fixed restore/suspendDynamics bug

This commit is contained in:
Erwin Coumans 2006-06-22 02:09:48 +00:00
parent cd5a7fbe84
commit 9dc91d2887

@ -149,7 +149,7 @@ void KX_BulletPhysicsController::SuspendDynamics()
} }
void KX_BulletPhysicsController::RestoreDynamics() void KX_BulletPhysicsController::RestoreDynamics()
{ {
GetRigidBody()->SetActivationState(ACTIVE_TAG); GetRigidBody()->ForceActivationState(ACTIVE_TAG);
} }
SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode) SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode)