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doxygen: gameengine/Converter tagged.
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/BL_ActionActuator.cpp
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* \ingroup bgeconv
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*/
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#include "SCA_LogicManager.h"
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#include "BL_ActionActuator.h"
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#include "BL_ArmatureObject.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/BL_ArmatureActuator.cpp
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* \ingroup bgeconv
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*/
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#include "DNA_action_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_actuator_types.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/BL_ArmatureChannel.cpp
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* \ingroup bgeconv
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*/
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#include "DNA_armature_types.h"
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#include "BL_ArmatureChannel.h"
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#include "BL_ArmatureObject.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file BL_ActionChannel.h
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/** \file BL_ArmatureChannel.h
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* \ingroup bgeconv
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*/
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/BL_ArmatureConstraint.cpp
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* \ingroup bgeconv
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*/
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#include "DNA_constraint_types.h"
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#include "DNA_action_types.h"
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#include "BL_ArmatureConstraint.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/BL_ArmatureObject.cpp
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* \ingroup bgeconv
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*/
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#include "BL_ArmatureObject.h"
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#include "BL_ActionActuator.h"
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#include "KX_BlenderSceneConverter.h"
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* Convert blender data to ketsji
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*/
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/** \file gameengine/Converter/BL_BlenderDataConversion.cpp
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* \ingroup bgeconv
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*/
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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#pragma warning (disable : 4786)
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#endif
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/BL_DeformableGameObject.cpp
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* \ingroup bgeconv
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*/
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#include "BL_DeformableGameObject.h"
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#include "BL_ShapeDeformer.h"
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#include "BL_ShapeActionActuator.h"
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* Simple deformation controller that restores a mesh to its rest position
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*/
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/** \file gameengine/Converter/BL_MeshDeformer.cpp
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* \ingroup bgeconv
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*/
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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// This warning tells us about truncation of __long__ stl-generated names.
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// It can occasionally cause DevStudio to have internal compiler warnings.
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/BL_ModifierDeformer.cpp
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* \ingroup bgeconv
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*/
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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#pragma warning (disable : 4786)
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#endif //WIN32
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/BL_ShapeActionActuator.cpp
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* \ingroup bgeconv
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*/
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#if defined (__sgi)
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#include <math.h>
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#else
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/BL_ShapeDeformer.cpp
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* \ingroup bgeconv
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*/
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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#pragma warning (disable : 4786)
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#endif //WIN32
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/BL_SkinDeformer.cpp
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* \ingroup bgeconv
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*/
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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#pragma warning (disable : 4786)
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#endif //WIN32
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/BlenderWorldInfo.cpp
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* \ingroup bgeconv
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*/
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#include <stdio.h> // printf()
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#include "BlenderWorldInfo.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/KX_BlenderScalarInterpolator.cpp
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* \ingroup bgeconv
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*/
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#include "KX_BlenderScalarInterpolator.h"
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#include <cstring>
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/KX_BlenderSceneConverter.cpp
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* \ingroup bgeconv
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*/
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
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#endif
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* Convert Blender actuators for use in the GameEngine
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*/
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/** \file gameengine/Converter/KX_ConvertActuators.cpp
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* \ingroup bgeconv
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*/
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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#pragma warning (disable : 4786)
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#endif //WIN32
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/KX_ConvertControllers.cpp
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* \ingroup bgeconv
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*/
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#include "MEM_guardedalloc.h"
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#include "KX_BlenderSceneConverter.h"
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/KX_ConvertProperties.cpp
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* \ingroup bgeconv
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*/
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#include "KX_ConvertProperties.h"
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* Conversion of Blender data blocks to KX sensor system
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*/
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/** \file gameengine/Converter/KX_ConvertSensors.cpp
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* \ingroup bgeconv
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*/
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#include <stdio.h>
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/KX_IpoConvert.cpp
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* \ingroup bgeconv
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*/
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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// don't show stl-warnings
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#pragma warning (disable:4786)
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Converter/KX_SoftBodyDeformer.cpp
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* \ingroup bgeconv
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*/
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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#pragma warning (disable : 4786)
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#endif //WIN32
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