Fix for recent changes in glsl

smooth seems to be a keyword in glsl and using it as a name for function property caused issues.
This commit is contained in:
Sergey Sharybin 2012-05-09 10:14:01 +00:00
parent ce45c004a3
commit a2ed2b36f3
2 changed files with 1552 additions and 1552 deletions

@ -2188,7 +2188,7 @@ void node_light_path(
is_transmission_ray = 0.0; is_transmission_ray = 0.0;
} }
void node_light_falloff(float strength, float smooth, out float quadratic, out float linear, out float constant) void node_light_falloff(float strength, float tsmooth, out float quadratic, out float linear, out float constant)
{ {
quadratic = strength; quadratic = strength;
linear = strength; linear = strength;

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