UV operator template

This commit is contained in:
Campbell Barton 2010-01-14 10:50:58 +00:00
parent fffbb2c7eb
commit 9de67b8ca9

@ -0,0 +1,42 @@
def main(context):
obj = context.active_object
mesh = obj.data
is_editmode = (obj.mode == 'EDIT')
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
if not mesh.active_uv_texture:
bpy.ops.mesh.uv_texture_add()
# adjust UVs
for i, uv in enumerate(mesh.active_uv_texture.data):
uvs = uv.uv1, uv.uv2, uv.uv3, uv.uv4
for j, v_idx in enumerate(mesh.faces[i].verts):
if uv.uv_selected[j]:
# apply the location of the vertex as a UV
uvs[j][:] = mesh.verts[v_idx].co.xy
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
class UvOperator(bpy.types.Operator):
''''''
bl_idname = "uv.simple_operator"
bl_label = "Simple Object Operator"
def poll(self, context):
obj = context.active_object
return (obj and obj.type == 'MESH')
def execute(self, context):
main(context)
return {'FINISHED'}
bpy.types.register(UvOperator)
if __name__ == "__main__":
bpy.ops.uv.simple_operator()