use props all over for operator properties vars

This commit is contained in:
Campbell Barton 2012-01-01 13:09:58 +00:00
parent 9b45d8acad
commit a49e80c48a
6 changed files with 46 additions and 46 deletions

@ -145,11 +145,11 @@ def draw(layout, context, context_member, property_type, use_edit=True):
if use_edit:
row = split.row(align=True)
prop = row.operator("wm.properties_edit", text="edit")
assign_props(prop, val_draw, key)
props = row.operator("wm.properties_edit", text="edit")
assign_props(props, val_draw, key)
prop = row.operator("wm.properties_remove", text="", icon='ZOOMOUT')
assign_props(prop, val_draw, key)
props = row.operator("wm.properties_remove", text="", icon='ZOOMOUT')
assign_props(props, val_draw, key)
class PropertyPanel():

@ -502,9 +502,9 @@ class WM_MT_context_menu_enum(Menu):
values = [(i.name, i.identifier) for i in value_base.bl_rna.properties[prop_string].enum_items]
for name, identifier in values:
prop = self.layout.operator("wm.context_set_enum", text=name)
prop.data_path = data_path
prop.value = identifier
props = self.layout.operator("wm.context_set_enum", text=name)
props.data_path = data_path
props.value = identifier
class WM_OT_context_menu_enum(Operator):

@ -181,9 +181,9 @@ class OBJECT_PT_groups(ObjectButtonsPanel, Panel):
col = split.column()
col.prop(group, "dupli_offset", text="")
prop = col.operator("wm.context_set_value", text="From Cursor")
prop.data_path = "object.users_group[%d].dupli_offset" % index
prop.value = value
props = col.operator("wm.context_set_value", text="From Cursor")
props.data_path = "object.users_group[%d].dupli_offset" % index
props.value = value
index += 1

@ -298,34 +298,34 @@ class IMAGE_MT_uvs_select_mode(Menu):
# do smart things depending on whether uv_select_sync is on
if toolsettings.use_uv_select_sync:
prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
prop.value = "(True, False, False)"
prop.data_path = "tool_settings.mesh_select_mode"
props = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
props.value = "(True, False, False)"
props.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
prop.value = "(False, True, False)"
prop.data_path = "tool_settings.mesh_select_mode"
props = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
props.value = "(False, True, False)"
props.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
prop.value = "(False, False, True)"
prop.data_path = "tool_settings.mesh_select_mode"
props = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
props.value = "(False, False, True)"
props.data_path = "tool_settings.mesh_select_mode"
else:
prop = layout.operator("wm.context_set_string", text="Vertex", icon='UV_VERTEXSEL')
prop.value = 'VERTEX'
prop.data_path = "tool_settings.uv_select_mode"
props = layout.operator("wm.context_set_string", text="Vertex", icon='UV_VERTEXSEL')
props.value = 'VERTEX'
props.data_path = "tool_settings.uv_select_mode"
prop = layout.operator("wm.context_set_string", text="Edge", icon='UV_EDGESEL')
prop.value = 'EDGE'
prop.data_path = "tool_settings.uv_select_mode"
props = layout.operator("wm.context_set_string", text="Edge", icon='UV_EDGESEL')
props.value = 'EDGE'
props.data_path = "tool_settings.uv_select_mode"
prop = layout.operator("wm.context_set_string", text="Face", icon='UV_FACESEL')
prop.value = 'FACE'
prop.data_path = "tool_settings.uv_select_mode"
props = layout.operator("wm.context_set_string", text="Face", icon='UV_FACESEL')
props.value = 'FACE'
props.data_path = "tool_settings.uv_select_mode"
prop = layout.operator("wm.context_set_string", text="Island", icon='UV_ISLANDSEL')
prop.value = 'ISLAND'
prop.data_path = "tool_settings.uv_select_mode"
props = layout.operator("wm.context_set_string", text="Island", icon='UV_ISLANDSEL')
props.value = 'ISLAND'
props.data_path = "tool_settings.uv_select_mode"
class IMAGE_HT_header(Header):

@ -1523,17 +1523,17 @@ class VIEW3D_MT_edit_mesh_select_mode(Menu):
layout.operator_context = 'INVOKE_REGION_WIN'
prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
prop.value = "(True, False, False)"
prop.data_path = "tool_settings.mesh_select_mode"
props = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
props.value = "(True, False, False)"
props.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
prop.value = "(False, True, False)"
prop.data_path = "tool_settings.mesh_select_mode"
props = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
props.value = "(False, True, False)"
props.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
prop.value = "(False, False, True)"
prop.data_path = "tool_settings.mesh_select_mode"
props = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
props.value = "(False, False, True)"
props.data_path = "tool_settings.mesh_select_mode"
class VIEW3D_MT_edit_mesh_extrude(Menu):

@ -1198,9 +1198,9 @@ class VIEW3D_MT_tools_projectpaint_clone(Menu):
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
prop = layout.operator("wm.context_set_int", text=tex.name)
prop.data_path = "active_object.data.uv_texture_clone_index"
prop.value = i
props = layout.operator("wm.context_set_int", text=tex.name)
props.data_path = "active_object.data.uv_texture_clone_index"
props.value = i
class VIEW3D_MT_tools_projectpaint_stencil(Menu):
@ -1209,9 +1209,9 @@ class VIEW3D_MT_tools_projectpaint_stencil(Menu):
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
prop = layout.operator("wm.context_set_int", text=tex.name)
prop.data_path = "active_object.data.uv_texture_stencil_index"
prop.value = i
props = layout.operator("wm.context_set_int", text=tex.name)
props.data_path = "active_object.data.uv_texture_stencil_index"
props.value = i
class VIEW3D_PT_tools_particlemode(View3DPanel, Panel):