forked from bartvdbraak/blender
Fix for recent changes in glsl
smooth seems to be a keyword in glsl and using it as a name for function property caused issues.
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@ -2188,7 +2188,7 @@ void node_light_path(
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is_transmission_ray = 0.0;
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is_transmission_ray = 0.0;
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}
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}
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void node_light_falloff(float strength, float smooth, out float quadratic, out float linear, out float constant)
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void node_light_falloff(float strength, float tsmooth, out float quadratic, out float linear, out float constant)
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{
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{
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quadratic = strength;
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quadratic = strength;
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linear = strength;
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linear = strength;
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