forked from bartvdbraak/blender
- fixed texture paint mode... and that all caused by fixing another bug!
again - reminder to self - the 3d window leaves in ortho mode default, and for evaluating it in 3d view you have to call persp(PERSP_VIEW)
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@ -442,6 +442,7 @@ TFace* face_pick(Mesh *me, short x, short y)
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}
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if (G.vd->flag & V3D_NEEDBACKBUFDRAW) {
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backdrawview3d(0);
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persp(PERSP_VIEW);
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}
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/* Read the pixel under the cursor */
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#ifdef __APPLE__
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@ -1247,6 +1248,8 @@ void face_draw()
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error("Can not create brush"); return;
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}
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persp(PERSP_VIEW);
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getmouseco_areawin(xy_old);
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while (get_mbut() & L_MOUSE) {
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getmouseco_areawin(xy);
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@ -1356,6 +1359,8 @@ void face_draw()
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error("Painting in packed images not supported: %s", warn_packed_file);
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}
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persp(PERSP_WIN);
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWIMAGE, 0);
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allqueue(REDRAWHEADERS, 0);
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