bugfix [#24314] Motion path (ghosting/onioning) numbers are displayed with offset

This commit is contained in:
Campbell Barton 2010-10-19 02:41:09 +00:00
parent 8b0179a965
commit a7734cf3c0
4 changed files with 31 additions and 24 deletions

@ -78,7 +78,6 @@ void draw_motion_paths_init(View3D *v3d, ARegion *ar)
* - assumes that the viewport has already been initialised properly
* i.e. draw_motion_paths_init() has been called
*/
// FIXME: the text is still drawn in the wrong space - it includes the current transforms of the object still...
void draw_motion_path_instance(Scene *scene,
Object *ob, bPoseChannel *pchan, bAnimVizSettings *avs, bMotionPath *mpath)
{
@ -201,15 +200,20 @@ void draw_motion_path_instance(Scene *scene,
UI_ThemeColor(TH_TEXT_HI);
}
// XXX, this isnt up to date but probably should be kept so.
invert_m4_m4(ob->imat, ob->obmat);
/* Draw frame numbers at each framestep value */
if (avs->path_viewflag & MOTIONPATH_VIEW_FNUMS) {
for (i=0, mpv=mpv_start; i < len; i+=stepsize, mpv+=stepsize) {
char str[32];
float co[3];
/* only draw framenum if several consecutive highlighted points don't occur on same point */
if (i == 0) {
sprintf(str, "%d", (i+sfra));
view3d_cached_text_draw_add(mpv->co[0], mpv->co[1], mpv->co[2], str, 0, 0);
mul_v3_m4v3(co, ob->imat, mpv->co);
view3d_cached_text_draw_add(co, str, 0, V3D_CACHE_TEXT_WORLDSPACE);
}
else if ((i > stepsize) && (i < len-stepsize)) {
bMotionPathVert *mpvP = (mpv - stepsize);
@ -217,7 +221,8 @@ void draw_motion_path_instance(Scene *scene,
if ((equals_v3v3(mpv->co, mpvP->co)==0) || (equals_v3v3(mpv->co, mpvN->co)==0)) {
sprintf(str, "%d", (sfra+i));
view3d_cached_text_draw_add(mpv->co[0], mpv->co[1], mpv->co[2], str, 0, 0);
mul_v3_m4v3(co, ob->imat, mpv->co);
view3d_cached_text_draw_add(co, str, 0, V3D_CACHE_TEXT_WORLDSPACE);
}
}
}
@ -266,6 +271,7 @@ void draw_motion_path_instance(Scene *scene,
/* Draw frame numbers of keyframes */
if (avs->path_viewflag & MOTIONPATH_VIEW_KFNOS) {
float co[3];
for (i=0, mpv=mpv_start; i < len; i++, mpv++) {
float mframe= (float)(sfra + i);
@ -273,7 +279,8 @@ void draw_motion_path_instance(Scene *scene,
char str[32];
sprintf(str, "%d", (sfra+i));
view3d_cached_text_draw_add(mpv->co[0], mpv->co[1], mpv->co[2], str, 0, 0);
mul_v3_m4v3(co, ob->imat, mpv->co);
view3d_cached_text_draw_add(co, str, 0, V3D_CACHE_TEXT_WORLDSPACE);
}
}
}

@ -1892,7 +1892,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* Draw names of bone */
if (arm->flag & ARM_DRAWNAMES) {
mid_v3_v3v3(vec, pchan->pose_head, pchan->pose_tail);
view3d_cached_text_draw_add(vec[0], vec[1], vec[2], pchan->name, 10, 0);
view3d_cached_text_draw_add(vec, pchan->name, 10, 0);
}
/* Draw additional axes on the bone tail */
@ -2086,7 +2086,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
if (arm->flag & ARM_DRAWNAMES) {
mid_v3_v3v3(vec, eBone->head, eBone->tail);
glRasterPos3fv(vec);
view3d_cached_text_draw_add(vec[0], vec[1], vec[2], eBone->name, 10, 0);
view3d_cached_text_draw_add(vec, eBone->name, 10, 0);
}
/* Draw additional axes */
if (arm->flag & ARM_DRAWAXES) {

@ -571,16 +571,14 @@ void view3d_cached_text_draw_begin()
CachedTextLevel++;
}
void view3d_cached_text_draw_add(float x, float y, float z, char *str, short xoffs, short flag)
void view3d_cached_text_draw_add(const float co[3], const char *str, short xoffs, short flag)
{
ListBase *strings= &CachedText[CachedTextLevel-1];
ViewCachedString *vos= MEM_callocN(sizeof(ViewCachedString), "ViewCachedString");
BLI_addtail(strings, vos);
BLI_strncpy(vos->str, str, 128);
vos->vec[0]= x;
vos->vec[1]= y;
vos->vec[2]= z;
copy_v3_v3(vos->vec, co);
glGetFloatv(GL_CURRENT_COLOR, vos->col);
vos->xoffs= xoffs;
vos->flag= flag;
@ -2115,7 +2113,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
else
sprintf(val, conv_float, len_v3v3(v1, v2));
view3d_cached_text_draw_add(vmid[0], vmid[1], vmid[2], val, 0, 0);
view3d_cached_text_draw_add(vmid, val, 0, 0);
}
}
}
@ -2154,7 +2152,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
else
sprintf(val, conv_float, area);
view3d_cached_text_draw_add(efa->cent[0], efa->cent[1], efa->cent[2], val, 0, 0);
view3d_cached_text_draw_add(efa->cent, val, 0, 0);
}
}
}
@ -2196,13 +2194,13 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
/* Vec 1 */
sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v4, v1, v2)));
interp_v3_v3v3(fvec, efa->cent, efa->v1->co, 0.8f);
view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0);
view3d_cached_text_draw_add(fvec, val, 0, 0);
}
if( (e1->f & e2->f & SELECT) || (do_moving && (efa->v2->f & SELECT)) ) {
/* Vec 2 */
sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v1, v2, v3)));
interp_v3_v3v3(fvec, efa->cent, efa->v2->co, 0.8f);
view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0);
view3d_cached_text_draw_add(fvec, val, 0, 0);
}
if( (e2->f & e3->f & SELECT) || (do_moving && (efa->v3->f & SELECT)) ) {
/* Vec 3 */
@ -2211,14 +2209,14 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
else
sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v2, v3, v1)));
interp_v3_v3v3(fvec, efa->cent, efa->v3->co, 0.8f);
view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0);
view3d_cached_text_draw_add(fvec, val, 0, 0);
}
/* Vec 4 */
if(efa->v4) {
if( (e3->f & e4->f & SELECT) || (do_moving && (efa->v4->f & SELECT)) ) {
sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v3, v4, v1)));
interp_v3_v3v3(fvec, efa->cent, efa->v4->co, 0.8f);
view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0);
view3d_cached_text_draw_add(fvec, val, 0, 0);
}
}
}
@ -3833,7 +3831,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
/* in path drawing state.co is the end point */
/* use worldspace beause object matrix is already applied */
mul_v3_m4v3(vec_txt, ob->imat, state.co);
view3d_cached_text_draw_add(vec_txt[0], vec_txt[1], vec_txt[2], val, 10, V3D_CACHE_TEXT_WORLDSPACE);
view3d_cached_text_draw_add(vec_txt, val, 10, V3D_CACHE_TEXT_WORLDSPACE);
}
}
}
@ -3927,7 +3925,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
sprintf(val, "%i", a);
/* use worldspace beause object matrix is already applied */
mul_v3_m4v3(vec_txt, ob->imat, cache[a]->co);
view3d_cached_text_draw_add(vec_txt[0], vec_txt[1], vec_txt[2], val, 10, V3D_CACHE_TEXT_WORLDSPACE);
view3d_cached_text_draw_add(vec_txt, val, 10, V3D_CACHE_TEXT_WORLDSPACE);
}
}
}
@ -5510,11 +5508,11 @@ void drawRBpivot(bRigidBodyJointConstraint *data)
glVertex3fv(v);
glEnd();
if (axis==0)
view3d_cached_text_draw_add(v[0], v[1], v[2], "px", 0, 0);
view3d_cached_text_draw_add(v, "px", 0, 0);
else if (axis==1)
view3d_cached_text_draw_add(v[0], v[1], v[2], "py", 0, 0);
view3d_cached_text_draw_add(v, "py", 0, 0);
else
view3d_cached_text_draw_add(v[0], v[1], v[2], "pz", 0, 0);
view3d_cached_text_draw_add(v, "pz", 0, 0);
}
glLineWidth (1.0f);
setlinestyle(0);
@ -5982,7 +5980,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
draw_new_particle_system(scene, v3d, rv3d, base, psys, dt);
}
invert_m4_m4(ob->imat, ob->obmat);
view3d_cached_text_draw_end(v3d, ar, 0, NULL);
glMultMatrixf(ob->obmat);
@ -6140,7 +6138,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
/* but, we also dont draw names for sets or duplicators */
if(flag == 0) {
view3d_cached_text_draw_add(0.0f, 0.0f, 0.0f, ob->id.name+2, 10, 0);
float zero[3]= {0,0,0};
view3d_cached_text_draw_add(zero, ob->id.name+2, 10, 0);
}
}
/*if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/
@ -6162,6 +6161,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
/* return warning, this is cached text draw */
invert_m4_m4(ob->imat, ob->obmat);
view3d_cached_text_draw_end(v3d, ar, 1, NULL);
glLoadMatrixf(rv3d->viewmat);

@ -109,7 +109,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struc
void drawaxes(float size, char drawtype);
void view3d_cached_text_draw_begin(void);
void view3d_cached_text_draw_add(float x, float y, float z, char *str, short xoffs, short flag);
void view3d_cached_text_draw_add(const float co[3], const char *str, short xoffs, short flag);
void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, float mat[][4]);
#define V3D_CACHE_TEXT_ZBUF 1
#define V3D_CACHE_TEXT_WORLDSPACE 2