forked from bartvdbraak/blender
add margin to view fitting view-all/local-view (wasn't obvious with the models I was testing with).
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ef08e31134
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@ -9,6 +9,6 @@ filename = "my_script.py"
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filepath = os.path.join(os.path.dirname(bpy.data.filepath), filename)
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global_namespace = {"__file__": filepath, "__name__": "__main__"}
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file_handle = open(filepath, 'rb')
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exec(compile(file_handle.read(), filepath, 'exec'), global_namespace)
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file_handle.close()
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file = open(filepath, 'rb')
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exec(compile(file.read(), filepath, 'exec'), global_namespace)
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file.close()
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@ -100,11 +100,6 @@ void ED_view3d_depth_tag_update(struct RegionView3D *rv3d);
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/* Projection */
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#define IS_CLIPPED 12000
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/* TODO, these functions work quite differently, we should make them behave in a uniform way
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* otherwise we can't be sure bugs are not added when we need to move from short->float types for eg
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* - Campbell */
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/* return values for ED_view3d_project_...() */
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typedef enum {
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V3D_PROJ_RET_OK = 0,
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@ -298,6 +293,7 @@ struct BGpic *ED_view3D_background_image_new(struct View3D *v3d);
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void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic);
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void ED_view3D_background_image_clear(struct View3D *v3d);
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#define VIEW3D_MARGIN 1.4f
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float ED_view3d_offset_distance(float mat[4][4], float ofs[3]);
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float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit);
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@ -2238,7 +2238,7 @@ static void view3d_from_minmax(bContext *C, View3D *v3d, ARegion *ar,
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lens = v3d->lens;
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sensor_size = DEFAULT_SENSOR_WIDTH;
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}
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size = ED_view3d_radius_to_persp_dist(focallength_to_fov(lens, sensor_size), size / 2.0f);
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size = ED_view3d_radius_to_persp_dist(focallength_to_fov(lens, sensor_size), size / 2.0f) * VIEW3D_MARGIN;
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/* do not zoom closer than the near clipping plane */
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size = max_ff(size, v3d->near * 1.5f);
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@ -2250,7 +2250,7 @@ static void view3d_from_minmax(bContext *C, View3D *v3d, ARegion *ar,
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}
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else {
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/* adjust zoom so it looks nicer */
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size = ED_view3d_radius_to_ortho_dist(v3d->lens, size / 2.0f);
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size = ED_view3d_radius_to_ortho_dist(v3d->lens, size / 2.0f) * VIEW3D_MARGIN;
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}
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}
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}
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@ -1080,8 +1080,8 @@ static int view3d_localview_init(Main *bmain, Scene *scene, ScrArea *sa, ReportL
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size = max_ff(size, v3d->near * 1.5f);
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/* perspective size (we always switch out of camera view so no need to use its lens size) */
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size_persp = ED_view3d_radius_to_persp_dist(focallength_to_fov(v3d->lens, DEFAULT_SENSOR_WIDTH), size / 2.0f);
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size_ortho = ED_view3d_radius_to_ortho_dist(v3d->lens, size / 2.0f);
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size_persp = ED_view3d_radius_to_persp_dist(focallength_to_fov(v3d->lens, DEFAULT_SENSOR_WIDTH), size / 2.0f) * VIEW3D_MARGIN;
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size_ortho = ED_view3d_radius_to_ortho_dist(v3d->lens, size / 2.0f) * VIEW3D_MARGIN;
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}
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if (ok == TRUE) {
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