forked from bartvdbraak/blender
Default to C++11 for all compilers (2.8)
This fixes multiple problems on latest Mac OS + Xcode. Hopefully does not cause any on other platforms. The Xcode detection logic could use further cleanup. It's checking several old versions that are unsupported for Blender 2.8+ development.
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@ -497,11 +497,10 @@ endif()
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# We default options to whatever default standard in the current compiler.
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if(CMAKE_COMPILER_IS_GNUCC AND (NOT "${CMAKE_C_COMPILER_VERSION}" VERSION_LESS "6.0") AND (NOT WITH_CXX11))
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set(_c11_init ON)
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set(_cxx11_init ON)
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else()
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set(_c11_init OFF)
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set(_cxx11_init OFF)
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endif()
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set(_cxx11_init ON)
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option(WITH_C11 "Build with C11 standard enabled, for development use only!" ${_c11_init})
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mark_as_advanced(WITH_C11)
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