forked from bartvdbraak/blender
Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed.
When through and replaced the obvious ones but there are still a a few Id rather not touch without more about whats going on. Did quite a few changes to export-iv also.
This commit is contained in:
parent
acef774a61
commit
a33feaf49b
@ -296,7 +296,7 @@ class xExport:
|
||||
#***********************************************
|
||||
def analyzeScene(self):
|
||||
parent_list = []
|
||||
for obj in Object.Get():
|
||||
for obj in Blender.Scene.GetCurrent().getChildren(): #Object.Get():
|
||||
mesh = obj.getData()
|
||||
if type(mesh) == Types.ArmatureType or type(mesh) == Types.NMeshType or obj.getType() == "Empty":
|
||||
pare = obj.getParent()
|
||||
@ -307,14 +307,14 @@ class xExport:
|
||||
|
||||
def getChildren(self,obj):
|
||||
children_list = []
|
||||
for object in Object.Get():
|
||||
for object in Blender.Scene.GetCurrent().getChildren(): #Object.Get():
|
||||
pare = object.parent
|
||||
if pare == obj :
|
||||
children_list.append(object)
|
||||
return children_list
|
||||
|
||||
def getArmChildren(self,obj):
|
||||
for object in Object.Get():
|
||||
for object in Blender.Scene.GetCurrent().getChildren(): #Object.Get():
|
||||
pare = object.parent
|
||||
if pare == obj :
|
||||
return object
|
||||
@ -404,7 +404,7 @@ class xExport:
|
||||
self.file.write("} // End of the Root Frame\n")
|
||||
if anim :
|
||||
self.file.write("AnimationSet {\n")
|
||||
for obj in Object.Get():
|
||||
for obj in Blender.Scene.GetCurrent().getChildren(): #Object.Get():
|
||||
|
||||
mesh = obj.getData()
|
||||
if type(mesh) == Types.NMeshType or obj.getType() == "Empty":
|
||||
|
@ -439,7 +439,7 @@ def createCURVES(courbes):
|
||||
elif scale_==3:
|
||||
SCALE=r[3]-r[1]
|
||||
|
||||
[o.select(0) for o in Object.Get()]
|
||||
[o.select(0) for o in Scene.GetCurrent().getChildren()] #[o.select(0) for o in Object.Get()] - will not work
|
||||
for I in courbes.ITEM:
|
||||
c = Curve.New()
|
||||
# ----------
|
||||
|
@ -280,7 +280,7 @@ def NEWMEcreation(obj):
|
||||
|
||||
for ozero in OBJ:
|
||||
if ozero.getType()=='Mesh':
|
||||
namelist.append(ozero.getData().name)
|
||||
namelist.append(ozero.getData(name_only=1))
|
||||
|
||||
ozero=obj
|
||||
nomdelobjet=ozero.getName()
|
||||
|
@ -103,13 +103,13 @@ def flipFace(v):
|
||||
|
||||
# return object with given object name (with variable parts) and mesh name
|
||||
def getObjectByName(obj_name, mesh_name):
|
||||
objs = Blender.Object.Get()
|
||||
objs = Blender.Scene.GetCurrent().getChildren() #Blender.Object.Get()
|
||||
for obj in objs:
|
||||
if obj.getType() == "Mesh":
|
||||
# if obj.getName()[0:len(obj_name)] == obj_name and obj.getData().name == mesh_name:
|
||||
# use only mesh_name so bone name and weight (in the envelope name)
|
||||
# can be changed by the user and mirrored by the script.
|
||||
if obj.getData().name == mesh_name:
|
||||
if obj.getData(name_only=1) == mesh_name:
|
||||
return obj
|
||||
return False
|
||||
|
||||
@ -118,7 +118,7 @@ SUFFIX_LEN = len(REF_SUFFIX);
|
||||
Blender.Window.EditMode(0)
|
||||
|
||||
count = 0
|
||||
objs = Blender.Object.Get()
|
||||
objs = Blender.Scene.GetCurrent().getChildren() #objs = Blender.Object.Get()
|
||||
for obj in objs:
|
||||
if obj.getType() != 'Mesh':
|
||||
continue
|
||||
|
@ -40,261 +40,262 @@ Note:
|
||||
#
|
||||
|
||||
import Blender
|
||||
import os
|
||||
import math
|
||||
math_pi= 3.1415926535897931
|
||||
|
||||
def WriteHeader(file):
|
||||
file.write("#Inventor V2.1 ascii\n\n")
|
||||
file.write("Separator\n")
|
||||
file.write("{\n")
|
||||
file.write(" ShapeHints\n")
|
||||
file.write(" {\n")
|
||||
file.write(" vertexOrdering COUNTERCLOCKWISE\n")
|
||||
file.write(" }\n")
|
||||
file.write("#Inventor V2.1 ascii\n\n")
|
||||
file.write("Separator\n")
|
||||
file.write("{\n")
|
||||
file.write(" ShapeHints\n")
|
||||
file.write(" {\n")
|
||||
file.write(" vertexOrdering COUNTERCLOCKWISE\n")
|
||||
file.write(" }\n")
|
||||
|
||||
def WriteFooter(file):
|
||||
file.write("}\n")
|
||||
file.write("}\n")
|
||||
|
||||
def WriteMesh(file, object):
|
||||
file.write(" Separator\n")
|
||||
file.write(" {\n")
|
||||
file.write(" # %s\n" % object.getName())
|
||||
WriteMatrix(file, object)
|
||||
mesh = object.getData()
|
||||
WriteMaterials(file, mesh)
|
||||
WriteTexture(file, mesh)
|
||||
WriteNormals(file, mesh)
|
||||
WriteVertices(file, mesh)
|
||||
WriteFaces(file, mesh)
|
||||
file.write(" }\n")
|
||||
file.write(" Separator\n")
|
||||
file.write(" {\n")
|
||||
file.write(" # %s\n" % object.getName())
|
||||
WriteMatrix(file, object)
|
||||
mesh = object.getData()
|
||||
WriteMaterials(file, mesh)
|
||||
WriteTexture(file, mesh)
|
||||
WriteNormals(file, mesh)
|
||||
WriteVertices(file, mesh)
|
||||
WriteFaces(file, mesh)
|
||||
file.write(" }\n")
|
||||
|
||||
def WriteMatrix(file, object):
|
||||
matrix = object.getMatrix()
|
||||
file.write(" MatrixTransform\n")
|
||||
file.write(" {\n")
|
||||
file.write(" matrix\n")
|
||||
for line in matrix:
|
||||
file.write(" %s %s %s %s\n" % (line[0], line[1], line[2], line[3]))
|
||||
file.write(" }\n")
|
||||
matrix = object.getMatrix()
|
||||
file.write(" MatrixTransform\n")
|
||||
file.write(" {\n")
|
||||
file.write(" matrix\n")
|
||||
for line in matrix:
|
||||
file.write(" %.6f %.6f %.6f %.6f\n" % (line[0], line[1], line[2], line[3]))
|
||||
file.write(" }\n")
|
||||
|
||||
def WriteColors(file, mesh):
|
||||
file.write(" vertexProperty VertexProperty\n")
|
||||
file.write(" {\n")
|
||||
file.write(" orderedRGBA\n")
|
||||
file.write(" [\n")
|
||||
for face in mesh.faces:
|
||||
for I in range(len(face.v)):
|
||||
file.write(" 0x%02x%02x%02x%02x,\n" % (face.col[I].r,
|
||||
face.col[I].g, face.col[I].b, face.col[I].a))
|
||||
file.write(" ]\n")
|
||||
file.write(" materialBinding PER_VERTEX\n")
|
||||
file.write(" }\n")
|
||||
file.write(" vertexProperty VertexProperty\n")
|
||||
file.write(" {\n")
|
||||
file.write(" orderedRGBA\n")
|
||||
file.write(" [\n")
|
||||
for face in mesh.faces:
|
||||
for I in xrange(len(face)):
|
||||
file.write(" 0x%02x%02x%02x%02x,\n" % (face.col[I].r,
|
||||
face.col[I].g, face.col[I].b, face.col[I].a))
|
||||
file.write(" ]\n")
|
||||
file.write(" materialBinding PER_VERTEX\n")
|
||||
file.write(" }\n")
|
||||
|
||||
def WriteMaterials(file, mesh):
|
||||
if mesh.materials:
|
||||
file.write(" Material\n")
|
||||
file.write(" {\n")
|
||||
file.write(" ambientColor\n")
|
||||
file.write(" [\n")
|
||||
for mat in mesh.materials:
|
||||
file.write(" %s %s %s,\n" % (mat.mirCol[0], mat.mirCol[1],
|
||||
mat.mirCol[2]))
|
||||
file.write(" ]\n")
|
||||
file.write(" diffuseColor\n")
|
||||
file.write(" [\n")
|
||||
for mat in mesh.materials:
|
||||
file.write(" %s %s %s,\n" % (mat.rgbCol[0], mat.rgbCol[1],
|
||||
mat.rgbCol[2]))
|
||||
file.write(" ]\n")
|
||||
file.write(" specularColor\n")
|
||||
file.write(" [\n")
|
||||
for mat in mesh.materials:
|
||||
file.write(" %s %s %s,\n" % (mat.specCol[0] * mat.spec / 2.0,
|
||||
mat.specCol[1] * mat.spec / 2.0, mat.specCol[2] * mat.spec / 2.0))
|
||||
file.write(" ]\n")
|
||||
file.write(" emissiveColor\n")
|
||||
file.write(" [\n")
|
||||
for mat in mesh.materials:
|
||||
file.write(" %s %s %s,\n" % (mat.rgbCol[0] * mat.emit,
|
||||
mat.rgbCol[1] * mat.emit, mat.rgbCol[0] * mat.emit))
|
||||
file.write(" ]\n")
|
||||
file.write(" shininess\n")
|
||||
file.write(" [\n")
|
||||
for mat in mesh.materials:
|
||||
file.write(" %s,\n" % (mat.hard / 255.0))
|
||||
file.write(" ]\n")
|
||||
file.write(" transparency\n")
|
||||
file.write(" [\n")
|
||||
for mat in mesh.materials:
|
||||
file.write(" %s,\n" % (1.0 - mat.alpha))
|
||||
file.write(" ]\n")
|
||||
file.write(" }\n")
|
||||
file.write(" MaterialBinding\n")
|
||||
file.write(" {\n")
|
||||
file.write(" value PER_FACE_INDEXED\n")
|
||||
file.write(" }\n")
|
||||
if mesh.materials:
|
||||
file.write(" Material\n")
|
||||
file.write(" {\n")
|
||||
file.write(" ambientColor\n")
|
||||
file.write(" [\n")
|
||||
for mat in mesh.materials:
|
||||
file.write(" %.6f %.6f %.6f,\n" % (mat.mirCol[0], mat.mirCol[1],
|
||||
mat.mirCol[2]))
|
||||
file.write(" ]\n")
|
||||
file.write(" diffuseColor\n")
|
||||
file.write(" [\n")
|
||||
for mat in mesh.materials:
|
||||
file.write(" %.6f %.6f %.6f,\n" % (mat.rgbCol[0], mat.rgbCol[1],
|
||||
mat.rgbCol[2]))
|
||||
file.write(" ]\n")
|
||||
file.write(" specularColor\n")
|
||||
file.write(" [\n")
|
||||
for mat in mesh.materials:
|
||||
file.write(" %.6f %.6f %.6f,\n" % (mat.specCol[0] * mat.spec / 2.0,
|
||||
mat.specCol[1] * mat.spec / 2.0, mat.specCol[2] * mat.spec / 2.0))
|
||||
file.write(" ]\n")
|
||||
file.write(" emissiveColor\n")
|
||||
file.write(" [\n")
|
||||
for mat in mesh.materials:
|
||||
file.write(" %.6f %.6f %.6f,\n" % (mat.rgbCol[0] * mat.emit,
|
||||
mat.rgbCol[1] * mat.emit, mat.rgbCol[0] * mat.emit))
|
||||
file.write(" ]\n")
|
||||
file.write(" shininess\n")
|
||||
file.write(" [\n")
|
||||
for mat in mesh.materials:
|
||||
file.write(" %.6f,\n" % (mat.hard / 255.0))
|
||||
file.write(" ]\n")
|
||||
file.write(" transparency\n")
|
||||
file.write(" [\n")
|
||||
for mat in mesh.materials:
|
||||
file.write(" %.6f,\n" % (1.0 - mat.alpha))
|
||||
file.write(" ]\n")
|
||||
file.write(" }\n")
|
||||
file.write(" MaterialBinding\n")
|
||||
file.write(" {\n")
|
||||
file.write(" value PER_FACE_INDEXED\n")
|
||||
file.write(" }\n")
|
||||
|
||||
def WriteTexture(file, mesh):
|
||||
texture = mesh.faces[0].image
|
||||
if texture:
|
||||
file.write(" Texture2\n")
|
||||
file.write(" {\n")
|
||||
file.write(' filename "%s"\n' % texture.getName())
|
||||
file.write(" }\n")
|
||||
file.write(" TextureCoordinate2\n")
|
||||
file.write(" {\n")
|
||||
file.write(" point\n")
|
||||
file.write(" [\n")
|
||||
if mesh.hasVertexUV():
|
||||
for vert in mesh.verts:
|
||||
file.write(" %s %s,\n" % (vert.uvco[0], vert.uvco[1]))
|
||||
file.write(" ]\n")
|
||||
file.write(" }\n")
|
||||
file.write(" TextureCoordinateBinding\n")
|
||||
file.write(" {\n")
|
||||
file.write(" value PER_VERTEX_INDEXED\n")
|
||||
file.write(" }\n")
|
||||
elif mesh.hasFaceUV():
|
||||
for face in mesh.faces:
|
||||
for uv in face.uv:
|
||||
file.write(" %s %s,\n" % (uv[0], uv[1]))
|
||||
file.write(" ]\n")
|
||||
file.write(" }\n")
|
||||
file.write(" TextureCoordinateBinding\n")
|
||||
file.write(" {\n")
|
||||
file.write(" value PER_VERTEX\n")
|
||||
file.write(" }\n")
|
||||
texture = mesh.faces[0].image # BAD Ju Ju
|
||||
if texture:
|
||||
file.write(" Texture2\n")
|
||||
file.write(" {\n")
|
||||
file.write(' filename "%s"\n' % texture.getName())
|
||||
file.write(" }\n")
|
||||
file.write(" TextureCoordinate2\n")
|
||||
file.write(" {\n")
|
||||
file.write(" point\n")
|
||||
file.write(" [\n")
|
||||
if mesh.hasVertexUV():
|
||||
for vert in mesh.verts:
|
||||
file.write(" %s %s,\n" % (vert.uvco[0], vert.uvco[1]))
|
||||
file.write(" ]\n")
|
||||
file.write(" }\n")
|
||||
file.write(" TextureCoordinateBinding\n")
|
||||
file.write(" {\n")
|
||||
file.write(" value PER_VERTEX_INDEXED\n")
|
||||
file.write(" }\n")
|
||||
elif mesh.hasFaceUV():
|
||||
for face in mesh.faces:
|
||||
for uv in face.uv:
|
||||
file.write(" %.6f %.6f,\n" % (uv[0], uv[1]))
|
||||
file.write(" ]\n")
|
||||
file.write(" }\n")
|
||||
file.write(" TextureCoordinateBinding\n")
|
||||
file.write(" {\n")
|
||||
file.write(" value PER_VERTEX\n")
|
||||
file.write(" }\n")
|
||||
|
||||
def WriteVertices(file, mesh):
|
||||
file.write(" Coordinate3\n")
|
||||
file.write(" {\n")
|
||||
file.write(" point\n")
|
||||
file.write(" [\n")
|
||||
for vert in mesh.verts:
|
||||
file.write(" %s %s %s,\n" % (vert[0], vert[1], vert[2]))
|
||||
file.write(" ]\n")
|
||||
file.write(" }\n")
|
||||
file.write(" Coordinate3\n")
|
||||
file.write(" {\n")
|
||||
file.write(" point\n")
|
||||
file.write(" [\n")
|
||||
for vert in mesh.verts:
|
||||
file.write(" %.6f %.6f %.6f,\n" % (vert[0], vert[1], vert[2]))
|
||||
file.write(" ]\n")
|
||||
file.write(" }\n")
|
||||
|
||||
def WriteNormals(file, mesh):
|
||||
file.write(" Normal\n")
|
||||
file.write(" {\n")
|
||||
file.write(" vector\n")
|
||||
file.write(" [\n")
|
||||
file.write(" Normal\n")
|
||||
file.write(" {\n")
|
||||
file.write(" vector\n")
|
||||
file.write(" [\n")
|
||||
|
||||
# make copy of vertex normals
|
||||
normals = []
|
||||
for face in mesh.faces:
|
||||
if len(face.v) in [3, 4]:
|
||||
if face.smooth:
|
||||
for v in face.v:
|
||||
normals.append(v.no)
|
||||
else:
|
||||
for v in face.v:
|
||||
normals.append(face.no)
|
||||
# make copy of vertex normals
|
||||
normals = []
|
||||
for face in mesh.faces:
|
||||
if len(face.v) in [3, 4]:
|
||||
if face.smooth:
|
||||
for v in face.v:
|
||||
normals.append(v.no)
|
||||
else:
|
||||
for v in face.v:
|
||||
normals.append(face.no)
|
||||
|
||||
# write normals
|
||||
for no in normals:
|
||||
file.write(" %s %s %s,\n" % (no[0], no[1], no[2]))
|
||||
file.write(" ]\n")
|
||||
file.write(" }\n")
|
||||
# write normals
|
||||
for no in normals:
|
||||
file.write(" %.6f %.6f %.6f,\n" % (no[0], no[1], no[2]))
|
||||
file.write(" ]\n")
|
||||
file.write(" }\n")
|
||||
|
||||
# write way how normals are binded
|
||||
file.write(" NormalBinding\n")
|
||||
file.write(" {\n")
|
||||
file.write(" value PER_VERTEX\n")
|
||||
file.write(" }\n")
|
||||
# write way how normals are binded
|
||||
file.write(" NormalBinding\n")
|
||||
file.write(" {\n")
|
||||
file.write(" value PER_VERTEX\n")
|
||||
file.write(" }\n")
|
||||
|
||||
def WriteFaces(file, mesh):
|
||||
file.write(" IndexedFaceSet\n")
|
||||
file.write(" {\n")
|
||||
file.write(" IndexedFaceSet\n")
|
||||
file.write(" {\n")
|
||||
|
||||
# write vertex paint
|
||||
if mesh.hasVertexColours():
|
||||
WriteColors(file, mesh)
|
||||
# write vertex paint
|
||||
if mesh.hasVertexColours():
|
||||
WriteColors(file, mesh)
|
||||
|
||||
# write material indexes
|
||||
file.write(" materialIndex\n")
|
||||
file.write(" [\n")
|
||||
for face in mesh.faces:
|
||||
file.write(" %s,\n" % (face.mat));
|
||||
file.write(" ]\n")
|
||||
# write material indexes
|
||||
file.write(" materialIndex\n")
|
||||
file.write(" [\n")
|
||||
for face in mesh.faces:
|
||||
file.write(" %i,\n" % face.mat);
|
||||
file.write(" ]\n")
|
||||
|
||||
# write faces with coordinate indexes
|
||||
file.write(" coordIndex\n")
|
||||
file.write(" [\n")
|
||||
for face in mesh.faces:
|
||||
if len(face.v) == 3:
|
||||
file.write(" %s, %s, %s, -1,\n" % (face.v[0].index,
|
||||
face.v[1].index, face.v[2].index))
|
||||
elif len(face.v) == 4:
|
||||
file.write(" %s, %s, %s, %s, -1,\n"% (face.v[0].index,
|
||||
face.v[1].index, face.v[2].index, face.v[3].index))
|
||||
file.write(" ]\n")
|
||||
file.write(" }\n")
|
||||
# write faces with coordinate indexes
|
||||
file.write(" coordIndex\n")
|
||||
file.write(" [\n")
|
||||
for face in mesh.faces:
|
||||
face_v= face.v
|
||||
if len(face_v) == 3:
|
||||
file.write(" %i, %i, %i, -1,\n" % (face_v[0].index,
|
||||
face_v[1].index, face_v[2].index))
|
||||
elif len(face_v) == 4:
|
||||
file.write(" %i, %i, %i, %i, -1,\n" % (face_v[0].index,
|
||||
face_v[1].index, face_v[2].index, face_v[3].index))
|
||||
file.write(" ]\n")
|
||||
file.write(" }\n")
|
||||
|
||||
|
||||
def WriteCamera(file, object):
|
||||
camera = object.getData();
|
||||
# perspective camera
|
||||
if camera.type == 0:
|
||||
file.write(" PerspectiveCamera\n")
|
||||
file.write(" {\n")
|
||||
file.write(" nearDistance %s\n" % (camera.clipStart))
|
||||
file.write(" farDistance %s\n" % (camera.clipEnd))
|
||||
file.write(" }\n")
|
||||
# ortho camera
|
||||
else:
|
||||
print camera.type
|
||||
camera = object.getData();
|
||||
# perspective camera
|
||||
if camera.type == 0:
|
||||
file.write(" PerspectiveCamera\n")
|
||||
file.write(" {\n")
|
||||
file.write(" nearDistance %s\n" % (camera.clipStart))
|
||||
file.write(" farDistance %s\n" % (camera.clipEnd))
|
||||
file.write(" }\n")
|
||||
# ortho camera
|
||||
else:
|
||||
print camera.type
|
||||
|
||||
def WriteLamp(file, object):
|
||||
lamp = object.getData();
|
||||
# spot lamp
|
||||
if lamp.type == 2:
|
||||
file.write(" SpotLight\n")
|
||||
file.write(" {\n")
|
||||
file.write(" intensity %s\n" % (lamp.energy / 10.0))
|
||||
file.write(" color %s %s %s\n" % (lamp.col[0], lamp.col[1],
|
||||
lamp.col[2]))
|
||||
#file.write(" location %s\n" % ())
|
||||
#file.write(" direction %s\n" % ())
|
||||
file.write(" dropOffRate %s\n" % (lamp.spotBlend))
|
||||
file.write(" cutOffAngle %s\n" % (lamp.spotSize * math.pi / 180.0))
|
||||
file.write(" }\n")
|
||||
lamp = object.getData();
|
||||
# spot lamp
|
||||
if lamp.type == 2:
|
||||
file.write(" SpotLight\n")
|
||||
file.write(" {\n")
|
||||
file.write(" intensity %s\n" % (lamp.energy / 10.0))
|
||||
file.write(" color %s %s %s\n" % (lamp.col[0], lamp.col[1],
|
||||
lamp.col[2]))
|
||||
#file.write(" location %s\n" % ())
|
||||
#file.write(" direction %s\n" % ())
|
||||
file.write(" dropOffRate %s\n" % (lamp.spotBlend))
|
||||
file.write(" cutOffAngle %s\n" % (lamp.spotSize * math_pi / 180.0))
|
||||
file.write(" }\n")
|
||||
|
||||
# script main function
|
||||
def ExportToIv(file_name):
|
||||
scene = Blender.Scene.GetCurrent()
|
||||
file = open(file_name, "w")
|
||||
scene = Blender.Scene.GetCurrent()
|
||||
file = open(file_name, "w")
|
||||
|
||||
# make lists of individual object types
|
||||
meshes = []
|
||||
lamps = []
|
||||
cameras = []
|
||||
for object in Blender.Object.Get():
|
||||
if object.getType() == "Mesh":
|
||||
meshes.append(object);
|
||||
elif object.getType() == "Lamp":
|
||||
lamps.append(object);
|
||||
elif object.getType() == "Camera":
|
||||
cameras.append(object);
|
||||
else:
|
||||
print "Exporting %s objects isn't supported!" % object.getType()
|
||||
# make lists of individual object types
|
||||
meshes = []
|
||||
lamps = []
|
||||
cameras = []
|
||||
for object in scene.getChildren():
|
||||
obtype= object.getType()
|
||||
if obtype == "Mesh":
|
||||
meshes.append(object);
|
||||
#elif obtype == "Lamp":
|
||||
# lamps.append(object);
|
||||
#elif obtype == "Camera":
|
||||
# cameras.append(object);
|
||||
#else:
|
||||
# print "Exporting %s objects isn't supported!" % object.getType()
|
||||
|
||||
# write header, footer and groups of object types
|
||||
WriteHeader(file);
|
||||
#for camera in cameras:
|
||||
# WriteCamera(file, camera);
|
||||
#for lamp in lamps:
|
||||
# WriteLamp(file, lamp)
|
||||
for mesh in meshes:
|
||||
WriteMesh(file, mesh)
|
||||
WriteFooter(file)
|
||||
# write header, footer and groups of object types
|
||||
WriteHeader(file);
|
||||
#for camera in cameras:
|
||||
# WriteCamera(file, camera);
|
||||
#for lamp in lamps:
|
||||
# WriteLamp(file, lamp)
|
||||
for mesh in meshes:
|
||||
WriteMesh(file, mesh)
|
||||
WriteFooter(file)
|
||||
|
||||
file.close()
|
||||
file.close()
|
||||
|
||||
def FileSelectorCB(file_name):
|
||||
if(file_name.find('.iv', -3) <= 0):
|
||||
file_name += '.iv'
|
||||
ExportToIv(file_name)
|
||||
if not file_name.lower().endswith('.iv'):
|
||||
file_name += '.iv'
|
||||
ExportToIv(file_name)
|
||||
|
||||
Blender.Window.FileSelector(FileSelectorCB, "Export IV")
|
||||
Blender.Window.FileSelector(FileSelectorCB, "Export IV", Blender.sys.makename(ext='.iv'))
|
||||
|
@ -1210,7 +1210,7 @@ def export_xsi(filename):
|
||||
#OBJ = Blender.Object.GetSelected()
|
||||
#if not OBJ:
|
||||
|
||||
OBJ = Blender.Object.Get()
|
||||
OBJ = Blender.Scene.GetCurrent().getChildren() #Blender.Object.Get()
|
||||
|
||||
# we need some objects, if none specified stop
|
||||
if not OBJ:
|
||||
|
Loading…
Reference in New Issue
Block a user