forked from bartvdbraak/blender
Cleanup: spelling
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b827d1c530
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a8fd3df905
@ -188,7 +188,7 @@ static void clg_str_vappendf(CLogStringBuf *cstr, const char *fmt, va_list args)
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va_end(args_cpy);
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if (retval < 0) {
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/* Some encoding error happened, not much we can do here, besides skipping/cancelling this
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/* Some encoding error happened, not much we can do here, besides skipping/canceling this
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* message. */
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break;
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}
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@ -199,7 +199,7 @@ static void clg_str_vappendf(CLogStringBuf *cstr, const char *fmt, va_list args)
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}
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else {
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/* vsnprintf was not successful, due to lack of allocated space, retval contains expected
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* length of the formated string, use it to allocate required amount of memory. */
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* length of the formatted string, use it to allocate required amount of memory. */
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uint len_alloc = cstr->len + (uint)retval;
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if (len_alloc >= len_max) {
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/* Safe upper-limit, just in case... */
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@ -291,7 +291,7 @@ static enum eCLogColor clg_severity_to_color(enum CLG_Severity severity)
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* \{ */
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/**
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* Filter the indentifier based on very basic globbing.
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* Filter the identifier based on very basic globbing.
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* - `foo` exact match of `foo`.
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* - `foo.bar` exact match for `foo.bar`
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* - `foo.*` match for `foo` & `foo.bar` & `foo.bar.baz`
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@ -367,7 +367,7 @@ static void clg_ctx_fatal_action(CLogContext *ctx)
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static void clg_ctx_backtrace(CLogContext *ctx)
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{
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/* Note: we avoid writing fo 'FILE', for backtrace we make an exception,
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/* Note: we avoid writing to 'FILE', for back-trace we make an exception,
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* if necessary we could have a version of the callback that writes to file
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* descriptor all at once. */
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ctx->callbacks.backtrace_fn(ctx->output_file);
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@ -549,11 +549,11 @@ static void CLG_ctx_output_set(CLogContext *ctx, void *file_handle)
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ctx->use_color = isatty(ctx->output);
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#elif defined(WIN32)
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/* Windows Terminal supports color like the Linux terminals do while the standard console does
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* not, the way to tell the two apart is to look at the WT_SESSION environment variable which
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* not, the way to tell the two apart is to look at the `WT_SESSION` environment variable which
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* will only be defined for Windows Terminal. */
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/* getenv is used here rather than BLI_getenv since there are no benefits for using it in this
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* context. */
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/* #getenv is used here rather than #BLI_getenv since it would be a bad level call
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* and there are no benefits for using it in this context. */
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ctx->use_color = isatty(ctx->output) && getenv("WT_SESSION");
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#endif
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}
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@ -729,7 +729,8 @@ void CLG_level_set(int level)
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/* -------------------------------------------------------------------- */
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/** \name Logging Reference API
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* Use to avoid lookups each time.
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*
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* Use to avoid look-ups each time.
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* \{ */
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void CLG_logref_init(CLG_LogRef *clg_ref)
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@ -1074,7 +1074,7 @@ static void write_pose(BlendWriter *writer, bPose *pose, bArmature *arm)
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write_motionpath(writer, chan->mpath);
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/* Prevent crashes with autosave,
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* when a bone duplicated in editmode has not yet been assigned to its posechannel.
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* when a bone duplicated in edit-mode has not yet been assigned to its pose-channel.
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* Also needed with memundo, in some cases we can store a step before pose has been
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* properly rebuilt from previous undo step. */
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Bone *bone = (pose->flag & POSE_RECALC) ? BKE_armature_find_bone_name(arm, chan->name) :
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@ -1305,12 +1305,12 @@ static void write_object(BlendWriter *writer, Object *ob, const void *id_address
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{
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const bool is_undo = BLO_write_is_undo(writer);
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if (ob->id.us > 0 || is_undo) {
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/* Clean up, important in undo case to reduce false detection of changed datablocks. */
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/* Clean up, important in undo case to reduce false detection of changed data-blocks. */
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BKE_object_runtime_reset(ob);
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if (is_undo) {
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/* For undo we stay in object mode during undo presses, so keep editmode disabled on save as
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* well, can help reducing false detection of changed datablocks. */
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/* For undo we stay in object mode during undo presses, so keep edit-mode disabled on save as
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* well, can help reducing false detection of changed data-blocks. */
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ob->mode &= ~OB_MODE_EDIT;
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}
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@ -1392,7 +1392,7 @@ static void write_collection_nolib(BlendWriter *writer, Collection *collection)
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static void write_collection(BlendWriter *writer, Collection *collection, const void *id_address)
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{
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if (collection->id.us > 0 || BLO_write_is_undo(writer)) {
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/* Clean up, important in undo case to reduce false detection of changed datablocks. */
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/* Clean up, important in undo case to reduce false detection of changed data-blocks. */
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collection->flag &= ~COLLECTION_HAS_OBJECT_CACHE;
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collection->tag = 0;
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BLI_listbase_clear(&collection->object_cache);
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@ -1519,7 +1519,7 @@ static void write_lightcache(BlendWriter *writer, LightCache *cache)
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static void write_scene(BlendWriter *writer, Scene *sce, const void *id_address)
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{
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if (BLO_write_is_undo(writer)) {
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/* Clean up, important in undo case to reduce false detection of changed datablocks. */
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/* Clean up, important in undo case to reduce false detection of changed data-blocks. */
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/* XXX This UI data should not be stored in Scene at all... */
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memset(&sce->cursor, 0, sizeof(sce->cursor));
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}
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@ -1565,9 +1565,9 @@ static void transform_apply_to_mirror(TransInfo *t)
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void recalcData_mesh(TransInfo *t)
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{
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bool is_cancelling = t->state == TRANS_CANCEL;
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bool is_canceling = t->state == TRANS_CANCEL;
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/* mirror modifier clipping? */
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if (!is_cancelling) {
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if (!is_canceling) {
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/* apply clipping after so we never project past the clip plane [#25423] */
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applyProject(t);
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clipMirrorModifier(t);
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@ -1597,13 +1597,12 @@ void recalcData_mesh(TransInfo *t)
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void special_aftertrans_update__mesh(bContext *UNUSED(C), TransInfo *t)
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{
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const bool is_cancelling = (t->state == TRANS_CANCEL);
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const bool use_automerge = !is_cancelling && (t->flag & (T_AUTOMERGE | T_AUTOSPLIT)) != 0;
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const bool is_canceling = (t->state == TRANS_CANCEL);
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const bool use_automerge = !is_canceling && (t->flag & (T_AUTOMERGE | T_AUTOSPLIT)) != 0;
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if (!is_cancelling && ELEM(t->mode, TFM_EDGE_SLIDE, TFM_VERT_SLIDE)) {
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/* Handle multires re-projection, done
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* on transform completion since it's
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* really slow -joeedh. */
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if (!is_canceling && ELEM(t->mode, TFM_EDGE_SLIDE, TFM_VERT_SLIDE)) {
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/* NOTE(joeedh): Handle multi-res re-projection,
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* done on transform completion since it's really slow. */
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mesh_customdatacorrect_apply(t, true);
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}
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@ -73,7 +73,7 @@ static void APIENTRY debug_callback(GLenum UNUSED(source),
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{
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if (ELEM(type, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_POP_GROUP)) {
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/* The debug layer will emit a message each time a debug group is pushed or popped.
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* We use that for easy command grouping inside frame analyser tools. */
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* We use that for easy command grouping inside frame analyzer tools. */
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return;
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}
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