forked from bartvdbraak/blender
Cleanup: indentation
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f0259d0a53
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a3fac84c73
@ -731,7 +731,7 @@ void BKE_mesh_loop_tangents(Mesh *mesh, const char *uvmap, float (*r_looptangent
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}
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BKE_mesh_loop_tangents_ex(mesh->mvert, mesh->totvert, mesh->mloop, r_looptangents,
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loopnors, loopuvs, mesh->totloop, mesh->mpoly, mesh->totpoly, reports);
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loopnors, loopuvs, mesh->totloop, mesh->mpoly, mesh->totpoly, reports);
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}
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/** \} */
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@ -2225,7 +2225,7 @@ static ImBuf *seq_render_effect_execute_threaded(struct SeqEffectHandle *sh, con
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init_data.out = out;
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IMB_processor_apply_threaded(out->y, sizeof(RenderEffectThread), &init_data,
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render_effect_execute_init_handle, render_effect_execute_do_thread);
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render_effect_execute_init_handle, render_effect_execute_do_thread);
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return out;
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}
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@ -335,12 +335,11 @@ void MathModuloOperation::executePixelSampled(float output[4], float x, float y,
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void MathAbsoluteOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue1[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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output[0] = fabs(inputValue1[0]);
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output[0] = fabs(inputValue1[0]);
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clampIfNeeded(output);
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clampIfNeeded(output);
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}
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@ -165,8 +165,8 @@ public:
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class MathAbsoluteOperation : public MathBaseOperation {
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public:
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MathAbsoluteOperation() : MathBaseOperation() {}
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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MathAbsoluteOperation() : MathBaseOperation() {}
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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#endif
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@ -901,10 +901,10 @@ static void rearrange_animchannels_filter_visible(ListBase *anim_data_visible, b
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{
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ListBase anim_data = {NULL, NULL};
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bAnimListElem *ale, *ale_next;
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int filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
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int filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
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/* get all visible channels */
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ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
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ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
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/* now, only keep the ones that are of the types we are interested in */
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for (ale = anim_data.first; ale; ale = ale_next) {
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@ -250,7 +250,7 @@ static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
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row = uiLayoutRow(box, false);
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split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT);
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uiItemL(split, IFACE_("Transformation Type"), ICON_NONE);
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uiItemL(split, IFACE_("Transformation Type"), ICON_NONE);
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uiItemR(split, imfptr, "export_transformation_type_selection", 0, "", ICON_NONE);
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row = uiLayoutRow(box, false);
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@ -186,9 +186,9 @@ PyDoc_STRVAR(CurvePoint_fedge_doc,
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static PyObject *CurvePoint_fedge_get(BPy_CurvePoint *self, void *UNUSED(closure))
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{
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SVertex *A = self->cp->A();
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Interface0D *B = (Interface0D *)self->cp->B();
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return Any_BPy_Interface1D_from_Interface1D(*(A->getFEdge(*B)));
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SVertex *A = self->cp->A();
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Interface0D *B = (Interface0D *)self->cp->B();
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return Any_BPy_Interface1D_from_Interface1D(*(A->getFEdge(*B)));
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}
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PyDoc_STRVAR(CurvePoint_t2d_doc,
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@ -616,7 +616,7 @@ static GPUBuffer *gpu_buffer_setup(DerivedMesh *dm, GPUDrawObject *object,
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}
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mat_orig_to_new = MEM_mallocN(sizeof(*mat_orig_to_new) * dm->totmat,
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"GPU_buffer_setup.mat_orig_to_new");
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"GPU_buffer_setup.mat_orig_to_new");
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cur_index_per_mat = MEM_mallocN(sizeof(int) * object->totmaterial,
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"GPU_buffer_setup.cur_index_per_mat");
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for (i = 0; i < object->totmaterial; i++) {
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