forked from bartvdbraak/blender
Fix for bug #7030: extrude region doesn't correctly compute
the average normal.
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@ -851,7 +851,7 @@ void EM_free_data_layer(CustomData *data, int type)
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static void add_normal_aligned(float *nor, float *add)
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{
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if( INPR(nor, add) < 0.0 )
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if( INPR(nor, add) < -0.9999f)
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VecSubf(nor, nor, add);
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else
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VecAddf(nor, nor, add);
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