forked from bartvdbraak/blender
Bugfix: texture nodes render without OSA was using uninitialized
variables, giving incorrect results.
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7d07342c09
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@ -1182,7 +1182,8 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex,
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texres->talpha= 0; /* is set when image texture returns alpha (considered premul) */
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if(tex->use_nodes && tex->nodetree) {
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retval = evalnodes(tex, texvec, dxt, dyt, texres, thread, which_output);
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if(osatex) retval = evalnodes(tex, texvec, dxt, dyt, texres, thread, which_output);
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else retval = evalnodes(tex, texvec, NULL, NULL, texres, thread, which_output);
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}
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else
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switch(tex->type) {
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