forked from bartvdbraak/blender
add access to radius for game objects (static objects can have radius) as well as anisotropic friction.
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@ -72,7 +72,6 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel):
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col = split.column()
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sub = col.column()
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sub.active = (game.physics_type == 'RIGID_BODY')
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sub.prop(game, "use_anisotropic_friction")
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subsub = sub.column()
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subsub.active = game.use_anisotropic_friction
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@ -149,6 +148,22 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel):
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col.prop(game, "use_ghost")
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col.prop(ob, "hide_render", text="Invisible")
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layout.separator()
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split = layout.split()
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col = split.column()
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col.label(text="Attributes:")
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col.prop(game, "radius")
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col = split.column()
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sub = col.column()
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sub.prop(game, "use_anisotropic_friction")
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subsub = sub.column()
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subsub.active = game.use_anisotropic_friction
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subsub.prop(game, "friction_coefficients", text="", slider=True)
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elif game.physics_type in ('SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'):
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layout.prop(ob, "hide_render", text="Invisible")
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