forked from bartvdbraak/blender
Cleanup: Remove incorrect comment
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@ -2960,7 +2960,6 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
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vi->mask = NULL;
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if (pbvh->type == PBVH_FACES) {
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/* Cast away const because sculpt/paint code can adjust normals when restoring mesh data. */
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vi->vert_normals = pbvh->vert_normals;
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vi->vmask = CustomData_get_layer(pbvh->vdata, CD_PAINT_MASK);
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