forked from bartvdbraak/blender
Tweak for action group -> bone select feature
Set newly selected bone as "active", so that the transform properties show the correct values for the newly selected bone
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38c16f9bf4
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@ -75,13 +75,18 @@ void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select)
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return;
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return;
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arm = ob->data;
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arm = ob->data;
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/* can only change selection state if bone can be modified */
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/* can only change selection state if bone can be modified */
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if (PBONE_SELECTABLE(arm, pchan->bone)) {
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if (PBONE_SELECTABLE(arm, pchan->bone)) {
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/* change selection state */
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/* change selection state - activate too if selected */
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if (select)
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if (select) {
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pchan->bone->flag |= BONE_SELECTED;
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pchan->bone->flag |= BONE_SELECTED;
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else
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arm->act_bone = pchan->bone;
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}
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else {
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pchan->bone->flag &= ~BONE_SELECTED;
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pchan->bone->flag &= ~BONE_SELECTED;
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arm->act_bone = NULL;
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}
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// TODO: select and activate corresponding vgroup?
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// TODO: select and activate corresponding vgroup?
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@ -91,6 +96,9 @@ void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select)
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if (arm->flag & ARM_HAS_VIZ_DEPS) {
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if (arm->flag & ARM_HAS_VIZ_DEPS) {
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DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
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DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
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}
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}
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/* send necessary notifiers */
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WM_main_add_notifier(NC_GEOM | ND_DATA, ob);
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}
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}
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}
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}
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