BGE Animations: Adding constants for the action play modes to bge.logic:

* KX_ACTION_MODE_PLAY
 * KX_ACTION_MODE_LOOP
 * KX_ACTION_MODE_PING_PONG
This commit is contained in:
Mitchell Stokes 2011-07-08 07:32:45 +00:00
parent 5a0f3690d0
commit a79fefee8c

@ -113,6 +113,7 @@ extern "C" {
#include "NG_NetworkScene.h" //Needed for sendMessage()
#include "BL_Shader.h"
#include "BL_Action.h"
#include "KX_PyMath.h"
@ -1628,6 +1629,11 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, ROT_MODE_ZXY, ROT_MODE_ZXY);
KX_MACRO_addTypesToDict(d, ROT_MODE_ZYX, ROT_MODE_ZYX);
/* BL_Action play modes */
KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_PLAY, BL_Action::ACT_MODE_PLAY);
KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_LOOP, BL_Action::ACT_MODE_LOOP);
KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_PING_PONG, BL_Action::ACT_MODE_PING_PONG);
// Check for errors
if (PyErr_Occurred())
{