forked from bartvdbraak/blender
2.5
Bugfix in OSX ghost! The GHOST_TWindowState was set to 'invisble' always... which is a state now handled correctly in Blender. It caused the window to not refresh when resizing.
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@ -326,7 +326,7 @@ GHOST_TWindowState GHOST_WindowCarbon::getState() const
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{
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{
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GHOST_ASSERT(getValid(), "GHOST_WindowCarbon::getState(): window invalid")
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GHOST_ASSERT(getValid(), "GHOST_WindowCarbon::getState(): window invalid")
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GHOST_TWindowState state;
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GHOST_TWindowState state;
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if (::IsWindowVisible(m_windowRef)) {
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if (::IsWindowVisible(m_windowRef) == false) {
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state = GHOST_kWindowStateMinimized;
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state = GHOST_kWindowStateMinimized;
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}
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}
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else if (::IsWindowInStandardState(m_windowRef, nil, nil)) {
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else if (::IsWindowInStandardState(m_windowRef, nil, nil)) {
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