BGE Animations: Updating the python docs.

This commit is contained in:
Mitchell Stokes 2011-07-16 05:29:15 +00:00
parent c9c51776ee
commit 9fa6e32d5c

@ -1564,24 +1564,38 @@ Game Engine bge.types Module
:arg speed: the playback speed of the action as a factor (1.0 = normal speed, 2.0 = 2x speed, etc) :arg speed: the playback speed of the action as a factor (1.0 = normal speed, 2.0 = 2x speed, etc)
:type speed: float :type speed: float
.. method:: getActionFrame(layer) .. method:: stopAction(layer=0)
Stop playing the action on the given layer.
:arg layer: The layer to stop playing.
:type layer: integer
.. method:: getActionFrame(layer=0)
Gets the current frame of the action playing in the supplied layer Gets the current frame of the action playing in the supplied layer.
:arg layer: The layer that you want to get the frame from. :arg layer: The layer that you want to get the frame from.
:type layer: integer :type layer: integer
:return: The current frame of the action :return: The current frame of the action
.. method:: setActionFrame(layer, frame) .. method:: setActionFrame(frame, layer=0)
Set the current frame of the action playing in the supplied layer Set the current frame of the action playing in the supplied layer.
:arg layer: The layer where you want to set the frame :arg layer: The layer where you want to set the frame
:type layer: integer :type layer: integer
:arg frame: The frame to set the action to :arg frame: The frame to set the action to
:type frame: float :type frame: float
.. method:: isPlayingAction(layer=0)
Checks to see if there is an action playing in the given layer.
:arg layer: The layer to check for a playing action.
:type layer: integer
.. class:: KX_IpoActuator(SCA_IActuator) .. class:: KX_IpoActuator(SCA_IActuator)
IPO actuator activates an animation. IPO actuator activates an animation.