forked from bartvdbraak/blender
fixed restore/suspendDynamics bug
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cd5a7fbe84
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@ -149,7 +149,7 @@ void KX_BulletPhysicsController::SuspendDynamics()
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}
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}
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void KX_BulletPhysicsController::RestoreDynamics()
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void KX_BulletPhysicsController::RestoreDynamics()
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{
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{
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GetRigidBody()->SetActivationState(ACTIVE_TAG);
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GetRigidBody()->ForceActivationState(ACTIVE_TAG);
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}
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}
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SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode)
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SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode)
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