forked from bartvdbraak/blender
UI: make it clear edge functions handle multiple loops/rings
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@ -662,8 +662,8 @@ class VIEW3D_MT_select_edit_mesh(Menu):
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layout.operator("mesh.select_linked", text="Linked")
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layout.operator("mesh.shortest_path_select", text="Shortest Path")
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layout.operator("mesh.loop_multi_select", text="Edge Loop").ring = False
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layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
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layout.operator("mesh.loop_multi_select", text="Edge Loops").ring = False
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layout.operator("mesh.loop_multi_select", text="Edge Rings").ring = True
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layout.separator()
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@ -2239,8 +2239,8 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
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layout.separator()
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layout.operator("transform.edge_slide")
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layout.operator("mesh.loop_multi_select", text="Edge Loop").ring = False
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layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
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layout.operator("mesh.loop_multi_select", text="Edge Loops").ring = False
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layout.operator("mesh.loop_multi_select", text="Edge Rings").ring = True
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layout.operator("mesh.loop_to_region")
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layout.operator("mesh.region_to_loop")
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@ -2346,7 +2346,7 @@ class VIEW3D_MT_edit_mesh_delete(Menu):
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layout.separator()
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layout.operator("mesh.edge_collapse")
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layout.operator("mesh.delete_edgeloop", text="Edge Loop")
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layout.operator("mesh.delete_edgeloop", text="Edge Loops")
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class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu):
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