forked from bartvdbraak/blender
Alignment tweaks to F-Modifier header buttons.
I was going to include this change along with support for moving FModifiers around on the stack, though that looks like it might be a bit more involved than first though. To be dealt with later...
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@ -622,7 +622,7 @@ void ANIM_uiTemplate_fmodifier_draw (uiLayout *layout, ID *id, ListBase *modifie
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block= uiLayoutGetBlock(row); // err...
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/* left-align -------------------------------------------- */
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subrow= uiLayoutRow(row, 0);
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subrow= uiLayoutRow(row, 1);
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uiLayoutSetAlignment(subrow, UI_LAYOUT_ALIGN_LEFT);
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uiBlockSetEmboss(block, UI_EMBOSSN);
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@ -640,7 +640,7 @@ void ANIM_uiTemplate_fmodifier_draw (uiLayout *layout, ID *id, ListBase *modifie
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uiItemL(subrow, "<Unknown Modifier>", ICON_NONE);
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/* right-align ------------------------------------------- */
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subrow= uiLayoutRow(row, 0);
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subrow= uiLayoutRow(row, 1);
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uiLayoutSetAlignment(subrow, UI_LAYOUT_ALIGN_RIGHT);
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