forked from bartvdbraak/blender
Bugfix 26936
EditMode mesh: tool "Mesh Rip Move" shouldnt be in the toolbar. The tool was coded to use the mouse position next to the selection. The rip then happens correctly after pressing V and move mouse away from selection.
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@ -122,7 +122,6 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, bpy.types.Panel):
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col = layout.column(align=True)
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col = layout.column(align=True)
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col.label(text="Deform:")
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col.label(text="Deform:")
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col.operator("transform.edge_slide")
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col.operator("transform.edge_slide")
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col.operator("mesh.rip_move")
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col.operator("mesh.noise")
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col.operator("mesh.noise")
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col.operator("mesh.vertices_smooth")
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col.operator("mesh.vertices_smooth")
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