collada: change image export: export either UV Textures or Materials. This

avoids wrong texture data when multiple objects are exported. Note: This
commit might possiblyt not work fully. The full feature is added with the
next commit)
This commit is contained in:
Gaia Clary 2017-06-24 22:09:08 +02:00
parent 89060babbc
commit a2a301bdb9
14 changed files with 100 additions and 66 deletions

@ -10,7 +10,7 @@ op.include_armatures = True
op.include_shapekeys = False
op.deform_bones_only = True
op.active_uv_only = True
op.include_uv_textures = True
op.export_texture_type_selection = 'uv'
op.use_texture_copies = True
op.triangulate = True
op.use_object_instantiation = False

@ -10,7 +10,7 @@ op.include_armatures = False
op.include_shapekeys = False
op.deform_bones_only = False
op.active_uv_only = True
op.include_uv_textures = True
op.export_texture_type_selection = 'uv'
op.use_texture_copies = True
op.triangulate = True
op.use_object_instantiation = False

@ -116,7 +116,10 @@ bool ArmatureExporter::add_instance_controller(Object *ob)
write_bone_URLs(ins, ob_arm, bone);
}
InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob, this->export_settings->active_uv_only);
InstanceWriter::add_material_bindings(ins.getBindMaterial(),
ob,
this->export_settings->active_uv_only,
this->export_settings->export_texture_type);
ins.add();
return true;

@ -98,7 +98,10 @@ bool ControllerExporter::add_instance_controller(Object *ob)
write_bone_URLs(ins, ob_arm, bone);
}
InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob, this->export_settings->active_uv_only);
InstanceWriter::add_material_bindings(ins.getBindMaterial(),
ob,
this->export_settings->active_uv_only,
this->export_settings->export_texture_type);
ins.add();
return true;

@ -176,7 +176,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
{
// create a list of indices to textures of type TEX_IMAGE
std::vector<int> tex_indices;
if (this->export_settings->include_material_textures)
if (this->export_settings->export_texture_type == BC_TEXTURE_TYPE_MAT)
createTextureIndices(ma, tex_indices);
openEffect(translate_id(id_name(ma)) + "-effect");
@ -313,7 +313,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
int active_uv_layer = -1;
std::set<Image *> uv_textures;
if (ob->type == OB_MESH && ob->totcol && this->export_settings->include_uv_textures) {
if (ob->type == OB_MESH && ob->totcol && this->export_settings->export_texture_type == BC_TEXTURE_TYPE_UV) {
bool active_uv_only = this->export_settings->active_uv_only;
Mesh *me = (Mesh *) ob->data;
active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);

@ -27,7 +27,6 @@
#ifndef __EXPORTSETTINGS_H__
#define __EXPORTSETTINGS_H__
#include "collada.h"
#include "collada.h"
struct ExportSettings {
@ -42,8 +41,7 @@ public:
bool deform_bones_only;
bool active_uv_only;
bool include_uv_textures;
bool include_material_textures;
BC_export_texture_type export_texture_type;
bool use_texture_copies;
bool triangulate;

@ -232,11 +232,10 @@ void ImagesExporter::exportImages(Scene *sce)
openLibrary();
MaterialFunctor mf;
if (this->export_settings->include_material_textures) {
if (this->export_settings->export_texture_type == BC_TEXTURE_TYPE_MAT) {
mf.forEachMaterialInExportSet<ImagesExporter>(sce, *this, this->export_settings->export_set);
}
if (this->export_settings->include_uv_textures) {
else if (this->export_settings->export_texture_type == BC_TEXTURE_TYPE_UV) {
export_UV_Images();
}

@ -32,16 +32,16 @@
#include "COLLADASWInstanceMaterial.h"
extern "C" {
#include "BKE_customdata.h"
#include "BKE_material.h"
#include "DNA_mesh_types.h"
#include "BKE_customdata.h"
#include "BKE_material.h"
#include "DNA_mesh_types.h"
}
#include "InstanceWriter.h"
#include "collada_internal.h"
#include "collada_utils.h"
void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob, bool active_uv_only)
void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob, bool active_uv_only, BC_export_texture_type export_texture_type)
{
for (int a = 0; a < ob->totcol; a++) {
Material *ma = give_current_material(ob, a + 1);
@ -54,20 +54,20 @@ void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_materia
std::ostringstream ostr;
ostr << matid;
COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
// create <bind_vertex_input> for each uv map
Mesh *me = (Mesh *)ob->data;
int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
int map_index = 0;
int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) -1;
int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) - 1;
for (int b = 0; b < totlayer; b++) {
if (!active_uv_only || b == active_uv_index) {
char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++));
}
}
iml.push_back(im);
}
}

@ -38,14 +38,41 @@ MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSe
void MaterialsExporter::exportMaterials(Scene *sce)
{
if (hasMaterials(sce)) {
openLibrary();
if (this->export_settings->export_texture_type == BC_TEXTURE_TYPE_MAT)
{
if (hasMaterials(sce)) {
openLibrary();
MaterialFunctor mf;
mf.forEachMaterialInExportSet<MaterialsExporter>(sce, *this, this->export_settings->export_set);
MaterialFunctor mf;
mf.forEachMaterialInExportSet<MaterialsExporter>(sce, *this, this->export_settings->export_set);
closeLibrary();
closeLibrary();
}
}
#if 0
// Temporary discarded (to keep consistent commits)
else if (this->export_settings->export_texture_type == BC_TEXTURE_TYPE_UV)
{
std::set<Image *> uv_images = bc_getUVImages(sce, !this->export_settings->active_uv_only);
if (uv_images.size() > 0) {
openLibrary();
std::set<Image *>::iterator uv_images_iter;
for (uv_images_iter = uv_images.begin();
uv_images_iter != uv_images.end();
uv_images_iter++) {
Image *ima = *uv_images_iter;
std::string matid(id_name(ima));
openMaterial(get_material_id_from_id(matid), translate_id(matid));
std::string efid = translate_id(matid) + "-effect";
addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, efid));
closeMaterial();
}
closeLibrary();
}
}
#endif
}
bool MaterialsExporter::hasMaterials(Scene *sce)

@ -151,7 +151,10 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce)
COLLADASW::InstanceGeometry instGeom(mSW);
instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, this->export_settings->use_object_instantiation)));
instGeom.setName(translate_id(id_name(ob)));
InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob, this->export_settings->active_uv_only);
InstanceWriter::add_material_bindings(instGeom.getBindMaterial(),
ob,
this->export_settings->active_uv_only,
this->export_settings->export_texture_type);
instGeom.add();
}

@ -80,8 +80,7 @@ int collada_export(Scene *sce,
int deform_bones_only,
int active_uv_only,
int include_uv_textures,
int include_material_textures,
BC_export_texture_type export_texture_type,
int use_texture_copies,
int triangulate,
@ -106,8 +105,7 @@ int collada_export(Scene *sce,
export_settings.deform_bones_only = deform_bones_only != 0;
export_settings.active_uv_only = active_uv_only != 0;
export_settings.include_uv_textures = include_uv_textures != 0;
export_settings.include_material_textures= include_material_textures != 0;
export_settings.export_texture_type = export_texture_type;
export_settings.use_texture_copies = use_texture_copies != 0;
export_settings.triangulate = triangulate != 0;

@ -46,6 +46,12 @@ typedef enum BC_export_transformation_type {
BC_TRANSFORMATION_TYPE_TRANSROTLOC
} BC_export_transformation_type;
typedef enum BC_export_texture_type {
BC_TEXTURE_TYPE_NONE,
BC_TEXTURE_TYPE_UV,
BC_TEXTURE_TYPE_MAT
} BC_export_texture_type;
struct bContext;
struct Scene;
@ -74,8 +80,7 @@ int collada_export(struct Scene *sce,
int deform_bones_only,
int active_uv_only,
int include_uv_textures,
int include_material_textures,
BC_export_texture_type export_texture_type,
int use_texture_copies,
int triangulate,
@ -84,9 +89,9 @@ int collada_export(struct Scene *sce,
int sort_by_name,
BC_export_transformation_type export_transformation_type,
int open_sim,
int limit_precision,
int keep_bind_info);
int open_sim,
int limit_precision,
int keep_bind_info);
#ifdef __cplusplus
}

@ -87,8 +87,7 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
int include_shapekeys;
int deform_bones_only;
int include_uv_textures;
int include_material_textures;
int export_texture_type;
int use_texture_copies;
int active_uv_only;
@ -139,8 +138,7 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
include_shapekeys = RNA_boolean_get(op->ptr, "include_shapekeys");
deform_bones_only = RNA_boolean_get(op->ptr, "deform_bones_only");
include_uv_textures = RNA_boolean_get(op->ptr, "include_uv_textures");
include_material_textures = RNA_boolean_get(op->ptr, "include_material_textures");
export_texture_type = RNA_enum_get(op->ptr, "export_texture_type_selection");
use_texture_copies = RNA_boolean_get(op->ptr, "use_texture_copies");
active_uv_only = RNA_boolean_get(op->ptr, "active_uv_only");
@ -169,8 +167,7 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
deform_bones_only,
active_uv_only,
include_uv_textures,
include_material_textures,
export_texture_type,
use_texture_copies,
triangulate,
@ -241,10 +238,7 @@ static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
uiItemR(row, imfptr, "active_uv_only", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "include_uv_textures", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "include_material_textures", 0, NULL, ICON_NONE);
uiItemR(row, imfptr, "export_texture_type_selection", 0, "", ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "use_texture_copies", 1, NULL, ICON_NONE);
@ -321,9 +315,16 @@ void WM_OT_collada_export(wmOperatorType *ot)
};
static EnumPropertyItem prop_bc_export_transformation_type[] = {
{BC_TRANSFORMATION_TYPE_MATRIX, "matrix", 0, "Matrix", "Use <matrix> to specify transformations"},
{BC_TRANSFORMATION_TYPE_TRANSROTLOC, "transrotloc", 0, "TransRotLoc", "Use <translate>, <rotate>, <scale> to specify transformations"},
{0, NULL, 0, NULL, NULL}
{ BC_TRANSFORMATION_TYPE_MATRIX, "matrix", 0, "Matrix", "Use <matrix> to specify transformations" },
{ BC_TRANSFORMATION_TYPE_TRANSROTLOC, "transrotloc", 0, "TransRotLoc", "Use <translate>, <rotate>, <scale> to specify transformations" },
{ 0, NULL, 0, NULL, NULL }
};
static EnumPropertyItem prop_bc_export_texture_type[] = {
{ BC_TEXTURE_TYPE_NONE, "none", 0, "No Textures", "Do not export any image based Textures" },
{ BC_TEXTURE_TYPE_UV, "uv", 0, "UV Textures", "Export UV Textures (Face textures)" },
{ BC_TEXTURE_TYPE_MAT, "mat", 0, "Material Textures", "Export Material Textures" },
{ 0, NULL, 0, NULL, NULL }
};
ot->name = "Export COLLADA";
@ -368,16 +369,9 @@ void WM_OT_collada_export(wmOperatorType *ot)
RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only",
"Only export deforming bones with armatures");
RNA_def_boolean(func, "active_uv_only", 0, "Only Selected UV Map",
"Export only the selected UV Map");
RNA_def_boolean(func, "include_uv_textures", 0, "Include UV Textures",
"Export textures assigned to the object UV Maps");
RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures",
"Export textures assigned to the object Materials");
RNA_def_boolean(func, "use_texture_copies", 1, "Copy",
"Copy textures to same folder where the .dae file is exported");
@ -394,11 +388,20 @@ void WM_OT_collada_export(wmOperatorType *ot)
RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name",
"Sort exported data by Object name");
RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
"Transform", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
"Transform", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
RNA_def_enum(func, "export_transformation_type_selection", prop_bc_export_transformation_type, 0,
"Transform", "Transformation type for translation, scale and rotation");
"Transform", "Transformation type for translation, scale and rotation");
RNA_def_int(func, "export_texture_type", 0, INT_MIN, INT_MAX,
"Texture Type", "Type for exported Textures (UV or MAT)", INT_MIN, INT_MAX);
RNA_def_enum(func, "export_texture_type_selection", prop_bc_export_texture_type, 0,
"Texture Type", "Type for exported Textures (UV or MAT)");
RNA_def_boolean(func, "open_sim", 0, "Export to SL/OpenSim",
"Compatibility mode for SL, OpenSim and other compatible online worlds");

@ -280,8 +280,7 @@ static void rna_Scene_collada_export(
int include_shapekeys,
int deform_bones_only,
int active_uv_only,
int include_uv_textures,
int include_material_textures,
int export_texture_type,
int use_texture_copies,
int triangulate,
int use_object_instantiation,
@ -305,8 +304,7 @@ static void rna_Scene_collada_export(
deform_bones_only,
active_uv_only,
include_uv_textures,
include_material_textures,
export_texture_type,
use_texture_copies,
triangulate,
@ -403,11 +401,8 @@ void RNA_api_scene(StructRNA *srna)
RNA_def_boolean(func, "active_uv_only", false, "Only Selected UV Map", "Export only the selected UV Map");
RNA_def_boolean(func, "include_uv_textures", false,
"Include UV Textures", "Export textures assigned to the object UV Maps");
RNA_def_boolean(func, "include_material_textures", false,
"Include Material Textures", "Export textures assigned to the object Materials");
RNA_def_int(func, "export_texture_type", 0, INT_MIN, INT_MAX,
"Texture Type", "Type for exported Textures (UV or MAT)", INT_MIN, INT_MAX);
RNA_def_boolean(func, "use_texture_copies", true,
"Copy", "Copy textures to same folder where the .dae file is exported");