forked from bartvdbraak/blender
float value reader in compositor backdrop (Alt + LMB Drag) should be 4 decimals like in image editor
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5e26763b40
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a4cc295000
@ -1453,19 +1453,19 @@ void draw_nodespace_color_info(ARegion *ar, int channels, int x, int y, char *cp
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if(cp)
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ofs+= sprintf(str+ofs, "| R: %3d G: %3d B: %3d A: %3d ", cp[0], cp[1], cp[2], cp[3]);
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if (fp)
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ofs+= sprintf(str+ofs, "| R: %.3f G: %.3f B: %.3f A: %.3f ", fp[0], fp[1], fp[2], fp[3]);
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ofs+= sprintf(str+ofs, "| R: %.4f G: %.4f B: %.4f A: %.4f ", fp[0], fp[1], fp[2], fp[3]);
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}
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else if(channels==1) {
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if(cp)
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ofs+= sprintf(str+ofs, "| Val: %3d ", cp[0]);
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if (fp)
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ofs+= sprintf(str+ofs, "| Val: %.3f ", fp[0]);
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ofs+= sprintf(str+ofs, "| Val: %.4f ", fp[0]);
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}
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else if(channels==3) {
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if(cp)
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ofs+= sprintf(str+ofs, "| R: %3d G: %3d B: %3d ", cp[0], cp[1], cp[2]);
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if (fp)
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ofs+= sprintf(str+ofs, "| R: %.3f G: %.3f B: %.3f ", fp[0], fp[1], fp[2]);
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ofs+= sprintf(str+ofs, "| R: %.4f G: %.4f B: %.4f ", fp[0], fp[1], fp[2]);
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}
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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