forked from bartvdbraak/blender
code cleanup: documentation commit
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@ -153,6 +153,9 @@ typedef struct Object {
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float parentinv[4][4]; /* inverse result of parent, so that object doesn't 'stick' to parent */
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float constinv[4][4]; /* inverse result of constraints. doesn't include effect of parent or object local transform */
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float imat[4][4]; /* inverse matrix of 'obmat' for any other use than rendering! */
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/* note: this isn't assured to be valid as with 'obmat',
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* before using this value you should do...
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* invert_m4_m4(ob->imat, ob->obmat); */
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/* Previously 'imat' was used at render time, but as other places use it too
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* the interactive ui of 2.5 creates problems. So now only 'imat_ren' should
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