doxygen: gameengine/Converter tagged.

This commit is contained in:
Nathan Letwory 2011-02-25 13:30:41 +00:00
parent 90917f78da
commit ab523e91d0
22 changed files with 106 additions and 1 deletions

@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/Converter/BL_ActionActuator.cpp
* \ingroup bgeconv
*/
#include "SCA_LogicManager.h" #include "SCA_LogicManager.h"
#include "BL_ActionActuator.h" #include "BL_ActionActuator.h"
#include "BL_ArmatureObject.h" #include "BL_ArmatureObject.h"

@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/Converter/BL_ArmatureActuator.cpp
* \ingroup bgeconv
*/
#include "DNA_action_types.h" #include "DNA_action_types.h"
#include "DNA_constraint_types.h" #include "DNA_constraint_types.h"
#include "DNA_actuator_types.h" #include "DNA_actuator_types.h"

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/Converter/BL_ArmatureChannel.cpp
* \ingroup bgeconv
*/
#include "DNA_armature_types.h" #include "DNA_armature_types.h"
#include "BL_ArmatureChannel.h" #include "BL_ArmatureChannel.h"
#include "BL_ArmatureObject.h" #include "BL_ArmatureObject.h"

@ -27,7 +27,7 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file BL_ActionChannel.h /** \file BL_ArmatureChannel.h
* \ingroup bgeconv * \ingroup bgeconv
*/ */

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/Converter/BL_ArmatureConstraint.cpp
* \ingroup bgeconv
*/
#include "DNA_constraint_types.h" #include "DNA_constraint_types.h"
#include "DNA_action_types.h" #include "DNA_action_types.h"
#include "BL_ArmatureConstraint.h" #include "BL_ArmatureConstraint.h"

@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/Converter/BL_ArmatureObject.cpp
* \ingroup bgeconv
*/
#include "BL_ArmatureObject.h" #include "BL_ArmatureObject.h"
#include "BL_ActionActuator.h" #include "BL_ActionActuator.h"
#include "KX_BlenderSceneConverter.h" #include "KX_BlenderSceneConverter.h"

@ -28,6 +28,11 @@
* Convert blender data to ketsji * Convert blender data to ketsji
*/ */
/** \file gameengine/Converter/BL_BlenderDataConversion.cpp
* \ingroup bgeconv
*/
#if defined(WIN32) && !defined(FREE_WINDOWS) #if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable : 4786) #pragma warning (disable : 4786)
#endif #endif

@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/Converter/BL_DeformableGameObject.cpp
* \ingroup bgeconv
*/
#include "BL_DeformableGameObject.h" #include "BL_DeformableGameObject.h"
#include "BL_ShapeDeformer.h" #include "BL_ShapeDeformer.h"
#include "BL_ShapeActionActuator.h" #include "BL_ShapeActionActuator.h"

@ -28,6 +28,11 @@
* Simple deformation controller that restores a mesh to its rest position * Simple deformation controller that restores a mesh to its rest position
*/ */
/** \file gameengine/Converter/BL_MeshDeformer.cpp
* \ingroup bgeconv
*/
#if defined(WIN32) && !defined(FREE_WINDOWS) #if defined(WIN32) && !defined(FREE_WINDOWS)
// This warning tells us about truncation of __long__ stl-generated names. // This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings. // It can occasionally cause DevStudio to have internal compiler warnings.

@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/Converter/BL_ModifierDeformer.cpp
* \ingroup bgeconv
*/
#if defined(WIN32) && !defined(FREE_WINDOWS) #if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable : 4786) #pragma warning (disable : 4786)
#endif //WIN32 #endif //WIN32

@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/Converter/BL_ShapeActionActuator.cpp
* \ingroup bgeconv
*/
#if defined (__sgi) #if defined (__sgi)
#include <math.h> #include <math.h>
#else #else

@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/Converter/BL_ShapeDeformer.cpp
* \ingroup bgeconv
*/
#if defined(WIN32) && !defined(FREE_WINDOWS) #if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable : 4786) #pragma warning (disable : 4786)
#endif //WIN32 #endif //WIN32

@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/Converter/BL_SkinDeformer.cpp
* \ingroup bgeconv
*/
#if defined(WIN32) && !defined(FREE_WINDOWS) #if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable : 4786) #pragma warning (disable : 4786)
#endif //WIN32 #endif //WIN32

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/Converter/BlenderWorldInfo.cpp
* \ingroup bgeconv
*/
#include <stdio.h> // printf() #include <stdio.h> // printf()
#include "BlenderWorldInfo.h" #include "BlenderWorldInfo.h"

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/Converter/KX_BlenderScalarInterpolator.cpp
* \ingroup bgeconv
*/
#include "KX_BlenderScalarInterpolator.h" #include "KX_BlenderScalarInterpolator.h"
#include <cstring> #include <cstring>

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/Converter/KX_BlenderSceneConverter.cpp
* \ingroup bgeconv
*/
#if defined(WIN32) && !defined(FREE_WINDOWS) #if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning #pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif #endif

@ -28,6 +28,11 @@
* Convert Blender actuators for use in the GameEngine * Convert Blender actuators for use in the GameEngine
*/ */
/** \file gameengine/Converter/KX_ConvertActuators.cpp
* \ingroup bgeconv
*/
#if defined(WIN32) && !defined(FREE_WINDOWS) #if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable : 4786) #pragma warning (disable : 4786)
#endif //WIN32 #endif //WIN32

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/Converter/KX_ConvertControllers.cpp
* \ingroup bgeconv
*/
#include "MEM_guardedalloc.h" #include "MEM_guardedalloc.h"
#include "KX_BlenderSceneConverter.h" #include "KX_BlenderSceneConverter.h"

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/Converter/KX_ConvertProperties.cpp
* \ingroup bgeconv
*/
#include "KX_ConvertProperties.h" #include "KX_ConvertProperties.h"

@ -28,6 +28,11 @@
* Conversion of Blender data blocks to KX sensor system * Conversion of Blender data blocks to KX sensor system
*/ */
/** \file gameengine/Converter/KX_ConvertSensors.cpp
* \ingroup bgeconv
*/
#include <stdio.h> #include <stdio.h>
#if defined(WIN32) && !defined(FREE_WINDOWS) #if defined(WIN32) && !defined(FREE_WINDOWS)

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/Converter/KX_IpoConvert.cpp
* \ingroup bgeconv
*/
#if defined(WIN32) && !defined(FREE_WINDOWS) #if defined(WIN32) && !defined(FREE_WINDOWS)
// don't show stl-warnings // don't show stl-warnings
#pragma warning (disable:4786) #pragma warning (disable:4786)

@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file gameengine/Converter/KX_SoftBodyDeformer.cpp
* \ingroup bgeconv
*/
#if defined(WIN32) && !defined(FREE_WINDOWS) #if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable : 4786) #pragma warning (disable : 4786)
#endif //WIN32 #endif //WIN32