forked from bartvdbraak/blender
Fix #33398: Missed undo push when script execution failed
Undo push was missed in cases when script failed to run with some error when using Run Script in text editor. As far as i can see it makes sense to skip undo push here only in cases live editing is enabled. Otherwise it's indeed annoying to return to previous scene state when debugging the script.
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@ -615,6 +615,8 @@ static int text_run_script(bContext *C, ReportList *reports)
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}
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BKE_report(reports, RPT_ERROR, "Python script fail, look in the console for now...");
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return OPERATOR_FINISHED;
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}
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#else
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(void)C;
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