Mask vertex colors used to be totally ignored

This commit is contained in:
Sergey Sharybin 2014-05-15 18:34:55 +02:00
parent 295c37caa4
commit 9bbe42a4d8

@ -213,10 +213,10 @@ static void draw_single_handle(const MaskLayer *mask_layer, const MaskSplinePoin
if (point == mask_layer->act_point)
glColor3f(1.0f, 1.0f, 1.0f);
else
glColor3f(1.0f, 1.0f, 0.0f);
UI_ThemeColor(TH_HANDLE_VERTEX_SELECT);
}
else {
glColor3f(0.5f, 0.5f, 0.0f);
UI_ThemeColor(TH_HANDLE_VERTEX);
}
draw_circle(handle_pos[0], handle_pos[1], handle_size, xscale, yscale);
@ -280,10 +280,10 @@ static void draw_spline_points(const bContext *C, MaskLayer *masklay, MaskSpline
if (point == masklay->act_point)
glColor3f(1.0f, 1.0f, 1.0f);
else
glColor3f(1.0f, 1.0f, 0.0f);
UI_ThemeColor(TH_HANDLE_VERTEX_SELECT);
}
else {
glColor3f(0.5f, 0.5f, 0.0f);
UI_ThemeColor(TH_HANDLE_VERTEX);
}
glBegin(GL_POINTS);
@ -346,10 +346,10 @@ static void draw_spline_points(const bContext *C, MaskLayer *masklay, MaskSpline
if (point == masklay->act_point)
glColor3f(1.0f, 1.0f, 1.0f);
else
glColor3f(1.0f, 1.0f, 0.0f);
UI_ThemeColor(TH_HANDLE_VERTEX_SELECT);
}
else
glColor3f(0.5f, 0.5f, 0.0f);
UI_ThemeColor(TH_HANDLE_VERTEX);
glBegin(GL_POINTS);
glVertex2fv(vert);