forked from bartvdbraak/blender
Compiler warning: double-promotion
This commit is contained in:
parent
535de7ec1f
commit
9e9cd77b8d
@ -2206,7 +2206,7 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
|
||||
|
||||
float range = bulge_max - 1.0f;
|
||||
float scale = (range > 0.0f) ? 1.0f / range : 0.0f;
|
||||
float soft = 1.0f + range * atanf((bulge - 1.0f) * scale) / (0.5f * M_PI);
|
||||
float soft = 1.0f + range * atanf((bulge - 1.0f) * scale) / (float)M_PI_2;
|
||||
|
||||
bulge = interpf(soft, hard, ikData->bulge_smooth);
|
||||
}
|
||||
@ -2218,7 +2218,7 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
|
||||
|
||||
float range = 1.0f - bulge_min;
|
||||
float scale = (range > 0.0f) ? 1.0f / range : 0.0f;
|
||||
float soft = 1.0f - range * atanf((1.0f - bulge) * scale) / (0.5f * M_PI);
|
||||
float soft = 1.0f - range * atanf((1.0f - bulge) * scale) / (float)M_PI_2;
|
||||
|
||||
bulge = interpf(soft, hard, ikData->bulge_smooth);
|
||||
}
|
||||
|
@ -2715,7 +2715,7 @@ static void stretchto_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *t
|
||||
|
||||
float range = bulge_max - 1.0f;
|
||||
float scale = (range > 0.0f) ? 1.0f / range : 0.0f;
|
||||
float soft = 1.0f + range * atanf((bulge - 1.0f) * scale) / (0.5f * M_PI);
|
||||
float soft = 1.0f + range * atanf((bulge - 1.0f) * scale) / (float)M_PI_2;
|
||||
|
||||
bulge = interpf(soft, hard, data->bulge_smooth);
|
||||
}
|
||||
@ -2727,7 +2727,7 @@ static void stretchto_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *t
|
||||
|
||||
float range = 1.0f - bulge_min;
|
||||
float scale = (range > 0.0f) ? 1.0f / range : 0.0f;
|
||||
float soft = 1.0f - range * atanf((1.0f - bulge) * scale) / (0.5f * M_PI);
|
||||
float soft = 1.0f - range * atanf((1.0f - bulge) * scale) / (float)M_PI_2;
|
||||
|
||||
bulge = interpf(soft, hard, data->bulge_smooth);
|
||||
}
|
||||
|
@ -1742,7 +1742,7 @@ void BKE_curve_bevel_make(Scene *scene, Object *ob, ListBase *disp,
|
||||
|
||||
/* half a circle */
|
||||
fp = dl->verts;
|
||||
dangle = (0.5 * M_PI / (dnr - 1));
|
||||
dangle = ((float)M_PI_2 / (dnr - 1));
|
||||
angle = -(nr - 1) * dangle;
|
||||
|
||||
for (a = 0; a < nr; a++) {
|
||||
@ -1801,7 +1801,7 @@ void BKE_curve_bevel_make(Scene *scene, Object *ob, ListBase *disp,
|
||||
/* half a circle */
|
||||
fp = dl->verts;
|
||||
angle = 0.0;
|
||||
dangle = (0.5 * M_PI / (dnr - 1));
|
||||
dangle = ((float)M_PI_2 / (dnr - 1));
|
||||
|
||||
for (a = 0; a < nr; a++) {
|
||||
fp[0] = 0.0;
|
||||
@ -1943,7 +1943,7 @@ static void calc_bevel_sin_cos(float x1, float y1, float x2, float y2,
|
||||
|
||||
t02 = x1 * x2 + y1 * y2;
|
||||
if (fabsf(t02) >= 1.0f)
|
||||
t02 = 0.5 * M_PI;
|
||||
t02 = M_PI_2;
|
||||
else
|
||||
t02 = (saacos(t02)) / 2.0f;
|
||||
|
||||
@ -2476,7 +2476,7 @@ static void make_bevel_list_2D(BevList *bl)
|
||||
|
||||
/* first */
|
||||
bevp = bl->bevpoints;
|
||||
angle = atan2f(bevp->dir[0], bevp->dir[1]) - (float)(M_PI / 2.0f);
|
||||
angle = atan2f(bevp->dir[0], bevp->dir[1]) - (float)M_PI_2;
|
||||
bevp->sina = sinf(angle);
|
||||
bevp->cosa = cosf(angle);
|
||||
vec_to_quat(bevp->quat, bevp->dir, 5, 1);
|
||||
@ -2484,7 +2484,7 @@ static void make_bevel_list_2D(BevList *bl)
|
||||
/* last */
|
||||
bevp = bl->bevpoints;
|
||||
bevp += (bl->nr - 1);
|
||||
angle = atan2f(bevp->dir[0], bevp->dir[1]) - (float)(M_PI / 2.0f);
|
||||
angle = atan2f(bevp->dir[0], bevp->dir[1]) - (float)M_PI_2;
|
||||
bevp->sina = sinf(angle);
|
||||
bevp->cosa = cosf(angle);
|
||||
vec_to_quat(bevp->quat, bevp->dir, 5, 1);
|
||||
|
@ -4059,8 +4059,8 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
|
||||
normalize_v3(nor);
|
||||
|
||||
/* make sure that we get a proper side vector */
|
||||
if (fabsf(dot_v3v3(nor, vec)) > 0.999999) {
|
||||
if (fabsf(dot_v3v3(nor, xvec)) > 0.999999) {
|
||||
if (fabsf(dot_v3v3(nor, vec)) > 0.999999f) {
|
||||
if (fabsf(dot_v3v3(nor, xvec)) > 0.999999f) {
|
||||
nor[0] = 0.0f;
|
||||
nor[1] = 1.0f;
|
||||
nor[2] = 0.0f;
|
||||
|
@ -138,14 +138,15 @@ static void do_kink_spiral_deform(ParticleKey *state, const float dir[3], const
|
||||
* and goes up to the Golden Spiral for 1.0
|
||||
* http://en.wikipedia.org/wiki/Golden_spiral
|
||||
*/
|
||||
const float b = shape * (1.0f + sqrtf(5.0f)) / M_PI * 0.25f;
|
||||
const float b = shape * (1.0f + sqrtf(5.0f)) / (float)M_PI * 0.25f;
|
||||
/* angle of the spiral against the curve (rotated opposite to make a smooth transition) */
|
||||
const float start_angle = (b != 0.0f ? atanf(1.0f / b) : -M_PI*0.5f) + (b > 0.0f ? -M_PI*0.5f : M_PI*0.5f);
|
||||
const float start_angle = ((b != 0.0f) ? atanf(1.0f / b) :
|
||||
(float)-M_PI_2) + (b > 0.0f ? -(float)M_PI_2 : (float)M_PI_2);
|
||||
|
||||
float spiral_axis[3], rot[3][3];
|
||||
float vec[3];
|
||||
|
||||
float theta = freq * time * 2.0f*M_PI;
|
||||
float theta = freq * time * 2.0f * (float)M_PI;
|
||||
float radius = amplitude * expf(b * theta);
|
||||
|
||||
/* a bit more intuitive than using negative frequency for this */
|
||||
@ -269,7 +270,7 @@ static void do_kink_spiral(ParticleThreadContext *ctx, ParticleTexture *ptex, co
|
||||
normalize_v3(kink);
|
||||
|
||||
if (kink_axis_random > 0.0f) {
|
||||
float a = kink_axis_random * (psys_frand(ctx->sim.psys, 7112 + seed) * 2.0f - 1.0f) * M_PI;
|
||||
float a = kink_axis_random * (psys_frand(ctx->sim.psys, 7112 + seed) * 2.0f - 1.0f) * (float)M_PI;
|
||||
float rot[3][3];
|
||||
|
||||
axis_angle_normalized_to_mat3(rot, dir, a);
|
||||
|
@ -760,7 +760,7 @@ void default_mtex(MTex *mtex)
|
||||
mtex->fieldfac = 1.0f;
|
||||
mtex->normapspace = MTEX_NSPACE_TANGENT;
|
||||
mtex->brush_map_mode = MTEX_MAP_MODE_TILED;
|
||||
mtex->random_angle = 2.0f * M_PI;
|
||||
mtex->random_angle = 2.0f * (float)M_PI;
|
||||
mtex->brush_angle_mode = 0;
|
||||
}
|
||||
|
||||
|
@ -451,8 +451,8 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
|
||||
br->mtex.brush_angle_mode |= MTEX_ANGLE_RANDOM;
|
||||
br->mask_mtex.brush_angle_mode |= MTEX_ANGLE_RANDOM;
|
||||
}
|
||||
br->mtex.random_angle = 2.0f * M_PI;
|
||||
br->mask_mtex.random_angle = 2.0f * M_PI;
|
||||
br->mtex.random_angle = 2.0 * M_PI;
|
||||
br->mask_mtex.random_angle = 2.0 * M_PI;
|
||||
}
|
||||
|
||||
#undef BRUSH_RAKE
|
||||
|
@ -475,7 +475,7 @@ void bmo_dissolve_limit_exec(BMesh *bm, BMOperator *op)
|
||||
{
|
||||
BMOpSlot *einput = BMO_slot_get(op->slots_in, "edges");
|
||||
BMOpSlot *vinput = BMO_slot_get(op->slots_in, "verts");
|
||||
const float angle_max = (float)M_PI / 2.0f;
|
||||
const float angle_max = M_PI_2;
|
||||
const float angle_limit = min_ff(angle_max, BMO_slot_float_get(op->slots_in, "angle_limit"));
|
||||
const bool do_dissolve_boundaries = BMO_slot_bool_get(op->slots_in, "use_dissolve_boundaries");
|
||||
const BMO_Delimit delimit = BMO_slot_int_get(op->slots_in, "delimit");
|
||||
|
@ -608,10 +608,10 @@ static void calc_solidify_normals(BMesh *bm)
|
||||
}
|
||||
else {
|
||||
/* only one face attached to that edge */
|
||||
/* an edge without another attached- the weight on this is
|
||||
* undefined, M_PI / 2 is 90d in radians and that seems good enough */
|
||||
/* an edge without another attached- the weight on this is undefined,
|
||||
* M_PI_2 is 90d in radians and that seems good enough */
|
||||
copy_v3_v3(edge_normal, f1->no);
|
||||
mul_v3_fl(edge_normal, M_PI / 2);
|
||||
mul_v3_fl(edge_normal, M_PI_2);
|
||||
}
|
||||
|
||||
add_v3_v3(e->v1->no, edge_normal);
|
||||
|
@ -529,7 +529,7 @@ static void bmesh_find_doubles_common(BMesh *bm, BMOperator *op,
|
||||
|
||||
const float dist = BMO_slot_float_get(op->slots_in, "dist");
|
||||
const float dist_sq = dist * dist;
|
||||
const float dist3 = (M_SQRT3 + 0.00005f) * dist; /* Just above sqrt(3) */
|
||||
const float dist3 = ((float)M_SQRT3 + 0.00005f) * dist; /* Just above sqrt(3) */
|
||||
|
||||
/* Test whether keep_verts arg exists and is non-empty */
|
||||
if (BMO_slot_exists(op->slots_in, "keep_verts")) {
|
||||
|
@ -412,10 +412,10 @@ void bmo_similar_edges_exec(BMesh *bm, BMOperator *op)
|
||||
/* compute the angle between the two edges */
|
||||
angle = angle_normalized_v3v3(e_ext[i].dir, e_ext[indices[idx]].dir);
|
||||
|
||||
if (angle > (float)(M_PI / 2.0)) /* use the smallest angle between the edges */
|
||||
if (angle > (float)M_PI_2) /* use the smallest angle between the edges */
|
||||
angle = fabsf(angle - (float)M_PI);
|
||||
|
||||
if (angle / (float)(M_PI / 2.0) <= thresh) {
|
||||
if (angle / (float)M_PI_2 <= thresh) {
|
||||
BMO_elem_flag_enable(bm, e, EDGE_MARK);
|
||||
cont = false;
|
||||
}
|
||||
|
@ -541,7 +541,7 @@ static void bm_isect_tri_tri(
|
||||
if (((1 << i_b_e0) | (1 << i_b_e1)) & b_mask)
|
||||
continue;
|
||||
fac = line_point_factor_v3(fv_a[i_a]->co, fv_b[i_b_e0]->co, fv_b[i_b_e1]->co);
|
||||
if ((fac > 0.0f - s->epsilon.eps) && (fac < 1.0 + s->epsilon.eps)) {
|
||||
if ((fac > 0.0f - s->epsilon.eps) && (fac < 1.0f + s->epsilon.eps)) {
|
||||
float ix[3];
|
||||
interp_v3_v3v3(ix, fv_b[i_b_e0]->co, fv_b[i_b_e1]->co, fac);
|
||||
if (len_squared_v3v3(ix, fv_a[i_a]->co) <= s->epsilon.eps2x_sq) {
|
||||
@ -579,7 +579,7 @@ static void bm_isect_tri_tri(
|
||||
if (((1 << i_a_e0) | (1 << i_a_e1)) & a_mask)
|
||||
continue;
|
||||
fac = line_point_factor_v3(fv_b[i_b]->co, fv_a[i_a_e0]->co, fv_a[i_a_e1]->co);
|
||||
if ((fac > 0.0 - s->epsilon.eps) && (fac < 1.0 + s->epsilon.eps)) {
|
||||
if ((fac > 0.0f - s->epsilon.eps) && (fac < 1.0f + s->epsilon.eps)) {
|
||||
float ix[3];
|
||||
interp_v3_v3v3(ix, fv_a[i_a_e0]->co, fv_a[i_a_e1]->co, fac);
|
||||
if (len_squared_v3v3(ix, fv_b[i_b]->co) <= s->epsilon.eps2x_sq) {
|
||||
|
@ -35,10 +35,6 @@
|
||||
|
||||
#include "GPU_glew.h"
|
||||
|
||||
/* hacking pointsize and linewidth */
|
||||
#define glPointSize(f) glPointSize(U.pixelsize * (f))
|
||||
#define glLineWidth(f) glLineWidth(U.pixelsize * (f))
|
||||
|
||||
/*
|
||||
* these should be phased out. cpack should be replaced in
|
||||
* code with calls to glColor3ub. - zr
|
||||
@ -51,7 +47,6 @@
|
||||
* */
|
||||
void cpack(unsigned int x);
|
||||
|
||||
|
||||
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
|
||||
# define glMultMatrixf(x) \
|
||||
glMultMatrixf(_Generic((x), \
|
||||
@ -71,9 +66,14 @@ void cpack(unsigned int x);
|
||||
float (*)[4]: (float *)(x), \
|
||||
float [4][4]: (float *)(x)) \
|
||||
)
|
||||
/* hacking pointsize and linewidth */
|
||||
#define glPointSize(f) glPointSize(U.pixelsize * _Generic((f), double: (float)(f), default: (f)))
|
||||
#define glLineWidth(f) glLineWidth(U.pixelsize * _Generic((f), double: (float)(f), default: (f)))
|
||||
#else
|
||||
# define glMultMatrixf(x) glMultMatrixf((float *)(x))
|
||||
# define glLoadMatrixf(x) glLoadMatrixf((float *)(x))
|
||||
#define glPointSize(f) glPointSize(U.pixelsize * (f))
|
||||
#define glLineWidth(f) glLineWidth(U.pixelsize * (f))
|
||||
#endif
|
||||
|
||||
#define GLA_PIXEL_OFS 0.375f
|
||||
|
@ -822,8 +822,8 @@ static void vectorscope_draw_target(float centerx, float centery, float diam, co
|
||||
if (u > 0 && v >= 0) tangle = atanf(v / u);
|
||||
else if (u > 0 && v < 0) tangle = atanf(v / u) + 2.0f * (float)M_PI;
|
||||
else if (u < 0) tangle = atanf(v / u) + (float)M_PI;
|
||||
else if (u == 0 && v > 0.0f) tangle = (float)M_PI / 2.0f;
|
||||
else if (u == 0 && v < 0.0f) tangle = -(float)M_PI / 2.0f;
|
||||
else if (u == 0 && v > 0.0f) tangle = M_PI_2;
|
||||
else if (u == 0 && v < 0.0f) tangle = -M_PI_2;
|
||||
tampli = sqrtf(u * u + v * v);
|
||||
|
||||
/* small target vary by 2.5 degree and 2.5 IRE unit */
|
||||
|
@ -8906,7 +8906,7 @@ static int ui_pie_handler(bContext *C, const wmEvent *event, uiPopupBlockHandle
|
||||
block->pie_data.duration_gesture = duration;
|
||||
}
|
||||
|
||||
if (len_sq < 1.0) {
|
||||
if (len_sq < 1.0f) {
|
||||
uiBut *but = ui_but_find_active_in_region(menu->region);
|
||||
|
||||
if (but) {
|
||||
|
@ -1490,7 +1490,7 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active)
|
||||
}
|
||||
|
||||
BLF_enable(fontid, BLF_ROTATION);
|
||||
BLF_rotation(fontid, M_PI / 2);
|
||||
BLF_rotation(fontid, M_PI_2);
|
||||
//UI_fontstyle_set(&style->widget);
|
||||
ui_fontscale(&fstyle_points, aspect / (U.pixelsize * 1.1f));
|
||||
BLF_size(fontid, fstyle_points, U.dpi);
|
||||
|
@ -224,7 +224,7 @@ void UI_fontstyle_draw_rotated(const uiFontStyle *fs, const rcti *rect, const ch
|
||||
/* rotate counter-clockwise for now (assumes left-to-right language)*/
|
||||
xofs += height;
|
||||
yofs = BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX) + 5;
|
||||
angle = (float)M_PI / 2.0f;
|
||||
angle = M_PI_2;
|
||||
|
||||
/* translate rect to vertical */
|
||||
txtrect.xmin = rect->xmin - BLI_rcti_size_y(rect);
|
||||
|
@ -2210,7 +2210,7 @@ void ui_hsvcircle_pos_from_vals(uiBut *but, const rcti *rect, float *hsv, float
|
||||
float radius = (float)min_ii(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)) / 2.0f;
|
||||
float ang, radius_t;
|
||||
|
||||
ang = 2.0f * (float)M_PI * hsv[0] + 0.5f * (float)M_PI;
|
||||
ang = 2.0f * (float)M_PI * hsv[0] + (float)M_PI_2;
|
||||
|
||||
if ((but->flag & UI_BUT_COLOR_CUBIC) && (U.color_picker_type == USER_CP_CIRCLE_HSV))
|
||||
radius_t = (1.0f - pow3f(1.0f - hsv[1]));
|
||||
@ -3007,11 +3007,8 @@ static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int stat
|
||||
float height = rect->ymax - rect->ymin;
|
||||
/* find color luminance and change it slightly */
|
||||
float bw = rgb_to_bw(col);
|
||||
|
||||
if (bw > 0.5)
|
||||
bw -= 0.5;
|
||||
else
|
||||
bw += 0.5;
|
||||
|
||||
bw += (bw < 0.5f) ? 0.5f : -0.5f;
|
||||
|
||||
glColor4f(bw, bw, bw, 1.0);
|
||||
glBegin(GL_TRIANGLES);
|
||||
@ -3947,7 +3944,7 @@ void ui_draw_pie_center(uiBlock *block)
|
||||
int subd = 40;
|
||||
|
||||
float angle = atan2f(pie_dir[1], pie_dir[0]);
|
||||
float range = (block->pie_data.flags & UI_PIE_DEGREES_RANGE_LARGE) ? ((float)M_PI / 2.0f) : ((float)M_PI / 4.0f);
|
||||
float range = (block->pie_data.flags & UI_PIE_DEGREES_RANGE_LARGE) ? M_PI_2 : M_PI_4;
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(cx, cy, 0.0f);
|
||||
|
@ -1851,7 +1851,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
|
||||
/* draw vertical steps */
|
||||
if (dfac > 0.0f) {
|
||||
|
||||
BLF_rotation_default(M_PI / 2);
|
||||
BLF_rotation_default(M_PI_2);
|
||||
BLF_enable_default(BLF_ROTATION);
|
||||
|
||||
for (; fac < vert.ymax - 10; fac += dfac, val += grid->dy) {
|
||||
|
@ -162,14 +162,13 @@ void ED_object_rotation_from_view(bContext *C, float rot[3], const char align_ax
|
||||
BLI_assert(align_axis >= 'X' && align_axis <= 'Z');
|
||||
|
||||
if (rv3d) {
|
||||
const float pi_2 = (float)M_PI / 2.0f;
|
||||
float quat[4];
|
||||
|
||||
switch (align_axis) {
|
||||
case 'X':
|
||||
{
|
||||
float quat_y[4];
|
||||
axis_angle_to_quat(quat_y, rv3d->viewinv[1], -pi_2);
|
||||
axis_angle_to_quat(quat_y, rv3d->viewinv[1], -M_PI_2);
|
||||
mul_qt_qtqt(quat, rv3d->viewquat, quat_y);
|
||||
quat[0] = -quat[0];
|
||||
|
||||
@ -182,7 +181,7 @@ void ED_object_rotation_from_view(bContext *C, float rot[3], const char align_ax
|
||||
quat[0] = -quat[0];
|
||||
|
||||
quat_to_eul(rot, quat);
|
||||
rot[0] -= pi_2;
|
||||
rot[0] -= (float)M_PI_2;
|
||||
break;
|
||||
}
|
||||
case 'Z':
|
||||
|
@ -290,7 +290,7 @@ static bool paint_brush_update(bContext *C,
|
||||
|
||||
ups->anchored_size = ups->pixel_radius = sqrtf(dx * dx + dy * dy);
|
||||
|
||||
ups->brush_rotation = ups->brush_rotation_sec = atan2f(dx, dy) + M_PI;
|
||||
ups->brush_rotation = ups->brush_rotation_sec = atan2f(dx, dy) + (float)M_PI;
|
||||
|
||||
if (brush->flag & BRUSH_EDGE_TO_EDGE) {
|
||||
halfway[0] = dx * 0.5f + stroke->initial_mouse[0];
|
||||
@ -999,7 +999,8 @@ static bool paint_stroke_curve_end(bContext *C, wmOperator *op, PaintStroke *str
|
||||
return false;
|
||||
}
|
||||
|
||||
static void paint_stroke_line_constrain (bContext *C, PaintStroke *stroke, float mouse[2]) {
|
||||
static void paint_stroke_line_constrain (bContext *C, PaintStroke *stroke, float mouse[2])
|
||||
{
|
||||
if (stroke->constrain_line) {
|
||||
wmWindow *win = CTX_wm_window(C);
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
@ -1011,20 +1012,20 @@ static void paint_stroke_line_constrain (bContext *C, PaintStroke *stroke, float
|
||||
len = len_v2(line);
|
||||
|
||||
/* divide angle by PI/8 */
|
||||
angle = 4.0 * angle / M_PI;
|
||||
angle = 4.0f * angle / (float)M_PI;
|
||||
|
||||
/* now take residue, if less than */
|
||||
res = angle - floor(angle);
|
||||
res = angle - floorf(angle);
|
||||
|
||||
if (res <= 0.5) {
|
||||
angle = floor(angle) * M_PI / 4.0;
|
||||
if (res <= 0.5f) {
|
||||
angle = floorf(angle) * (float)M_PI_4;
|
||||
}
|
||||
else {
|
||||
angle = (floor(angle) + 1.0) * M_PI / 4.0;
|
||||
angle = (floorf(angle) + 1.0f) * (float)M_PI_4;
|
||||
}
|
||||
|
||||
line[0] = len * cos(angle) + stroke->last_mouse_position[0] + ar->winrct.xmin;
|
||||
line[1] = len * sin(angle) + stroke->last_mouse_position[1] + ar->winrct.ymin;
|
||||
line[0] = len * cosf(angle) + stroke->last_mouse_position[0] + ar->winrct.xmin;
|
||||
line[1] = len * sinf(angle) + stroke->last_mouse_position[1] + ar->winrct.ymin;
|
||||
|
||||
WM_cursor_warp(win, line[0], line[1]);
|
||||
}
|
||||
|
@ -848,11 +848,13 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu)
|
||||
* NOTE: we need to scale the y-values to be valid for the units
|
||||
*/
|
||||
glBegin(GL_LINES);
|
||||
{
|
||||
t = v2d->cur.xmin;
|
||||
glVertex2f(t, t * unitfac);
|
||||
|
||||
t = v2d->cur.xmax;
|
||||
glVertex2f(t, t * unitfac);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* cleanup line drawing */
|
||||
@ -875,6 +877,7 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu)
|
||||
setlinestyle(5);
|
||||
|
||||
glBegin(GL_LINES);
|
||||
{
|
||||
/* x-axis lookup */
|
||||
co[0] = x;
|
||||
|
||||
@ -894,6 +897,7 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu)
|
||||
|
||||
co[0] = x;
|
||||
glVertex2fv(co);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
setlinestyle(0);
|
||||
|
@ -117,7 +117,7 @@ static void preview_startjob(void *data, short *stop, short *do_update, float *p
|
||||
BLI_freelinkN(&pj->previews, previewjb);
|
||||
previewjb = preview_next;
|
||||
pj->processed++;
|
||||
*progress = (pj->total > 0) ? (float)pj->processed / (float)pj->total : 1.0;
|
||||
*progress = (pj->total > 0) ? (float)pj->processed / (float)pj->total : 1.0f;
|
||||
*do_update = true;
|
||||
BLI_mutex_unlock(pj->mutex);
|
||||
}
|
||||
|
@ -1619,7 +1619,7 @@ static void draw_pose_dofs(Object *ob)
|
||||
for (a = -16; a <= 16; a++) {
|
||||
/* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */
|
||||
float fac = ((float)a) / 16.0f * 0.5f;
|
||||
phi = (float)(0.5 * M_PI) + fac * (pchan->limitmax[0] - pchan->limitmin[0]);
|
||||
phi = (float)M_PI_2 + fac * (pchan->limitmax[0] - pchan->limitmin[0]);
|
||||
|
||||
i = (a == -16) ? 2 : 3;
|
||||
corner[i][0] = 0.0f;
|
||||
|
@ -2822,7 +2822,7 @@ static void view3d_main_area_clear(Scene *scene, View3D *v3d, ARegion *ar, bool
|
||||
{
|
||||
/* clear background */
|
||||
if (scene->world && ((v3d->flag3 & V3D_SHOW_WORLD) || force)) {
|
||||
float alpha = (force) ? 1.0f : 0.0;
|
||||
float alpha = (force) ? 1.0f : 0.0f;
|
||||
bool glsl = GPU_glsl_support() && BKE_scene_use_new_shading_nodes(scene) && scene->world->nodetree && scene->world->use_nodes;
|
||||
|
||||
if (glsl) {
|
||||
|
@ -1034,7 +1034,7 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
|
||||
* - of rotation is linearly proportional
|
||||
* - to the distance that the mouse is
|
||||
* - dragged. */
|
||||
phi = si * (float)(M_PI / 2.0);
|
||||
phi = si * (float)M_PI_2;
|
||||
|
||||
q1[0] = cosf(phi);
|
||||
mul_v3_fl(q1 + 1, sinf(phi));
|
||||
|
@ -344,8 +344,8 @@ void view3d_keymap(wmKeyConfig *keyconf)
|
||||
WM_keymap_add_item(keymap, "VIEW3D_OT_ndof_all", NDOF_MOTION, 0, KM_CTRL | KM_SHIFT, 0);
|
||||
kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_view_selected", NDOF_BUTTON_FIT, KM_PRESS, 0, 0);
|
||||
RNA_boolean_set(kmi->ptr, "use_all_regions", false);
|
||||
RNA_float_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_roll", NDOF_BUTTON_ROLL_CCW, KM_PRESS, 0, 0)->ptr, "angle", M_PI / -2);
|
||||
RNA_float_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_roll", NDOF_BUTTON_ROLL_CW, KM_PRESS, 0, 0)->ptr, "angle", M_PI / 2);
|
||||
RNA_float_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_roll", NDOF_BUTTON_ROLL_CCW, KM_PRESS, 0, 0)->ptr, "angle", -M_PI_2);
|
||||
RNA_float_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_roll", NDOF_BUTTON_ROLL_CW, KM_PRESS, 0, 0)->ptr, "angle", M_PI_2);
|
||||
|
||||
|
||||
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", NDOF_BUTTON_FRONT, KM_PRESS, 0, 0)->ptr, "type", RV3D_VIEW_FRONT);
|
||||
|
@ -208,7 +208,7 @@ static void axisProjection(TransInfo *t, const float axis[3], const float in[3],
|
||||
viewAxisCorrectCenter(t, t_con_center);
|
||||
|
||||
angle = fabsf(angle_v3v3(axis, t->viewinv[2]));
|
||||
if (angle > (float)M_PI / 2.0f) {
|
||||
if (angle > (float)M_PI_2) {
|
||||
angle = (float)M_PI - angle;
|
||||
}
|
||||
angle = RAD2DEGF(angle);
|
||||
|
@ -177,7 +177,7 @@ static void axis_angle_to_gimbal_axis(float gmat[3][3], const float axis[3], con
|
||||
mul_qt_v3(quat, gmat[0]);
|
||||
|
||||
/* Y-axis */
|
||||
axis_angle_to_quat(quat, axis, M_PI / 2.0);
|
||||
axis_angle_to_quat(quat, axis, M_PI_2);
|
||||
copy_v3_v3(gmat[1], gmat[0]);
|
||||
mul_qt_v3(quat, gmat[1]);
|
||||
|
||||
|
@ -2672,8 +2672,8 @@ static PBool p_abf_matrix_invert(PAbfSystem *sys, PChart *chart)
|
||||
}
|
||||
|
||||
for (i = 0; i < ninterior; i++) {
|
||||
sys->lambdaPlanar[i] += nlGetVariable(0, i);
|
||||
sys->lambdaLength[i] += nlGetVariable(0, ninterior + i);
|
||||
sys->lambdaPlanar[i] += (float)nlGetVariable(0, i);
|
||||
sys->lambdaLength[i] += (float)nlGetVariable(0, ninterior + i);
|
||||
}
|
||||
}
|
||||
|
||||
@ -4561,7 +4561,7 @@ void param_pack(ParamHandle *handle, float margin, bool do_rotate)
|
||||
box->index = i; /* warning this index skips PCHART_NOPACK boxes */
|
||||
|
||||
if (margin > 0.0f)
|
||||
area += sqrtf(box->w * box->h);
|
||||
area += (double)sqrtf(box->w * box->h);
|
||||
}
|
||||
|
||||
if (margin > 0.0f) {
|
||||
|
@ -3207,7 +3207,7 @@ static void rna_def_scene_game_recast_data(BlenderRNA *brna)
|
||||
|
||||
prop = RNA_def_property(srna, "slope_max", PROP_FLOAT, PROP_ANGLE);
|
||||
RNA_def_property_float_sdna(prop, NULL, "agentmaxslope");
|
||||
RNA_def_property_range(prop, 0, M_PI / 2);
|
||||
RNA_def_property_range(prop, 0, M_PI_2);
|
||||
RNA_def_property_ui_text(prop, "Max Slope", "Maximum walkable slope angle");
|
||||
RNA_def_property_update(prop, NC_SCENE, NULL);
|
||||
|
||||
|
@ -201,7 +201,7 @@ static void dm_mvert_map_doubles(
|
||||
const float dist,
|
||||
const bool with_follow)
|
||||
{
|
||||
const float dist3 = (M_SQRT3 + 0.00005f) * dist; /* Just above sqrt(3) */
|
||||
const float dist3 = ((float)M_SQRT3 + 0.00005f) * dist; /* Just above sqrt(3) */
|
||||
int i_source, i_target, i_target_low_bound, target_end, source_end;
|
||||
SortVertsElem *sorted_verts_target, *sorted_verts_source;
|
||||
SortVertsElem *sve_source, *sve_target, *sve_target_low_bound;
|
||||
|
@ -466,13 +466,13 @@ static void validate_solution(LaplacianSystem *sys, short flag, float lambda, fl
|
||||
if (sys->zerola[i] == 0) {
|
||||
lam = sys->numNeEd[i] == sys->numNeFa[i] ? (lambda >= 0.0f ? 1.0f : -1.0f) : (lambda_border >= 0.0f ? 1.0f : -1.0f);
|
||||
if (flag & MOD_LAPLACIANSMOOTH_X) {
|
||||
sys->vertexCos[i][0] += lam * (nlGetVariable(0, i) - sys->vertexCos[i][0]);
|
||||
sys->vertexCos[i][0] += lam * ((float)nlGetVariable(0, i) - sys->vertexCos[i][0]);
|
||||
}
|
||||
if (flag & MOD_LAPLACIANSMOOTH_Y) {
|
||||
sys->vertexCos[i][1] += lam * (nlGetVariable(1, i) - sys->vertexCos[i][1]);
|
||||
sys->vertexCos[i][1] += lam * ((float)nlGetVariable(1, i) - sys->vertexCos[i][1]);
|
||||
}
|
||||
if (flag & MOD_LAPLACIANSMOOTH_Z) {
|
||||
sys->vertexCos[i][2] += lam * (nlGetVariable(2, i) - sys->vertexCos[i][2]);
|
||||
sys->vertexCos[i][2] += lam * ((float)nlGetVariable(2, i) - sys->vertexCos[i][2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -48,9 +48,9 @@ static void node_shader_exec_gamma(void *UNUSED(data), int UNUSED(thread), bNode
|
||||
nodestack_get_vec(col, SOCK_VECTOR, in[0]);
|
||||
nodestack_get_vec(&gamma, SOCK_FLOAT, in[1]);
|
||||
|
||||
out[0]->vec[0] = col[0] > 0.0 ? pow(col[0], gamma) : col[0];
|
||||
out[0]->vec[1] = col[1] > 0.0 ? pow(col[1], gamma) : col[1];
|
||||
out[0]->vec[2] = col[2] > 0.0 ? pow(col[2], gamma) : col[2];
|
||||
out[0]->vec[0] = col[0] > 0.0f ? powf(col[0], gamma) : col[0];
|
||||
out[0]->vec[1] = col[1] > 0.0f ? powf(col[1], gamma) : col[1];
|
||||
out[0]->vec[2] = col[2] > 0.0f ? powf(col[2], gamma) : col[2];
|
||||
}
|
||||
|
||||
static int node_shader_gpu_gamma(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
|
||||
|
@ -941,7 +941,7 @@ static int cg_filtered(lfVector *ldV, fmatrix3x3 *lA, lfVector *lB, lfVector *z,
|
||||
|
||||
result->status = conjgrad_loopcount < conjgrad_looplimit ? BPH_SOLVER_SUCCESS : BPH_SOLVER_NO_CONVERGENCE;
|
||||
result->iterations = conjgrad_loopcount;
|
||||
result->error = bnorm2 > 0.0f ? sqrt(delta_new / bnorm2) : 0.0f;
|
||||
result->error = bnorm2 > 0.0f ? sqrtf(delta_new / bnorm2) : 0.0f;
|
||||
|
||||
return conjgrad_loopcount < conjgrad_looplimit; // true means we reached desired accuracy in given time - ie stable
|
||||
}
|
||||
@ -1470,8 +1470,8 @@ static void edge_wind_vertex(const float dir[3], float length, float radius, con
|
||||
|
||||
/* angle of wind direction to edge */
|
||||
cos_alpha = dot_v3v3(wind, dir) / windlen;
|
||||
sin_alpha = sqrt(1.0 - cos_alpha*cos_alpha);
|
||||
cross_section = radius * (M_PI * radius * sin_alpha + length * cos_alpha);
|
||||
sin_alpha = sqrtf(1.0f - cos_alpha * cos_alpha);
|
||||
cross_section = radius * ((float)M_PI * radius * sin_alpha + length * cos_alpha);
|
||||
|
||||
mul_v3_v3fl(f, wind, density * cross_section);
|
||||
}
|
||||
|
@ -157,7 +157,7 @@ float RE_filter_value(int type, float x)
|
||||
{
|
||||
const float two_gaussfac2 = 2.0f * gaussfac * gaussfac;
|
||||
x *= 3.0f * gaussfac;
|
||||
return 1.0f / sqrtf(M_PI * two_gaussfac2) * expf(-x*x / two_gaussfac2);
|
||||
return 1.0f / sqrtf((float)M_PI * two_gaussfac2) * expf(-x*x / two_gaussfac2);
|
||||
}
|
||||
|
||||
case R_FILTER_MITCH:
|
||||
|
@ -155,7 +155,7 @@ static void render_lighting_halo(HaloRen *har, float col_r[3])
|
||||
x = max_ff(fabsf(lvrot[0]/lvrot[2]), fabsf(lvrot[1]/lvrot[2]));
|
||||
/* 1.0/(sqrt(1+x*x)) is equivalent to cos(atan(x)) */
|
||||
|
||||
inpr = 1.0 / (sqrtf(1.0f + x * x));
|
||||
inpr = 1.0f / (sqrtf(1.0f + x * x));
|
||||
}
|
||||
else inpr= 0.0;
|
||||
}
|
||||
@ -201,7 +201,7 @@ static void render_lighting_halo(HaloRen *har, float col_r[3])
|
||||
|
||||
/* dot product and reflectivity*/
|
||||
|
||||
inp = 1.0 - fabsf(dot_v3v3(vn, lv));
|
||||
inp = 1.0f - fabsf(dot_v3v3(vn, lv));
|
||||
|
||||
/* inp= cos(0.5*M_PI-acos(inp)); */
|
||||
|
||||
@ -361,7 +361,7 @@ int shadeHaloFloat(HaloRen *har, float col[4], int zz,
|
||||
else dist= dist/har->radsq;
|
||||
|
||||
if (har->type & HA_FLARECIRC) {
|
||||
dist = 0.5 + fabsf(dist - 0.5f);
|
||||
dist = 0.5f + fabsf(dist - 0.5f);
|
||||
}
|
||||
|
||||
if (har->hard>=30) {
|
||||
|
@ -1273,7 +1273,7 @@ static float get_avg_speed(ShadeInput *shi)
|
||||
post_x = (shi->winspeed[2] == PASS_VECTOR_MAX)?0.0f:shi->winspeed[2];
|
||||
post_y = (shi->winspeed[3] == PASS_VECTOR_MAX)?0.0f:shi->winspeed[3];
|
||||
|
||||
speedavg = (sqrtf(pre_x * pre_x + pre_y * pre_y) + sqrtf(post_x * post_x + post_y * post_y)) / 2.0;
|
||||
speedavg = (sqrtf(pre_x * pre_x + pre_y * pre_y) + sqrtf(post_x * post_x + post_y * post_y)) / 2.0f;
|
||||
|
||||
return speedavg;
|
||||
}
|
||||
|
@ -220,10 +220,10 @@ static int blend(Tex *tex, const float texvec[3], TexResult *texres)
|
||||
texres->tin= (2.0f+x+y)/4.0f;
|
||||
}
|
||||
else if (tex->stype==TEX_RAD) { /* radial */
|
||||
texres->tin = (atan2f(y, x) / (2 * M_PI) + 0.5f);
|
||||
texres->tin = (atan2f(y, x) / (float)(2 * M_PI) + 0.5f);
|
||||
}
|
||||
else { /* sphere TEX_SPHERE */
|
||||
texres->tin = 1.0 - sqrtf(x * x + y * y + texvec[2] * texvec[2]);
|
||||
texres->tin = 1.0f - sqrtf(x * x + y * y + texvec[2] * texvec[2]);
|
||||
if (texres->tin<0.0f) texres->tin= 0.0f;
|
||||
if (tex->stype==TEX_HALO) texres->tin*= texres->tin; /* halo */
|
||||
}
|
||||
@ -274,7 +274,7 @@ static int clouds(Tex *tex, const float texvec[3], TexResult *texres)
|
||||
/* creates a sine wave */
|
||||
static float tex_sin(float a)
|
||||
{
|
||||
a = 0.5 + 0.5 * sinf(a);
|
||||
a = 0.5f + 0.5f * sinf(a);
|
||||
|
||||
return a;
|
||||
}
|
||||
|
@ -254,14 +254,14 @@ void GetSkyXYZRadiance(struct SunSky *sunsky, float theta, float phi, float colo
|
||||
float hfade = 1, nfade = 1;
|
||||
|
||||
|
||||
if (theta > (0.5f * (float)M_PI)) {
|
||||
if (theta > (float)M_PI_2) {
|
||||
hfade = 1.0f - (theta * (float)M_1_PI - 0.5f) * 2.0f;
|
||||
hfade = hfade * hfade * (3.0f - 2.0f * hfade);
|
||||
theta = 0.5 * M_PI;
|
||||
theta = M_PI_2;
|
||||
}
|
||||
|
||||
if (sunsky->theta > (0.5f * (float)M_PI)) {
|
||||
if (theta <= 0.5f * (float)M_PI) {
|
||||
if (sunsky->theta > (float)M_PI_2) {
|
||||
if (theta <= (float)M_PI_2) {
|
||||
nfade = 1.0f - (0.5f - theta * (float)M_1_PI) * 2.0f;
|
||||
nfade *= 1.0f - (sunsky->theta * (float)M_1_PI - 0.5f) * 2.0f;
|
||||
nfade = nfade * nfade * (3.0f - 2.0f * nfade);
|
||||
|
@ -4423,7 +4423,7 @@ static int radial_control_modal(bContext *C, wmOperator *op, const wmEvent *even
|
||||
if (snap) new_value = ((int)ceil(new_value * 10.f) * 10.0f) / 100.f;
|
||||
break;
|
||||
case PROP_ANGLE:
|
||||
new_value = atan2f(delta[1], delta[0]) + M_PI + angle_precision;
|
||||
new_value = atan2f(delta[1], delta[0]) + (float)M_PI + angle_precision;
|
||||
new_value = fmod(new_value, 2.0f * (float)M_PI);
|
||||
if (new_value < 0.0f)
|
||||
new_value += 2.0f * (float)M_PI;
|
||||
|
Loading…
Reference in New Issue
Block a user