UI: make it clear edge functions handle multiple loops/rings

This commit is contained in:
Campbell Barton 2014-05-29 15:28:09 +10:00
parent 3a3edc6c2d
commit a366acbe61

@ -662,8 +662,8 @@ class VIEW3D_MT_select_edit_mesh(Menu):
layout.operator("mesh.select_linked", text="Linked")
layout.operator("mesh.shortest_path_select", text="Shortest Path")
layout.operator("mesh.loop_multi_select", text="Edge Loop").ring = False
layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
layout.operator("mesh.loop_multi_select", text="Edge Loops").ring = False
layout.operator("mesh.loop_multi_select", text="Edge Rings").ring = True
layout.separator()
@ -2239,8 +2239,8 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.separator()
layout.operator("transform.edge_slide")
layout.operator("mesh.loop_multi_select", text="Edge Loop").ring = False
layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
layout.operator("mesh.loop_multi_select", text="Edge Loops").ring = False
layout.operator("mesh.loop_multi_select", text="Edge Rings").ring = True
layout.operator("mesh.loop_to_region")
layout.operator("mesh.region_to_loop")
@ -2346,7 +2346,7 @@ class VIEW3D_MT_edit_mesh_delete(Menu):
layout.separator()
layout.operator("mesh.edge_collapse")
layout.operator("mesh.delete_edgeloop", text="Edge Loop")
layout.operator("mesh.delete_edgeloop", text="Edge Loops")
class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu):