Finished Freeze constraint, and target space option for Freeze and Point constraints.

This commit is contained in:
Benjy Cook 2011-07-04 11:35:29 +00:00
parent de1c4fafc7
commit a552d8e610
3 changed files with 33 additions and 24 deletions

@ -23,7 +23,6 @@ from mathutils import *
### Utility Functions
def hasIKConstraint(pose_bone):
#utility function / predicate, returns True if given bone has IK constraint
return ("IK" in [constraint.type for constraint in pose_bone.constraints])
@ -85,9 +84,10 @@ def updateConstraintBoneType(m_constraint, context):
cons_obj = getConsObj(bone)
removeConstraint(m_constraint, cons_obj)
#Regardless, after that we create a new constraint
bone = bones[m_constraint.constrained_bone]
cons_obj = getConsObj(bone)
addNewConstraint(m_constraint, cons_obj)
if m_constraint.constrained_bone:
bone = bones[m_constraint.constrained_bone]
cons_obj = getConsObj(bone)
addNewConstraint(m_constraint, cons_obj)
# Function that copies all settings from m_constraint to the real Blender constraints
@ -106,6 +106,7 @@ def setConstraint(m_constraint):
fcurves = obj.animation_data.action.fcurves
else:
fcurves = cons_obj.animation_data.action.fcurves
influence_RNA = real_constraint.path_from_id("influence")
fcurve = [fcurve for fcurve in fcurves if fcurve.data_path == influence_RNA]
#clear the fcurve and set the frames.
@ -120,11 +121,10 @@ def setConstraint(m_constraint):
real_constraint.keyframe_insert(data_path="influence", frame=e)
real_constraint.influence = 0
real_constraint.keyframe_insert(data_path="influence", frame=s - s_in)
real_constraint.keyframe_insert(data_path="influence", frame=e + s_out)
real_constraint.keyframe_insert(data_path="influence", frame=e + s_out)
#Set the blender constraint parameters
if m_constraint.type == "point":
real_constraint.target_space = "WORLD" # temporary for now, just World is supported
real_constraint.owner_space = m_constraint.targetSpace
x, y, z = m_constraint.targetPoint
real_constraint.max_x = x
real_constraint.max_y = y
@ -140,9 +140,13 @@ def setConstraint(m_constraint):
real_constraint.use_min_z = True
if m_constraint.type == "freeze":
real_constraint.target_space = "WORLD"
bpy.context.scene.frame_set(m_constraint.s_frame)
x, y, z = cons_obj.location.copy()
real_constraint.owner_space = m_constraint.targetSpace
bpy.context.scene.frame_set(s)
if isinstance(cons_obj, bpy.types.PoseBone):
x, y, z = cons_obj.center + (cons_obj.vector / 2)
else:
x, y, z = cons_obj.matrix_world.to_translation()
real_constraint.max_x = x
real_constraint.max_y = y
real_constraint.max_z = z

@ -348,6 +348,7 @@ def restoreObjMat(performer_obj, enduser_obj, perf_obj_mat, enduser_obj_mat, str
empty.parent = stride_bone
performer_obj.matrix_world = perf_obj_mat
enduser_obj.matrix_world = enduser_obj_mat
enduser_obj.parent = stride_bone
def totalRetarget():

@ -22,6 +22,15 @@ import bpy
from bpy.props import *
from bpy import *
import mocap_constraints
import retarget
import mocap_tools
### reloads modules (for testing purposes only)
from imp import reload
reload(mocap_constraints)
reload(retarget)
reload(mocap_tools)
from mocap_constraints import *
# MocapConstraint class
@ -72,17 +81,13 @@ class MocapConstraint(bpy.types.PropertyGroup):
default=False,
description="Constraint has been baked to NLA layer",
update=updateConstraint)
targetFrame = bpy.props.IntProperty(name="Frame",
default=1,
description="Target of Constraint - Frame (optional, depends on type)",
update=updateConstraint)
targetPoint = bpy.props.FloatVectorProperty(name="Point", size=3,
subtype="XYZ", default=(0.0, 0.0, 0.0),
description="Target of Constraint - Point",
update=updateConstraint)
targetSpace = bpy.props.EnumProperty(
items=[("world", "World Space", "Evaluate target in global space"),
("object", "Object space", "Evaluate target in object space"),
items=[("WORLD", "World Space", "Evaluate target in global space"),
("LOCAL", "Object space", "Evaluate target in object space"),
("constrained_boneB", "Other Bone Space", "Evaluate target in specified other bone space")],
name="Space",
description="In which space should Point type target be evaluated",
@ -111,7 +116,11 @@ def toggleIKBone(self, context):
print(self.name + " IK toggled ON!")
ik = self.constraints.new('IK')
#ik the whole chain up to the root, excluding
chainLen = len(self.bone.parent_recursive)
chainLen = 0
for parent_bone in self.parent_recursive:
chainLen+=1
if hasIKConstraint(parent_bone):
break
ik.chain_count = chainLen
for bone in self.parent_recursive:
if bone.is_in_ik_chain:
@ -159,10 +168,6 @@ def updateIKRetarget():
updateIKRetarget()
import retarget
import mocap_tools
class MocapPanel(bpy.types.Panel):
# Motion capture retargeting panel
bl_label = "Mocap tools"
@ -251,11 +256,10 @@ class MocapConstraintsPanel(bpy.types.Panel):
targetPropCol = targetRow.column()
if m_constraint.type == "floor":
targetPropCol.prop_search(m_constraint, 'targetMesh', bpy.data, "objects")
if m_constraint.type == "freeze":
targetPropCol.prop(m_constraint, 'targetFrame')
if m_constraint.type == "point" or m_constraint.type == "freeze":
box.prop(m_constraint, 'targetSpace')
if m_constraint.type == "point":
targetPropCol.prop(m_constraint, 'targetPoint')
box.prop(m_constraint, 'targetSpace')
checkRow = box.row()
checkRow.prop(m_constraint, 'active')
checkRow.prop(m_constraint, 'baked')