forked from bartvdbraak/blender
Material color was always overriding OBCOL for blender text.
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@ -133,7 +133,12 @@ void BL_RenderText(int mode,const char* textstr,int textlen,struct MTFace* tface
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characters = 0;
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}
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/* When OBCOL flag is on the color is set in IndexPrimitives_3DText */
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if (tface->mode & TF_OBCOL) { /* Color has been set */
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col= NULL;
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} else {
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if(!col) glColor3f(1.0f, 1.0f, 1.0f);
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}
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glPushMatrix();
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for (index = 0; index < characters; index++) {
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