][1]= src[0][1]; {
dst[1][0]= src[1][0], dst[1][1]= src[1][1]; dst[0][0] = src[0][0], dst[0][1] = src[0][1];
dst[1][0] = src[1][0], dst[1][1] = src[1][1];
} }
int rect_contains_pt(int rect[2][2], int pt[2]){ int rect_contains_pt(int rect[2][2], int pt[2])
{
return ((rect[0][0] <= pt[0] && pt[0] <= rect[1][0]) && return ((rect[0][0] <= pt[0] && pt[0] <= rect[1][0]) &&
(rect[0][1] <= pt[1] && pt[1] <= rect[1][1])); (rect[0][1] <= pt[1] && pt[1] <= rect[1][1]));
} }
int rect_width(int rect[2][2]) { int rect_width(int rect[2][2])
return (rect[1][0]-rect[0][0]); {
return (rect[1][0] - rect[0][0]);
} }
int rect_height(int rect[2][2]) { int rect_height(int rect[2][2])
return (rect[1][1]-rect[0][1]); {
return (rect[1][1] - rect[0][1]);
} }

File diff suppressed because it is too large Load Diff

@ -35,107 +35,124 @@
#include "ScrollBar.h" #include "ScrollBar.h"
struct _ScrollBar { struct _ScrollBar {
int rect[2][2]; int rect[2][2];
float thumbpos, thumbpct; float thumbpos, thumbpct;
int inset; int inset;
int minthumb; int minthumb;
int scrolling; int scrolling;
float scrolloffs; float scrolloffs;
}; };
static int scrollbar_get_thumbH(ScrollBar *sb) { static int scrollbar_get_thumbH(ScrollBar *sb)
int scrollable_h= rect_height(sb->rect) - 2*sb->inset; {
int scrollable_h = rect_height(sb->rect) - 2 * sb->inset;
return clamp_i(sb->thumbpct*scrollable_h, sb->minthumb, scrollable_h); return clamp_i(sb->thumbpct * scrollable_h, sb->minthumb, scrollable_h);
} }
static int scrollbar_get_thumbableH(ScrollBar *sb) {
int scrollable_h= rect_height(sb->rect) - 2*sb->inset; static int scrollbar_get_thumbableH(ScrollBar *sb)
int thumb_h= scrollbar_get_thumbH(sb); {
int scrollable_h = rect_height(sb->rect) - 2 * sb->inset;
int thumb_h = scrollbar_get_thumbH(sb);
return scrollable_h - thumb_h; return scrollable_h - thumb_h;
} }
static float scrollbar_co_to_pos(ScrollBar *sb, int yco) { static float scrollbar_co_to_pos(ScrollBar *sb, int yco)
int thumb_h= scrollbar_get_thumbH(sb); {
int thumbable_h= scrollbar_get_thumbableH(sb); int thumb_h = scrollbar_get_thumbH(sb);
int thumbable_y= (sb->rect[0][1]+sb->inset) + thumb_h/2; int thumbable_h = scrollbar_get_thumbableH(sb);
int thumbable_y = (sb->rect[0][1] + sb->inset) + thumb_h / 2;
return (float) (yco-thumbable_y)/thumbable_h; return (float) (yco - thumbable_y) / thumbable_h;
} }
/**/ /**/
ScrollBar *scrollbar_new(int inset, int minthumb) { ScrollBar *scrollbar_new(int inset, int minthumb)
ScrollBar *sb= MEM_callocN(sizeof(*sb), "scrollbar_new"); {
sb->inset= inset; ScrollBar *sb = MEM_callocN(sizeof(*sb), "scrollbar_new");
sb->minthumb= minthumb; sb->inset = inset;
sb->minthumb = minthumb;
return sb; return sb;
} }
void scrollbar_get_thumb(ScrollBar *sb, int thumb_r[2][2]) { void scrollbar_get_thumb(ScrollBar *sb, int thumb_r[2][2])
int thumb_h= scrollbar_get_thumbH(sb); {
int thumbable_h= scrollbar_get_thumbableH(sb); int thumb_h = scrollbar_get_thumbH(sb);
int thumbable_h = scrollbar_get_thumbableH(sb);
thumb_r[0][0]= sb->rect[0][0]+sb->inset; thumb_r[0][0] = sb->rect[0][0] + sb->inset;
thumb_r[1][0]= sb->rect[1][0]-sb->inset; thumb_r[1][0] = sb->rect[1][0] - sb->inset;
thumb_r[0][1]= sb->rect[0][1]+sb->inset + sb->thumbpos*thumbable_h; thumb_r[0][1] = sb->rect[0][1] + sb->inset + sb->thumbpos * thumbable_h;
thumb_r[1][1]= thumb_r[0][1] + thumb_h; thumb_r[1][1] = thumb_r[0][1] + thumb_h;
} }
int scrollbar_is_scrolling(ScrollBar *sb) { int scrollbar_is_scrolling(ScrollBar *sb)
{
return sb->scrolling; return sb->scrolling;
} }
int scrollbar_contains_pt(ScrollBar *sb, int pt[2]) { int scrollbar_contains_pt(ScrollBar *sb, int pt[2]) {
return rect_contains_pt(sb->rect, pt); return rect_contains_pt(sb->rect, pt);
} }
void scrollbar_start_scrolling(ScrollBar *sb, int yco) { void scrollbar_start_scrolling(ScrollBar *sb, int yco)
int thumb_h_2= scrollbar_get_thumbH(sb)/2; {
int thumbable_h= scrollbar_get_thumbableH(sb); int thumb_h_2 = scrollbar_get_thumbH(sb) / 2;
float npos= scrollbar_co_to_pos(sb, yco); int thumbable_h = scrollbar_get_thumbableH(sb);
float npos = scrollbar_co_to_pos(sb, yco);
sb->scrolloffs= sb->thumbpos - npos; sb->scrolloffs = sb->thumbpos - npos;
if (fabs(sb->scrolloffs) >= (float) thumb_h_2/thumbable_h) { if (fabs(sb->scrolloffs) >= (float) thumb_h_2 / thumbable_h) {
sb->scrolloffs= 0.0; sb->scrolloffs = 0.0;
} }
sb->scrolling= 1; sb->scrolling = 1;
sb->thumbpos= clamp_f(npos + sb->scrolloffs, 0.0, 1.0); sb->thumbpos = clamp_f(npos + sb->scrolloffs, 0.0, 1.0);
} }
void scrollbar_keep_scrolling(ScrollBar *sb, int yco) { void scrollbar_keep_scrolling(ScrollBar *sb, int yco)
float npos= scrollbar_co_to_pos(sb, yco); {
float npos = scrollbar_co_to_pos(sb, yco);
sb->thumbpos= clamp_f(npos + sb->scrolloffs, 0.0, 1.0); sb->thumbpos = clamp_f(npos + sb->scrolloffs, 0.0, 1.0);
} }
void scrollbar_stop_scrolling(ScrollBar *sb) { void scrollbar_stop_scrolling(ScrollBar *sb)
sb->scrolling= 0; {
sb->scrolloffs= 0.0; sb->scrolling = 0;
sb->scrolloffs = 0.0;
} }
void scrollbar_set_thumbpct(ScrollBar *sb, float pct) { void scrollbar_set_thumbpct(ScrollBar *sb, float pct)
sb->thumbpct= pct; {
sb->thumbpct = pct;
} }
void scrollbar_set_thumbpos(ScrollBar *sb, float pos) { void scrollbar_set_thumbpos(ScrollBar *sb, float pos)
sb->thumbpos= clamp_f(pos, 0.0, 1.0); {
sb->thumbpos = clamp_f(pos, 0.0, 1.0);
} }
void scrollbar_set_rect(ScrollBar *sb, int rect[2][2]) { void scrollbar_set_rect(ScrollBar *sb, int rect[2][2])
{
rect_copy(sb->rect, rect); rect_copy(sb->rect, rect);
} }
float scrollbar_get_thumbpct(ScrollBar *sb) { float scrollbar_get_thumbpct(ScrollBar *sb)
{
return sb->thumbpct; return sb->thumbpct;
} }
float scrollbar_get_thumbpos(ScrollBar *sb) { float scrollbar_get_thumbpos(ScrollBar *sb)
{
return sb->thumbpos; return sb->thumbpos;
} }
void scrollbar_get_rect(ScrollBar *sb, int rect_r[2][2]) { void scrollbar_get_rect(ScrollBar *sb, int rect_r[2][2])
{
rect_copy(rect_r, sb->rect); rect_copy(rect_r, sb->rect);
} }
void scrollbar_free(ScrollBar *sb) { void scrollbar_free(ScrollBar *sb)
{
MEM_freeN(sb); MEM_freeN(sb);
} }

@ -35,28 +35,31 @@
#include "Util.h" #include "Util.h"
void* memdbl(void *mem, int *size_pr, int item_size) { void *memdbl(void *mem, int *size_pr, int item_size)
int cur_size= *size_pr; {
int new_size= cur_size?(cur_size*2):1; int cur_size = *size_pr;
void *nmem= MEM_mallocN(new_size*item_size, "memdbl"); int new_size = cur_size ? (cur_size * 2) : 1;
void *nmem = MEM_mallocN(new_size * item_size, "memdbl");
memcpy(nmem, mem, cur_size*item_size); memcpy(nmem, mem, cur_size * item_size);
MEM_freeN(mem); MEM_freeN(mem);
*size_pr= new_size; *size_pr = new_size;
return nmem; return nmem;
} }
char* string_dup(char *str) { char *string_dup(char *str)
int len= strlen(str); {
char *nstr= MEM_mallocN(len + 1, "string_dup"); int len = strlen(str);
char *nstr = MEM_mallocN(len + 1, "string_dup");
memcpy(nstr, str, len+1); memcpy(nstr, str, len + 1);
return nstr; return nstr;
} }
void fatal(char *fmt, ...) { void fatal(char *fmt, ...)
{
va_list ap; va_list ap;
fprintf(stderr, "FATAL: "); fprintf(stderr, "FATAL: ");

@ -34,22 +34,25 @@
#include "WindowData.h" #include "WindowData.h"
struct _WindowData { struct _WindowData {
void *data; void *data;
WindowDataHandler handler; WindowDataHandler handler;
}; };
WindowData *windowdata_new(void *data, WindowDataHandler handler) { WindowData *windowdata_new(void *data, WindowDataHandler handler)
WindowData *wb= MEM_mallocN(sizeof(*wb), "windowdata_new"); {
wb->data= data; WindowData *wb = MEM_mallocN(sizeof(*wb), "windowdata_new");
wb->handler= handler; wb->data = data;
wb->handler = handler;
return wb; return wb;
} }
void windowdata_handle(WindowData *wb, GHOST_EventHandle evt) { void windowdata_handle(WindowData *wb, GHOST_EventHandle evt)
{
wb->handler(wb->data, evt); wb->handler(wb->data, evt);
} }
void windowdata_free(WindowData *wb) { void windowdata_free(WindowData *wb)
{
MEM_freeN(wb); MEM_freeN(wb);
} }

@ -32,19 +32,19 @@
/* ******************** GLOBAL VARIABLES ***************** */ /* ******************** GLOBAL VARIABLES ***************** */
char name[24]= "Blur"; char name[24] = "Blur";
/* structure for buttons, /* structure for buttons,
* butcode name default min max 0 * butcode name default min max 0
*/ */
VarStruct varstr[]= { VarStruct varstr[] = {
LABEL, "Input: 1 strip", 0.0, 0.0, 0.0, "", LABEL, "Input: 1 strip", 0.0, 0.0, 0.0, "",
NUMSLI|FLO, "Blur", 0.5, 0.0, 10.0, "Maximum filtersize", NUMSLI | FLO, "Blur", 0.5, 0.0, 10.0, "Maximum filtersize",
NUMSLI|FLO, "Gamma", 1.0, 0.4, 2.0, "Gamma correction", NUMSLI | FLO, "Gamma", 1.0, 0.4, 2.0, "Gamma correction",
TOG|INT, "Animated", 0.0, 0.0, 1.0, "For (Ipo) animated blur", TOG | INT, "Animated", 0.0, 0.0, 1.0, "For (Ipo) animated blur",
NUM|INT, "debug", 0.0, 0.0, 2.0, NUM | INT, "debug", 0.0, 0.0, 2.0,
"0:off 1: show primary blur buffer 2: show 2nd blur buffer", "0:off 1: show primary blur buffer 2: show 2nd blur buffer",
}; };
@ -52,7 +52,7 @@ VarStruct varstr[]= {
Varstr and Cast must have the same variables in the same order */ Varstr and Cast must have the same variables in the same order */
typedef struct Cast { typedef struct Cast {
int dummy; /* because of the 'label' button */ int dummy; /* because of the 'label' button */
float blur; float blur;
float gamma; float gamma;
float use_ipo; float use_ipo;
@ -83,15 +83,15 @@ void plugin_init(void)
void plugin_getinfo(PluginInfo *info) void plugin_getinfo(PluginInfo *info)
{ {
info->name= name; info->name = name;
info->nvars= sizeof(varstr)/sizeof(VarStruct); info->nvars = sizeof(varstr) / sizeof(VarStruct);
info->cfra= &cfra; info->cfra = &cfra;
info->varstr= varstr; info->varstr = varstr;
info->init= plugin_init; info->init = plugin_init;
info->seq_doit= (SeqDoit) plugin_seq_doit; info->seq_doit = (SeqDoit) plugin_seq_doit;
info->callback= plugin_but_changed; info->callback = plugin_but_changed;
} }
@ -102,24 +102,24 @@ void blurbuf(struct ImBuf *ibuf, int nr, Cast *cast)
struct ImBuf *tbuf, *ttbuf; struct ImBuf *tbuf, *ttbuf;
int i, x4; int i, x4;
tbuf= dupImBuf(ibuf); tbuf = dupImBuf(ibuf);
x4= ibuf->x/4; x4 = ibuf->x / 4;
/* This doesn't seem to work... paprmh */ /* This doesn't seem to work... paprmh */
if (cast->gamma != 1.0) gamwarp(tbuf, cast->gamma); if (cast->gamma != 1.0) gamwarp(tbuf, cast->gamma);
/* reduce */ /* reduce */
for (i=0; i<nr; i++) { for (i = 0; i < nr; i++) {
ttbuf = onehalf(tbuf); ttbuf = onehalf(tbuf);
if (ttbuf) { if (ttbuf) {
freeImBuf(tbuf); freeImBuf(tbuf);
tbuf = ttbuf; tbuf = ttbuf;
} }
if (tbuf->x<4 || tbuf->y<4) break; if (tbuf->x < 4 || tbuf->y < 4) break;
} }
/* enlarge */ /* enlarge */
for (i=0; i<nr; i++) { for (i = 0; i < nr; i++) {
ttbuf = double_x(tbuf); ttbuf = double_x(tbuf);
if (ttbuf) { if (ttbuf) {
freeImBuf(tbuf); freeImBuf(tbuf);
@ -139,10 +139,10 @@ void blurbuf(struct ImBuf *ibuf, int nr, Cast *cast)
/* this doesn't seem to work...paprmh*/ /* this doesn't seem to work...paprmh*/
if (cast->gamma != 1.0) gamwarp(tbuf, 1.0 / cast->gamma); if (cast->gamma != 1.0) gamwarp(tbuf, 1.0 / cast->gamma);
if (ibuf->rect)memcpy(ibuf->rect, tbuf->rect, 4*ibuf->x*ibuf->y); if (ibuf->rect) memcpy(ibuf->rect, tbuf->rect, 4 * ibuf->x * ibuf->y);
if (ibuf->rect_float) if (ibuf->rect_float)
memcpy(ibuf->rect_float, tbuf->rect_float, 4*ibuf->x*ibuf->y*sizeof(float)); memcpy(ibuf->rect_float, tbuf->rect_float, 4 * ibuf->x * ibuf->y * sizeof(float));
freeImBuf(tbuf); freeImBuf(tbuf);
@ -161,79 +161,79 @@ void doblur(struct ImBuf *mbuf, float fac, Cast *cast)
/* which buffers ? */ /* which buffers ? */
if (fac>7.0) fac= 7.0; if (fac > 7.0) fac = 7.0;
if (fac<=1.0) return; if (fac <= 1.0) return;
pfac= 2.0; pfac = 2.0;
pbuf= dupImBuf(mbuf); pbuf = dupImBuf(mbuf);
n= 1; n = 1;
while (pfac < fac) { while (pfac < fac) {
blurbuf(pbuf, n, cast); blurbuf(pbuf, n, cast);
blurbuf(pbuf, n, cast); blurbuf(pbuf, n, cast);
n++; n++;
pfac+= 1.0; pfac += 1.0;
} }
ifac= pfac; ifac = pfac;
pfac-= 1.0; pfac -= 1.0;
ibuf= dupImBuf(pbuf); ibuf = dupImBuf(pbuf);
blurbuf(ibuf, n, cast); blurbuf(ibuf, n, cast);
blurbuf(ibuf, n, cast); blurbuf(ibuf, n, cast);
fac= (fac-pfac)/(ifac-pfac); fac = (fac - pfac) / (ifac - pfac);
n= mbuf->x*mbuf->y; n = mbuf->x * mbuf->y;
if (cast->show) fac=cast->show-1; if (cast->show) fac = cast->show - 1;
if (mbuf->rect_float){ if (mbuf->rect_float) {
if (fac>=1) { if (fac >= 1) {
memcpy(mbuf->rect_float, ibuf->rect_float, 4*n*sizeof(float)); memcpy(mbuf->rect_float, ibuf->rect_float, 4 * n * sizeof(float));
} }
else if(fac<=0) { else if (fac <= 0) {
memcpy(mbuf->rect_float, pbuf->rect_float, 4*n*sizeof(float)); memcpy(mbuf->rect_float, pbuf->rect_float, 4 * n * sizeof(float));
} }
else { /* interpolate */ else { /* interpolate */
infac= 1-fac; infac = 1 - fac;
irectf= (float *)ibuf->rect_float; irectf = (float *)ibuf->rect_float;
prectf= (float *)pbuf->rect_float; prectf = (float *)pbuf->rect_float;
mrectf= (float *)mbuf->rect_float; mrectf = (float *)mbuf->rect_float;
while (n--) { while (n--) {
mrectf[0]= irectf[0]*fac+ prectf[0]*infac; mrectf[0] = irectf[0] * fac + prectf[0] * infac;
mrectf[1]= irectf[1]*fac+ prectf[1]*infac; mrectf[1] = irectf[1] * fac + prectf[1] * infac;
mrectf[2]= irectf[2]*fac+ prectf[2]*infac; mrectf[2] = irectf[2] * fac + prectf[2] * infac;
mrectf[3]= irectf[3]*fac+ prectf[3]*infac; mrectf[3] = irectf[3] * fac + prectf[3] * infac;
mrectf+= 4; mrectf += 4;
irectf+= 4; irectf += 4;
prectf+= 4; prectf += 4;
} }
} }
} }
else if(mbuf->rect){ else if (mbuf->rect) {
b1= (int)fac*255.0; b1 = (int)fac * 255.0;
if (b1>255) b1= 255; if (b1 > 255) b1 = 255;
b2= 255-b1; b2 = 255 - b1;
if (b1==255) { if (b1 == 255) {
memcpy(mbuf->rect, ibuf->rect, 4*n); memcpy(mbuf->rect, ibuf->rect, 4 * n);
} }
else if(b1==0) { else if (b1 == 0) {
memcpy(mbuf->rect, pbuf->rect, 4*n); memcpy(mbuf->rect, pbuf->rect, 4 * n);
} }
else { /* interpolate */ else { /* interpolate */
irect= (char *)ibuf->rect; irect = (char *)ibuf->rect;
prect= (char *)pbuf->rect; prect = (char *)pbuf->rect;
mrect= (char *)mbuf->rect; mrect = (char *)mbuf->rect;
while (n--) { while (n--) {
mrect[0]= (irect[0]*b1+ prect[0]*b2)>>8; mrect[0] = (irect[0] * b1 + prect[0] * b2) >> 8;
mrect[1]= (irect[1]*b1+ prect[1]*b2)>>8; mrect[1] = (irect[1] * b1 + prect[1] * b2) >> 8;
mrect[2]= (irect[2]*b1+ prect[2]*b2)>>8; mrect[2] = (irect[2] * b1 + prect[2] * b2) >> 8;
mrect[3]= (irect[3]*b1+ prect[3]*b2)>>8; mrect[3] = (irect[3] * b1 + prect[3] * b2) >> 8;
mrect+= 4; mrect += 4;
irect+= 4; irect += 4;
prect+= 4; prect += 4;
} }
} }
} }
@ -245,18 +245,18 @@ void doblur(struct ImBuf *mbuf, float fac, Cast *cast)
void plugin_seq_doit(Cast *cast, float facf0, float facf1, int x, int y, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *out, ImBuf *use) void plugin_seq_doit(Cast *cast, float facf0, float facf1, int x, int y, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *out, ImBuf *use)
{ {
float bfacf0, bfacf1; float bfacf0, bfacf1;
if (cast->use_ipo==0) { if (cast->use_ipo == 0) {
bfacf0= bfacf1= cast->blur+1.0; bfacf0 = bfacf1 = cast->blur + 1.0;
} }
else { else {
bfacf0 = (facf0 * 6.0) + 1.0; bfacf0 = (facf0 * 6.0) + 1.0;
bfacf1 = (facf1 * 6.0) + 1.0; bfacf1 = (facf1 * 6.0) + 1.0;
} }
if (out->rect) memcpy(out->rect, ibuf1->rect, 4*out->x*out->y); if (out->rect) memcpy(out->rect, ibuf1->rect, 4 * out->x * out->y);
if (out->rect_float) memcpy(out->rect_float, ibuf1->rect_float, 4*out->x*out->y*sizeof(float)); if (out->rect_float) memcpy(out->rect_float, ibuf1->rect_float, 4 * out->x * out->y * sizeof(float));
/****************I can't get this field code to work... works ok without...paprmh****************/ /****************I can't get this field code to work... works ok without...paprmh****************/
@ -270,15 +270,15 @@ void plugin_seq_doit(Cast *cast, float facf0, float facf1, int x, int y, ImBuf *
doblur(out, bfacf0, cast); /*fieldA*/ doblur(out, bfacf0, cast); /*fieldA*/
/* if (out->rect)out->rect += out->x * out->y; /* if (out->rect)out->rect += out->x * out->y;
if (out->rect_float)out->rect_float += out->x * out->y; if (out->rect_float)out->rect_float += out->x * out->y;
doblur(out, bfacf1, cast);*/ /*fieldB*/ doblur(out, bfacf1, cast);*/ /*fieldB*/
/* if (out->rect)out->rect -= out->x * out->y; /* if (out->rect)out->rect -= out->x * out->y;
if (out->rect_float)out->rect_float -= out->x * out->y; if (out->rect_float)out->rect_float -= out->x * out->y;
out->flags |= IB_fields; out->flags |= IB_fields;
interlace(out);*/ interlace(out);*/
} }

@ -31,25 +31,25 @@
/* ******************** GLOBAL VARIABLES ***************** */ /* ******************** GLOBAL VARIABLES ***************** */
char name[24]= "scatter"; char name[24] = "scatter";
/* structure for buttons, /* structure for buttons,
* butcode name default min max 0 * butcode name default min max 0
*/ */
VarStruct varstr[]= { VarStruct varstr[] = {
LABEL, "Input: 1 strip", 0.0, 0.0, 0.0, "", LABEL, "Input: 1 strip", 0.0, 0.0, 0.0, "",
NUM|INT, "seed: ", 1.0, 0.0, 10.0, "Offset in random table", NUM | INT, "seed: ", 1.0, 0.0, 10.0, "Offset in random table",
NUMSLI|FLO, "swing: ", 1.0, 0.0, 3.0, "The amplitude, width of the effect", NUMSLI | FLO, "swing: ", 1.0, 0.0, 3.0, "The amplitude, width of the effect",
TOG|INT, "wrap", 0.0, 0.0, 1.0, "Cyclic wrap around the left/right edges", TOG | INT, "wrap", 0.0, 0.0, 1.0, "Cyclic wrap around the left/right edges",
NUM|INT, "type: ", 1.0, 0.0, 1.0, "Type 1 is random for each frame", NUM | INT, "type: ", 1.0, 0.0, 1.0, "Type 1 is random for each frame",
}; };
/* The cast struct is for input in the main doit function /* The cast struct is for input in the main doit function
Varstr and Cast must have the same variables in the same order */ Varstr and Cast must have the same variables in the same order */
typedef struct Cast { typedef struct Cast {
int dummy; /* because of the 'label' button */ int dummy; /* because of the 'label' button */
int seed; int seed;
float swing; float swing;
int wrap; int wrap;
@ -80,57 +80,57 @@ void plugin_init()
void plugin_getinfo(PluginInfo *info) void plugin_getinfo(PluginInfo *info)
{ {
info->name= name; info->name = name;
info->nvars= sizeof(varstr)/sizeof(VarStruct); info->nvars = sizeof(varstr) / sizeof(VarStruct);
info->cfra= &cfra; info->cfra = &cfra;
info->varstr= varstr; info->varstr = varstr;
info->init= plugin_init; info->init = plugin_init;
info->seq_doit= (SeqDoit) plugin_seq_doit; info->seq_doit = (SeqDoit) plugin_seq_doit;
info->callback= plugin_but_changed; info->callback = plugin_but_changed;
} }
/* ************************************************************ /* ************************************************************
Scatter Scatter
************************************************************ */ ************************************************************ */
static void rectcpy(ImBuf *dbuf, ImBuf *sbuf, static void rectcpy(ImBuf *dbuf, ImBuf *sbuf,
int destx, int desty, int destx, int desty,
int srcx, int srcy, int width, int height) int srcx, int srcy, int width, int height)
{ {
uint *drect,*srect; uint *drect, *srect;
float *dfrect, *sfrect; float *dfrect, *sfrect;
int tmp; int tmp;
if (dbuf == 0) return; if (dbuf == 0) return;
if (destx < 0){ if (destx < 0) {
srcx -= destx ; srcx -= destx;
width += destx ; width += destx;
destx = 0; destx = 0;
} }
if (srcx < 0){ if (srcx < 0) {
destx -= srcx ; destx -= srcx;
width += destx ; width += destx;
srcx = 0; srcx = 0;
} }
if (desty < 0){ if (desty < 0) {
srcy -= desty ; srcy -= desty;
height += desty ; height += desty;
desty = 0; desty = 0;
} }
if (srcy < 0){ if (srcy < 0) {
desty -= srcy ; desty -= srcy;
height += desty ; height += desty;
srcy = 0; srcy = 0;
} }
if (width > dbuf->x - destx) width = dbuf->x - destx; if (width > dbuf->x - destx) width = dbuf->x - destx;
if (height > dbuf->y - desty) height = dbuf->y - desty; if (height > dbuf->y - desty) height = dbuf->y - desty;
if (sbuf){ if (sbuf) {
if (width > sbuf->x - srcx) width = sbuf->x - srcx; if (width > sbuf->x - srcx) width = sbuf->x - srcx;
if (height > sbuf->y - srcy) height = sbuf->y - srcy; if (height > sbuf->y - srcy) height = sbuf->y - srcy;
srect = sbuf->rect; srect = sbuf->rect;
@ -151,23 +151,25 @@ static void rectcpy(ImBuf *dbuf, ImBuf *sbuf,
destx = dbuf->x; destx = dbuf->x;
if (sbuf) { if (sbuf) {
tmp = (srcy * sbuf->x + srcx ); tmp = (srcy * sbuf->x + srcx);
if (dbuf->rect_float) sfrect += 4 * tmp; if (dbuf->rect_float) sfrect += 4 * tmp;
else srect += tmp; else srect += tmp;
srcx = sbuf->x; srcx = sbuf->x;
} else{ }
else {
if (dbuf->rect_float) sfrect = dfrect; if (dbuf->rect_float) sfrect = dfrect;
else srect = drect; else srect = drect;
srcx = destx; srcx = destx;
} }
for (;height > 0; height--){ for (; height > 0; height--) {
if (dbuf->rect_float) { if (dbuf->rect_float) {
memcpy(dfrect,sfrect, 4 * width * sizeof(float)); memcpy(dfrect, sfrect, 4 * width * sizeof(float));
dfrect += destx; dfrect += destx;
sfrect += srcx; sfrect += srcx;
} else { }
memcpy(drect,srect, width * sizeof(int)); else {
memcpy(drect, srect, width * sizeof(int));
drect += destx; drect += destx;
srect += srcx; srect += srcx;
} }
@ -176,21 +178,22 @@ static void rectcpy(ImBuf *dbuf, ImBuf *sbuf,
static void fill_out(ImBuf *out, float r, float g, float b, float a) static void fill_out(ImBuf *out, float r, float g, float b, float a)
{ {
int tot,x; int tot, x;
float *rectf = out->rect_float; float *rectf = out->rect_float;
unsigned char *rect = (unsigned char *)out->rect; unsigned char *rect = (unsigned char *)out->rect;
tot = out->x * out->y; tot = out->x * out->y;
if (out->rect_float) { if (out->rect_float) {
for (x = 0;x < tot; x++) { for (x = 0; x < tot; x++) {
rectf[0] = r; rectf[0] = r;
rectf[1] = g; rectf[1] = g;
rectf[2] = b; rectf[2] = b;
rectf[3] = a; rectf[3] = a;
rectf += 4; rectf += 4;
} }
} else { }
for (x=0;x < tot;x++) { else {
for (x = 0; x < tot; x++) {
rect[0] = (int)(r * 255); rect[0] = (int)(r * 255);
rect[1] = (int)(g * 255); rect[1] = (int)(g * 255);
rect[2] = (int)(b * 255); rect[2] = (int)(b * 255);
@ -207,7 +210,7 @@ void plugin_seq_doit(Cast *cast, float facf0, float facf1, int sx, int sy, ImBuf
int x, y, lr; int x, y, lr;
/* fill imbuf 'out' with black */ /* fill imbuf 'out' with black */
fill_out(out, 0,0,0,0); fill_out(out, 0, 0, 0, 0);
switch (cast->type) { switch (cast->type) {
@ -228,9 +231,10 @@ void plugin_seq_doit(Cast *cast, float facf0, float facf1, int sx, int sy, ImBuf
f1 = cast->swing * f1; f1 = cast->swing * f1;
f2 = cast->swing * f2; f2 = cast->swing * f2;
if (cast->wrap) f2 += 1.0; if (cast->wrap) f2 += 1.0;
lr = drand48()>0.5; lr = drand48() > 0.5;
t1 = facf0; t1 = facf0;
} else t1 = facf1; }
else t1 = facf1;
t2 = 1.0 - t1; t2 = 1.0 - t1;
t3 = 3.0 * (f1 * t1 * t1 * t2 + f2 * t1 * t2 * t2); t3 = 3.0 * (f1 * t1 * t1 * t2 + f2 * t1 * t2 * t2);