* Set some custom empty draw types on adding force fields, where relevant

This commit is contained in:
Matt Ebb 2009-11-02 11:37:35 +00:00
parent 4b8c64246e
commit a87c16947d

@ -232,9 +232,19 @@ static Object *effector_add_type(bContext *C, int type)
BLI_addtail(curve_get_editcurve(ob), add_nurbs_primitive(C, CU_NURBS|CU_PRIM_PATH, 1));
ED_object_exit_editmode(C, EM_FREEDATA|EM_DO_UNDO);
}
else
else {
ob= add_object(scene, OB_EMPTY);
switch(type) {
case PFIELD_WIND:
case PFIELD_VORTEX:
ob->empty_drawtype = OB_SINGLE_ARROW;
break;
}
}
ob->pd= object_add_collision_fields(type);
/* editor level activate, notifiers */