forked from bartvdbraak/blender
noticed image color info text was impossible to read at 25% alpha with some images, set alpha level higher.
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37007a7bc8
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@ -154,12 +154,13 @@ void draw_image_info(ARegion *ar, int channels, int x, int y, char *cp, float *f
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ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| Z: %.4f ", 0.5f+0.5f*(((float)*zp)/(float)0x7fffffff));
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ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| Z: %.4f ", 0.5f+0.5f*(((float)*zp)/(float)0x7fffffff));
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if(zpf)
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if(zpf)
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ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| Z: %.3f ", *zpf);
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ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| Z: %.3f ", *zpf);
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(void)ofs;
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(void)ofs; /* quiet clang */
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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glColor4f(.0,.0,.0,.25);
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/* noisy, high contrast make impossible to read if lower alpha is used. */
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glColor4ub(0, 0, 0, 190);
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glRecti(0.0, 0.0, ar->winrct.xmax - ar->winrct.xmin + 1, 20);
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glRecti(0.0, 0.0, ar->winrct.xmax - ar->winrct.xmin + 1, 20);
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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