Fix compilation error of blenderplayer caused by recent commit.

This commit is contained in:
Sergey Sharybin 2011-11-23 16:44:33 +00:00
parent 92ec286752
commit a91bd43d38
3 changed files with 6 additions and 5 deletions

@ -139,7 +139,7 @@ enum {
struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type);
int ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_clear(struct Main *bmain, struct Scene *scene, struct Object *ob);
void ED_object_modifier_clear(struct Main *bmain, struct Scene *scene, struct Object *ob);
int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, struct ModifierData *md);

@ -259,13 +259,13 @@ int ED_object_modifier_remove(ReportList *reports, Main *bmain, Scene *scene, Ob
return 1;
}
int ED_object_modifier_clear(Main *bmain, Scene *scene, Object *ob)
void ED_object_modifier_clear(Main *bmain, Scene *scene, Object *ob)
{
ModifierData *md =ob->modifiers.first;
int sort_depsgraph = 0;
if(!md)
return 0;
return;
while(md) {
ModifierData *next_md;
@ -282,8 +282,6 @@ int ED_object_modifier_clear(Main *bmain, Scene *scene, Object *ob)
/* sorting has to be done after the update so that dynamic systems can react properly */
if(sort_depsgraph)
DAG_scene_sort(bmain, scene);
return 1;
}
int ED_object_modifier_move_up(ReportList *reports, Object *ob, ModifierData *md)

@ -263,6 +263,7 @@ void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar){}
void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist){}
struct BGpic *ED_view3D_background_image_new(struct View3D *v3d){return (struct BGpic *) NULL;}
void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic){}
void ED_view3D_background_image_clear(struct View3D *v3d){}
void view3d_apply_mat4(float mat[][4], float *ofs, float *quat, float *dist){}
int text_file_modified(struct Text *text){return 0;}
void ED_node_shader_default(struct Material *ma){}
@ -270,6 +271,7 @@ void ED_screen_animation_timer_update(struct bContext *C, int redraws){}
void ED_base_object_select(struct Base *base, short mode){}
int ED_object_modifier_remove(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct ModifierData *md){return 0;}
int ED_object_modifier_add(struct ReportList *reports, struct Scene *scene, struct Object *ob, char *name, int type){return 0;}
void ED_object_modifier_clear(struct Scene *scene, struct Object *ob){}
void ED_object_enter_editmode(struct bContext *C, int flag){}
void ED_object_exit_editmode(struct bContext *C, int flag){}
int uiLayoutGetActive(struct uiLayout *layout){return 0;}
@ -303,6 +305,7 @@ void ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum,
void ED_vgroup_vert_remove(struct Object *ob, struct bDeformGroup *dg, int vertnum){}
void ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vertnum){}
void ED_vgroup_delete(struct Object *ob, struct bDeformGroup *defgroup){}
void ED_vgroup_clear(struct Object *ob){}
void ED_vgroup_object_is_edit_mode(struct Object *ob){}
void ED_sequencer_update_view(struct bContext *C, int view){}