forked from bartvdbraak/blender
Logic rna: actuator --> renaming Motion Actuator to 'MOTION' and tooltip fix
internally it's still called Object Actuator, but for the user at least it's better motion.
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@ -53,7 +53,7 @@ EnumPropertyItem actuator_type_items[] ={
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{ACT_2DFILTER, "FILTER_2D", 0, "Filter 2D", ""},
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{ACT_GAME, "GAME", 0, "Game", ""},
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{ACT_MESSAGE, "MESSAGE", 0, "Message", ""},
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{ACT_OBJECT, "OBJECT", 0, "Motion", ""},
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{ACT_OBJECT, "MOTION", 0, "Motion", ""},
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{ACT_PARENT, "PARENT", 0, "Parent", ""},
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{ACT_PROPERTY, "PROPERTY", 0, "Property", ""},
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{ACT_RANDOM, "RANDOM", 0, "Random", ""},
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@ -1173,7 +1173,7 @@ static void rna_def_constraint_actuator(BlenderRNA *brna)
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prop= RNA_def_property(srna, "distance", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_funcs(prop, "rna_ConstraintActuator_distance_get", "rna_ConstraintActuator_distance_set", NULL);
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RNA_def_property_ui_range(prop, -2000.f, 2000.f, 1, 2);
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RNA_def_property_ui_text(prop, "Distance", "Set the maximum length of ray");
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RNA_def_property_ui_text(prop, "Distance", "Keep this distance to target");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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//XXX to use a pointer or add a material lookup
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@ -1235,7 +1235,7 @@ static void rna_def_constraint_actuator(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "Distance", "Height of the force field area");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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prop= RNA_def_property(srna, "fh_force", PROP_FLOAT, PROP_PERCENTAGE);
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prop= RNA_def_property(srna, "fh_force", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_funcs(prop, "rna_ConstraintActuator_spring_get", "rna_ConstraintActuator_spring_set", NULL);
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RNA_def_property_ui_range(prop, 0.0, 1.0, 10, 2);
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RNA_def_property_ui_text(prop, "Force", "Spring force within the force field area");
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